Fallout 76 beginners guide

Fallout 76 beginners guide DEFAULT

The First 5 Things to Do in ‘Fallout 76’

Well aren’t we a sight, vault dweller? Judging by the bed-head you’ve just woken up in Vault 76, all hung over but ready for the grim, life-on-a-knife-edge realities of the apocalypse in Fallout 76. Oddly, our security cameras also show that you’re wearing nothing but underpants and a party hat. Not your Vault-Tec issued jumpsuit, nor a chink of armor. No weapon beyond your fists and harsh language, either. A party hat. Wonderful.

We like hi-jinks, too, but you’ve got a legion of hard life lessons waiting outside that 20-ton door. Fortunately, we’ve already done a few laps of Appalachia and are here to help you with what really ought to happen next. Which is…

You should try to get along with the Scorched. Be the bigger man. Bury the hatchet.

Step 1: Get Hard

Fallout 76 is like playing the previous Fallout games on the Hardcore difficulty setting. A lack of food, water, and rad medicine will kill you, plus everything you carry — even ammo — has weight that’ll slow you down. What you really ought to do in the early game, then, is focus on your Strength — the stat that governs how much you can lug about and how hard you can belt things with other things.

Because the simple fact of the matter is you’re not much good at anything right now. That said, the melee approach to combat is the perfect fit for your Cro-Magnon-like abilities. During hour one of Fallout 76 you’re too inept to mend firearms, too weak to carry around the junk needed to make ammunition and you probably smell funny, too. A diet of irradiated dog food and dirty water can do this to a person. Just own it.

Bottom line: you’ll want a decent melee weapon with which to stove heads in. That’s why you need to open your map and…

There's a cabin here. It's isolated. We're helping!

Step 2: Get Comfy

There’s a more or less perfect starter location called “Isolated Cabin” that’s hidden off the beaten track, south-east(ish) from Vault 76. Open your map and find the red icon that looks like a lumber mill to your south. Place a marker due east of that mill, then cross the road to find it. You’ll know you’ve arrived when you involuntarily mutter to yourself “bluuurgh this crap heap can’t be what they mean, surely.” Trust us, it’s actually awesome.

Sure, Fallout 76 offers you the ability to build your own house, but you currently lack the know-how and raw materials to fashion such a casa. Fortunately, the Isolated Cabin has all the post-American Dream essentials: a pickup truck with ammo and a free hatchet for turning mutated freaks into kindling. Oh, and a water pump, a cooking station, a tent, and a weapons workbench.

Once you’ve “axed” the mutant dog residents to leave, focus on the workbench as it’s the most important fixture here. Make a habit to return to this (or any other) bench to hit X to select “scrap items” and then press Y to “scrap all junk”. This process will quickly streamline your inventory space by shredding otherwise useless detritus into raw, craft-friendly materials. This then frees you up to engage in yet more rampant kleptomania and the cycle repeats from here.

Players playing nice in a Public Event. For now...

Step 3: Get Sociable

Don’t let the prospect of PvP frighten you into hiding away from your fellow vaulties. Fact one: from level 1 to 4 you are utterly impervious to trolls. Fact two: even when you do get off your Learner’s Permit at level 5, it’s incredibly difficult for some malevolent tool to end you, no matter their level in the game. All non-dueling player damage is scaled down to mere mosquito bites. You have to give the aggressor The Business back in order to kick off a brawl (so go to your settings and turn on ‘Pacifist’ to remove any chance of that, Ghandi).

With all that info in mind, go be around people. This isn’t a community of CoD kids. We’ve found other vaulties to be genuinely excited to tell us when they’ve found cool items, or to muck in on a shoot-out with large mobs of…uh, mobs. Buddying up can also be an incredibly lucrative experience – as in actual XP and money – so go join public events. Check your map every five minutes or so to spot them and fast travel to any that look like they have three or four players hanging around. Strength and sweet rewards in numbers.

Shanty sweet shanty.

Step 4: Get Camp

No. We don’t mean: increase your Flamboyancy stat. (Though that is actually a lot of fun to do – the Atomic Shop has some truly outrageous fashions to model.) Before walking out the door of Vault 76 you should have scooped up a C.A.M.P. device. Basically, this thing will let you convert your junk materials into a highly defendable cubby house. Better yet, you can insta-redistribute your structure anywhere else in the world, thanks to a small bottlecap fee and some sort of magic that requires a shedload of suspension of disbelief.

Even if you’re a stabby-and-shooty-only type, you really need to look into knocking together a crib. Construct an elevated position that’s bristling with machine gun turrets and save on stimpacks by making a bed in which to recoup lost HP. Slap in a workbench to shred stuff into junk and an item storage box to take the weight off your shoulders. Better yet, fast-traveling to your camp carries no fee. Plonk it somewhere safe and central, then fan out into Appalachia in a series of short scouting missions.

Step 5: Get Overseer-ing

Understand that Fallout 76 is a weaponized time-waster. Walk five minutes into an empty field and the secondary objectives tab on your Pip-Boy will look like War and Peace in no time flat. Compounding this “problem” is the fact that Bethesda’s level designers are some of the best environmental storytellers in the industry – you’ll constantly spot objects that tell sordid, structureless little tales. Things you’ll probably want to forget.

This is great news if you tend to sip at your games, but anybody who likes to chug ought to know that it’s in their best interests to smash out the main quest early. The hefty XP gains the main thread offers are insanely better than any other activity.

By the end of that chain you’ll also have a damn good array of gear at your disposal — more than enough attitude-adjusters to solve the millions of side-quests or unruly players out there. We know it’s tough to stay focused, but keep your head down until you emerge (for a second time) on the other end of The Overseer’s story arc.

Adam Mathew

I've seen and played it all – from Pong on a black-and-white CRT to the 4K visuals and VR gloriousness of today. My only regret after a decade of writing and 30+ years of gaming: hitchhiking's no longer an option. My thumbs are nubs now.

Sours: https://www.fandom.com/articles/fallout-76-starter-guide

Fallout 76 starts the same as any other Fallout game, by leaving a vault. Things are a little more vague from there, given that you’ll need to follow an initial questline and travel across the map a bit. To help you out over the first couple of hours, we’ve put together this guide on getting started in Fallout 76. We’ll walk you through the first mission, ‘First Contact’, and let you know where to get your first gun and armor. We’ll be keeping things fairly spoiler free, and leading you towards some great starting areas to loot.

For more on Fallout 76, be sure to check out our Fallout 76 Guides Hub. It’s full of tips, tricks and links to all of our other Fallout 76 Guides content. You’ll find a guide on the best weapons, a look at where to get Power Armor, and more.

Leaving the Vault in Fallout 76

After creating your character in Fallout 76, you’ll be free to roam around Vault 76. We suggest you explore a bit, as there’s some great stuff to be found early on. First you’ll want to follow the Vault Boy signs. Just head where he’s pointing, but feel free to explore the other rooms as well. One thing to look out for is a terminal which you can hack. You’ll get XP and Atoms for doing so. There’s also a Pip Boy on the way, and your Camp, and don’t miss the Perk Card under one of the Vault Boy signs as well. Once you’re ready, head out of the vault.

Where to Go First in Fallout 76

Once you’re out of the vault, you’ll want to head to a place called Gilman Lumber Mill. You’ll see its icon when heading down the stairs to the left. There’s a machete to pick up on the body at the bottom of the staircase as well, so grab it. Infiltrator enemies will patrol here, but they’re low level and easy to take out. Head to the mill, and loot it. You'll find caps, gunpowder, first aid, and wood. Head to the next building and you’ll find a Tinkerer’s Workbench, use it to scrap your junk.

From here you’ll want to head in the general direction of the First Contact icon, but you should stop off at Wixon Homestead on the way. It is full of loot, but also scorched. Your machete will make short work of them. There’s also a Weapons Workbench, which you can use to craft a weapon if you want, you’ll get Atoms for doing so. Now we’d recommend following the First Contact quest to completion.

Where to Find Your First Weapon in Fallout 76

You’ll want to get yourself a weapon as soon as possible after leaving the vault in Fallout 76. The easiest place to get yourself a weapon is at the foot of the staircase to the left when you leave the vault. The first gun you should go for is at the Wixon Homestead. Many of the Scorched there have guns which you can take. You can easily get short hunting rifles and pipe revolvers here.

Where to Get First Armor in Fallout 76

Once you have your first weapon in Fallout 76, you’ll want to go after some armor. The best way to do this is to follow the ‘First Contact’ mission line. Head to the Overseers Camp and loot the boxes there. You’ll craft armor at this camp as part of the mission, so as long as you’ve looted a bit then you should be fine.

Fallout 76 First Contact Walkthrough - How to Become a Volunteer

The first mission in Fallout 76 sees the player heading to the Overseers Camp, then to an area called Flatwoods. Eventually, they’ll need to volunteer for duty, which can be a little confusing to carry out. We’ve listed details below:

  • Head to the waypoint and loot the area.
  • Craft a weapon, and then armor.
  • Follow the new Waypoint to Flatwoods, there are feral dogs on the way.
  • Head into the Trading Post and look around, there’s plenty to loot. You’ll find a tape to listen to in here, indicated with an objective icon.
  • Now you’ll need to become a volunteer.
  • To do this, just head across the street to the red building with the ‘Volunteer now!’ signs.
  • There are terminals inside, which you can use to sign up.
  • To complete the quest, search the people database for Kesha McDermott.
  • Once you’ve read her location, back out and complete the mission.

Easy Atoms Early On in Fallout 76

One thing to keep an eye out for when starting out in Fallout 76 is easy atoms. You’ll get aoms for the following, so keep it in mind while completing the first mission.

  • Harvest first flower
  • Kill first enemy
  • Play for one hour
  • Craft weapon
  • Craft Armor
  • Drink
  • Eat
  • Use Stimpak
  • Collect water
Sours: https://www.usgamer.net/articles/18-01-2019-fallout-76-tips-essential-tips-and-tricks-to-survive-in-appalachia/fallout-76-start
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24 essential Fallout 76 tips to know before you play

If Wastelanders has tempted you back or brought you in then some Fallout 76 tips might be in order to bring you up to speed. There's a lot to take in when you first start Fallout 76 and the MMO shape of things means things can operate a little differently to both more traditional games, and Fallout itself. 

With that in mind these Fallout 76 tips will help gain XP and caps, complete missions avoid starving or dying of thirst, pick the best perks and... well, yes, we said there was a lot to take in. Read on now for a guiding hand in the wilderness. 

Fallout 76 power armor | Fallout 76 patch notes  | Fallout 76 vending machines | Fallout 76 mutations | Fallout 76 mothman | Can you play Fallout 76 single player | Fallout 76 perk cards | How to build the best Fallout 76 CAMP | Fallout 76 map | How to get Two Shot Explosive guns in Fallout 76

1. Remember to stay well fed and well hydrated

One of the biggest new features in Fallout 76 is its Thirst and Hunger meters. Don’t read that and panic - this isn’t hardcore survival: staying well-fed and well-hydrated simply improves you Action Point regeneration and your disease resistance, so don’t ignore the meters. If you make the ill-informed decision to neglect them you’ll find yourself more susceptible to disease as well as lacking in AP. Not good. As long as you have some Boiled Water or Crispy Squirrel Bits on hand you just need to make sure you eat them every real-time hour or so. Hover over items in the Aid section of your inventory and you’ll be able to see the percentage of Thirst or Hunger they refills, so as long as you choose what to eat carefully you won’t waste a Salisbury Steak on refilling 10% of your Hunger meter. 

2. Not all food gives you HP, and your food can spoil now

Yeah, you read that right. Food that’s harvested from mutated animals very rarely restores your HP, but they will restore your Hunger meter. A good rule of thumb is that things that have been boiled, canned, cooked, or are Pre-War will heal you, as well as the obvious Stimpacks or Healing Salve. Meat also spoils now, and you can tell how close it is to becoming gross (and very likely to disease you) by looking at its CND (condition) in your inventory. The lower the bar, the sooner it’ll be before it’s a pile of stinky icky muck. 

3. Wasteland food has a chance to carry a disease 

When you harvest meat from a Brahmin, Opossum, Molerat, or Mongrel Dog, if you look at it in your inventory you’ll see that the hunk of flesh has a Disease Chance percentage. So, if you eat it without cooking it first, just like in real life you then have a chance of contracting a disease. The older the meat, the more likely it is to infect you with something horrible, and that goes double for spoiled meat. To cure yourself you’ll need to find or craft a Disease Cure. So if you’re in the habit of gorging yourself on whatever’s in your inventory you’ll want to keep a few bottles handy. 

4. You get Atoms by completing challenges

When you begin Fallout 76 you can complete challenges by doing the smallest things: from collecting wood, to harvesting a plant, to killing your first robot, each small action completes a challenge and gives you some Atoms and a nice little fanfare. These Atoms are used for the Fallout 76 microtransactions that buy various cosmetic items. While it’s not clear how they translate into real money just yet, if you spend enough time completing challenges you’ll find yourself rolling in Atoms in no time. 

5. Loot EVERYTHING

Seriously. You’ll need resources for crafting armour, weapons, chems, and mods (as well as  building) so your Junk quickly becomes worth its weight in gold. You might be accustomed to ignoring Hairbrushes, Toy Trucks, Gold-Plated Lighters, or Ball-Peen Hammers when you find them in anything from a Feral Ghoul’s pocket to a chest of drawers, but out of all these Fallout 76 tips the one you should take to heart is pick up everything. Later on you can break them down to use for weapons, or cannibalise them for building materials to bulk out your home base, but if there’s one thing I can guarantee it’s that you won’t regret having an inventory full of Junk. 

6. You get items as rewards for completing quests and public events

Gone are the days of just getting XP as a reward for completing quests: in Fallout 76 you get a bunch of items to congratulate you on a job well done. They can be a mix of ammo, Aid, Plans (recipes which let you craft new items), Caps, and Resources, so if you needed even more of an incentive to complete quests or join Public Events you’ve got it. 

7. For God's sake uncheck any missions you aren't doing

You can encounter missions almost anywhere in Fallout 76, from finding holo tapes, notes or even just places in the world. When you do it's added as an active mission to your log. That's useful in terms of not missing anything, but means you can end up losing the entire right hand side of the screen. Plus it'll litter your radar with objective markers making it almost impossible to find anything. So make sure you dip into the Data tab of your Pip-Boy to uncheck anything you're not actively perusing. That way you can focus on one thing at a time and prevent yourself drowning in things to do. 

8. Jumping uses AP

Bear this in mind when you’re leaping your way up a cliff face and encounter a pack of Feral Ghouls at the top and then can’t access your V.A.T.S. so you jump back down the cliff and lose a chunk of your health (definitely not based on a real-life experience of mine. Nope. Definitely not). 

9. Rest in bed to heal HP 

You can’t skip large swathes of time like in previous Fallout games, but one of the best Fallout 76 tips is to actually spend time sleeping. You quickly regenerate HP (takes about 10 seconds to restore it to max if you’re basically almost dead), and if you stay in bed for roughly 30 seconds you get the Rested perk. Being Rested gets you a beneficial status effect… but be careful: sleeping bags on the ground can carry Disease, which - yup, you guessed it - will infect you. 

10. Fast travel costs caps, although you can fast travel to friends, Vault 76 and your C.A.M.P. for free

Like Elder Scrolls Online, you have to pay to Fast Travel in Fallout 76. The cost will increase depending on how far away you are from your chosen destination, and you can travel to major areas without having discovered them first as long as there’s a public event nearby. In our experience so far it can cost anything from 1 caps to 24 caps to get to your location of choice, so early on in Fallout 76 when caps are semi-rare it’s worth planning your route across the wasteland to be as efficient and thrifty as possible. However, if you have friends on the map you can travel to them for free. Your C.A.M.P., and Vault 76 are also free to jump to. 

11. What’s the best starting perks?

Fallout 76 uses perk cards to flesh out your character’s S.P.E.C.I.A.L. attributes. There’s a few options in the opening hours and what’s best will likely depend on your playstyle and if you’re alone or with friends. The Gladiator perk’s a good shout either way as it boosts one-handed melee weapon damage and you’ll likely be using those lot. While Concentrated Fire will open up limb targeting in V.A.T.S. if you want to shoot more. If you’re alone then Lone Wanderer is a must, as it means you take 10% less damage and gain 10% AP regen. If you’re playing with friends then Inspirational’s 5% team XP boost is great, as is Bodyguards which boosts damage & energy resist, stacking with the number of people on your team. 

12. Don’t worry too much about exploring at the beginning

Although it’s tempting to jump straight into the gaping maw of Appalachia as soon as you step through Vault 76’s door, don’t worry about exploring everywhere in sight instantly as you’ll see most of the opening areas in the early missions. However, once you leave the Vault head right (instead of left down the path) to get a gun straight away, and if you find the Wixon Homestead - which is on your way to Flatwoods, your first main quest destination - kill any Scorched you find there for a chance to loot some armor off of their cold, dead, irradiated bodies. 

13. You don't have to build a C.A.M.P. straight away 

One of the first things you pick up before you leave Vault 76 is your C.A.M.P., but you really shouldn’t try to build the home base of your dreams straight away as it costs a metric ton of resources to do so. Instead, in the early stages of the main quest you’ll come across the Overseer’s C.A.M.P., which has a weapons and armor workbench, stove, and Stash. It’s best to rely on that C.A.M.P. for the first handful of hours while you bulk out your resources and prepare for building your own base. When you do, make sure to take a look at our Fallout 76 CAMP tips to build your perfect dream home/impenetrable fortress.

14. Playing instruments gives you an AP regeneration boost

When you’re making your way down the path to Flatwoods, look to your left and you’ll come across a treehouse filled with instruments. Play one of them for a while and you’ll get a boost to your AP regeneration rate that lasts a whole hour. Perfect for when you’re preparing to take on a horde of Scorched and need to use V.A.T.S. more. It’s a status effect that’s well worth seeking out if you’re about to get in some serious S.H.I.T. (Super High Intensity Trouble), or just want to sprint absolutely everywhere. 

15. VATS is good for finding nearby enemies

Unlike other Fallout games, V.A.T.S. doesn’t slow down time because, you know, Fallout 76 is an online game. It will still target enemies and hit them according to stats though, and the Concentrated Fire Perception perk card will let you target limbs but all in real time - don’t expect it to get you out of trouble by freezing time and giving you a breather. But that doesn’t mean the mode is completely useless. Instead I recommend using V.A.T.S. to find enemies lurking nearby when you’re sneaking around, or hidden in cover, as when it gets dark it’s especially hard to spot the things that want to turn you into a bloody red splat on the ground. Especially Feral Ghouls. God, I hate Feral Ghouls. 

16. Bobby pins are super rare

Like Wonderglue in Fallout 4, Bobby Pins are rare as heck in Fallout 76. You can buy seven from the Volunteer Bot in Flatwoods early on, but otherwise you’re going to have a hard time finding them around the Wasteland. So be extra careful when picking any nearby locks as Bobby Pins are worth their weight in gold. 

17. You can leave holotapes playing and get on with stuff

Don’t worry about staying stuck in the same place while you’re waiting for someone’s tape to finish playing - in Fallout 76 you can have the voices of the dead (not as morbid as it sounds, promise) playing in the background while you explore or shoot your way across the Wasteland. In an online game time waits for no ex-Vault Dweller, so don’t bother dragging your heels when listening to holotapes. 

18. Don't be afraid to work with strangers 

With only 24 people per server, and a map that’s about 16 square miles big, it might take you a while to bump into another player. But when you do - especially if there’s a very large, very angry Grafton Monster or Scorchbeast nearby - try teaming up with them. Seeing if they reciprocate a friendly heart or thumbs up emote is a great way to figure out whether they’re more into teamwork than PvP, and then you can invite them to your team from the Social menu in the Fallout 76 map. Exploring with a buddy can give you the push you need to explore a Digger-infested mine or even take on a nuke silo, so don’t run in the other direction when you see a fellow Vault Dweller. 

19. Hacking and lockpicking perk cards are rare, so take them as soon as you can 

Hacking and lockpicking are two of the simple joys of Fallout games (come on, the sound of a lock unlocking is practically a natural high), but like in Fallout 4 you won’t be able to even attempt to unlock certain safes, doors, or terminals unless you have the right perk. So far we’ve spotted three levels of lockpicking and hacking, with everyone starting out at level 0. During the beta right I got up to level 13 and only came across one lockpicking and hacking perk card. So if you see one, grab it quick - chances are you won’t come across another one for a while. 

20. Always have wood scraps on hand so you can cook meat before it spoils

Meat and vegetables spoil in Fallout 76, so when you rip a Brahmin steak from its still-warm corpse, you’ll want to cook it sharpish. All you’ll need to cook it at a cooking station is some wood scraps, which you can get from fallen logs or log piles scattered across the world. Cooking meat will reduce any chance of contracting a disease from it and increase the HP you’ll get from shoving it in your face hole, so it’s definitely worth doing. 

21. Stock up on aluminium and copper so you can repair your weapons

Your guns will break in Fallout 76. That’s just a fact, and if you’re especially unlucky your favorite pea-shooter will shatter in the middle of a very tense fight. To fix them, you’ll need to have aluminium or copper on hand depending on which gun you’re fixing, as well as some steel and adhesive. Both copper and aluminium can be hard to come by in the wild, so if you see any aluminum cans or bone cutters around make sure to snap them up and store them in your Stash. 

22. Use VATS when you're overwhelmed to take down enemies quickly

VATS doesn’t slow down time anymore, but don’t let that stop you from using it. Instead in Fallout 76 VATS is a great way to quickly fire at enemies, as you get shown the percentage chance to hit your foe in real time. What that means is that you don’t have to bother aiming perfectly, instead hitting that trigger as soon as the percentage climbs high enough. Very handy in a pinch when you have three super mutants chasing you and your brain is wailing like a newborn. 

23. Do public events for some extra bonus rewards and the chance to make new buddies 

Public events will pop up regularly in Appalachia, and they’re not only a great chance to earn a handful of caps and some loot - they’ll also hook you up with some like-minded players if you’re feeling lonely, or bored, or both. Chances are that if you play through a Public Event with a stranger, they’ll be amenable for teaming up and adventuring together. Now doesn’t that just warm your heart? There’s a great variety too: you might be defending some water pipes from beasts, watching a daily parade, or killing some haywire farming robots. 

24. Caps are rare, so spend them wisely

This Fallout 76 tip is exactly what it says in the title: caps will not be raining down on you like nuclear fallout. The metal currency is pretty rare, with super mutants only having about 3 caps each on them (when they have caps at all), and the same goes for containers strewn about the wasteland. So instead of scavenging for caps, we encourage you to complete quests and public events, which often give you 30 - 90 caps a pop. Then you’ll be able to spend freely when you find a vendor bot or a fellow Vault Dweller who wants to figure out how to trade in Fallout 76

Sours: https://www.gamesradar.com/fallout-76-tips/
2021 New Players Guide Fallout 76! 15 things you should know before playing! Noob - Pro!

Fallout 76isn’t like the Fallout role-playing games preceding it, in that the first several hours are rather linear as players complete a long series of introductory missions. After creating a character, players leave Vault 76 and may go anywhere. There is a main quest line to pursue, but there are more places and encounters in the rest of the world vying for players’ attention, distracting them from a less obvious main goal.

This guide sheds light on what is worth doing in the immediate surroundings outside Vault 76, and what new players should focus on developing and building up at lower levels before moving on to more advanced missions and content. Fallout 76 is much more survival-oriented than its predecessors, so scavenging, conserving ammunition and maintaining supplies of clean (or at least acceptable) food and water take on greater importance in Appalachia.

Bethesda Game Studios/Bethesda Softworks

General tips


  • As an online multiplayer game, Fallout 76 has no pause function. You can still be attacked while you’re hunting for an item in a menu, for instance. So you should always have a melee weapon favorited, and a firearm with a lot of ammo helps too. When you’re surprised by enemies, one or two taps left on the D-pad will give you the emergency weapon you need (and tapping right will use a Stimpak). Any other weapons should be assigned to the weapons wheel, not favorited. Furthermore, when bringing up the Pip-Boy, toggle it to the overlay (the View button/touchpad on console controllers) so that you can continue to see the world around you while navigating the menus.
  • Keep that melee weapon favorited and ready at all times. Ammunition is a lot more scarce in Fallout 76 than in past games. Mongrels and Feral Ghouls move quickly and are best dealt with using a machete, knife or hatchet. Killing Docile Radstags or Brahmins for food and hide is also best done with a melee weapon as opposed to a firearm.
  • The button you use to bring up your Pip-Boy is also the one that turns on/off your light. You’ll need your light a lot in Fallout 76. Hold this button down to turn it on. X/Square both readies (tap) and puts away (hold) your weapon (or fists). RB/R1 is a bash attack with the weapon in your hand (the butt or stock of a gun if you’re out of ammo). The best bash attack to have is a gun with a bayonet affixed. Bayonets are either found or crafted.
  • Scavenge everything. Until you reach level 5, you should be picking clean every building, dwelling or site you encounter. Then break down the junk at any workbench (X or square when you step to it) and store all the junk in a stash box. (Raw materials take up less space than junk items; also, when you die, you lose all your junk and have to backtrack to get it before someone else does.) While you may trade with other human players, and there are robot vendors (in places like the Morgantown Airport, or the railroad station in Sutton), caps are harder to come by than in past Fallouts — and anyway, you will likely need your currency more for fast travel or relocating your CAMP site. You should expect to craft and modify, or find and repair, what you need rather than buy it. Seriously consider increasing your strength (to increase carry weight) or taking Luck Perk Cards that improve the condition or the quantity of items you find.
  • Food and water will be a greater concern than in past Fallout games. This will also increase your exposure to radiation. Consider taking Perks that either increase the nourishment/hydration you receive from drinking and eating, or Perks that reduce the rads you absorb from eating impure food. Being careless about food or water will mean emergency side trips to find and/or cook some, or eating raw or irradiated things out of desperation. It can get in the way of what you really want to be doing, so plan ahead.
Bethesda Game Studios/Bethesda Softworks
  • Both RadAway and Stimpaks may now be diluted, using purified water, at a chemistry station. While this halves the healing gained from a full dose, it also lets you take half doses when you’re trying to heal lesser amounts of damage, and save a full Stimpak or RadAway bag for when you are gravely hurt or seriously suffering from radiation poisoning. For this reason, purified water is so valuable it should rarely be used as a thirst quencher. Drink impure water instead, taking the minimal radiation hit (or mitigating it with Rad-X) and flushing that out with a diluted RadAway dose once it accumulates to about a quarter of your health bar.
  • You can take radiation just from gathering dirty water (from a stream, a pump or a tap). When you are stocking up on water supplies, pop a Rad-X and then also use this time to fully hydrate yourself (and eat any irradiated food).
  • Diseases play a greater role, and with enough radiation you can acquire mutations — some of which are helpful, and nearly all of which carry drawbacks. Mutations can be cured (along with radiation) by taking RadAway, but note that RadAway also significantly lowers your disease resistance for a good chunk of time. The Starched Genes Perk, which we haven’t seen through level 10 yet, will allow you to keep beneficial mutations after a RadAway flush.
Bethesda Game Studios/Bethesda Softworks
  • Sleeping on bare ground (a mattress or sleeping bag) also significantly increases your chance of contracting a disease. This is why the first base-building plan you find is for a standing bed (it’s on a bench at the Overseer’s Campsite). There are standing beds inside the church in Flatwoods, which serves as a Responders’ hospital. Sleeping on the ground after taking RadAway is a sure way to contract a disease.
  • Scrap duplicate weapons rather than keeping them for resale or trade. When you scrap a weapon, you will unlock a mod recipe for that weapon. This includes knives; scrapping a combat knife (found at the Overseer’s Campsite) gives you the serrated edge mod to upgrade the machete. It’s also a good idea to have only one weapon per type of ammunition — for instance, a bolt-action pipe pistol, unmodded, is redundant alongside a short hunting rifle (both use .308 ammo). Scrap the one that’s in worse condition.
  • At crafting benches, you can click the left thumbstick to see the available recipes (that is, all the items for which you have ingredients or components). But pay attention to the condition of your weapons, as repairing them will usually require the same components (adhesive particularly). Further, some weapons will be in worse shape but have a higher potential condition (represented by the condition bar next to it in the Pip-Boy menu). One item may be in better condition than a duplicate item but have a lesser optimal condition.
  • Avoid the “Events” (marked on your map by a yellow hexagon) when you are early in your adventure (through level 5, at least, if not longer). They will automatically be added to your list of quests if you enter the area where one is going on, so just ignore it or unfollow it inside your Pip-Boy or map. Events are chorelike experiences that waste ammunition and don’t provide enough of a reward in weapons, gear or other items, especially if fought solo.
  • Avoid claiming Workshops early on, for the same reason as you should avoid Events. Once claimed, Workshops will have to be defended against waves of enemies that also eat up ammo and degrade the condition of your weapons for little return.

What about leveling up?


We’ve made a guide about that already. Advancement, attributes and Perks work differently in Fallout 76. Don’t agonize too much over your choices early on. Remember that you can swap Perks in and out as necessary, which is very handy for skills like hacking and lockpicking.

Bethesda Game Studios/Bethesda Softworks

Starting out


Inside Vault 76

After the opening cinematic, you begin in your apartment inside Vault 76. This is where you create your character name them, and take a picture representing your Vault-Tec ID.

You can change your appearance at any time in the game. Go to the map and, from there, the main menu (LB/L1 on consoles); the appearance options will be in the list there. But you can’t change your character’s name. If you’re wondering how you will appear to other players, they’ll see your user ID.

When you leave Vault 76, that’s it; you cannot reenter. So it might be a good idea to nap on the bed in your apartment to gain the Well Rested effect (5 percent bonus to XP earned) for the next two hours (real time).

Inside Vault 76, you’ll see a lot of useful-looking junk, in your apartment and outside. The only stuff you can pick up is the Nuka Tapper tape (from the Vault-Tec terminal inside the apartment), a love note on a table in the diner (not a quest item), and the Overseer’s log from her office terminal. Nothing else inside the vault can be picked up except for the items left for you on a series of tables in the short onboarding path that is upstairs leading toward the exits. So don’t waste time trying to scavenge here.

Bethesda Game Studios/Bethesda Softworks

The Overseer’s office is the only “secret” (though not really) area. It’s behind the table with the water supplies on it. Logging in to the Overseer’s terminal will check off an optional goal; the holotape on it explains the larger story of what’s at stake in Fallout 76.

Pick up all of the items left on the tables. At the “Get A Job” table, don’t forget to pick up the Perk Cards scattered on the table. These will give you (at random) the first bonuses you can apply to your SPECIAL attributes, all of which start out at 1.

Outside Vault 76

Immediately in front of you is a Responder’s corpse with a pipe gun and a small amount of ammunition. Take it and anything else you find. Don’t go exploring to the right. Two Liberator robots are there. Though they’re little more than nuisances, they still aren’t worth wasting the ammunition, and there isn’t anything that way to scavenge.

Go down the steps to the lower level and scavenge another Responder corpse, taking the machete. As mentioned above, melee weapons will be critical in your early adventures.

Moving south along the path, if you venture off to the left/west you’ll encounter a pond and, near it, what looks like an elevated shelter or deer stand. This is not marked on your map and is not a discoverable location. Inside are some useful supplies and scrap items. There is also a banjo and a mouth harp on the two chairs here. Play either for 30 seconds, and you receive the Well Tuned effect, which regenerates Action Points 25 percent faster for the next hour (real time).

Nukapedia

Wixon Homestead

Continuing south toward the quest icon that is the Overseer’s Camp. Stop by Wixon Homestead, but be prepared to fight several of the Scorched. These are humanoid foes like Ghouls, except they can (and do) wield weapons, including firearms. Use your machete on as many as you can to conserve ammunition. The Scorched here are low-level and probably won’t kill you, but you can still take enough damage to require a Stimpak after it’s all over. There are petrified Scorched corpses in the area, too. If you stumble into or otherwise disturb one, it will disintegrate and shed radiation (about 10 RADs) for a short while.

Scavenge everything from this site — the farmhouse, the barn, plus a shed and a storage building on top of a hill a little to the west. We found an armor mod in here. Importantly, there is a ton of fertilizer lying around. That can be scrapped (broken down) into acid at the Tinker’s Workbench in the shed. Acid plus scrap cloth creates gunpowder (though you will need a chemistry station to mix it). Gunpowder plus lead and steel scrap creates ammunition. (Also, if you hang on to raw food or vegetables for too long, they will spoil.)

Gilman Lumber Yard

Gilman Lumber Yard to the north of Wixon Homestead offers free wood, which might be useful to pick up before departing for the Overseer’s Campsite to the south. The Overseer will have left you a cache of supplies in her trunk, and there will be other items lying around here, too. Take all of the junk, break it down at the armor or weapons bench, and store it in the Stash Box. Anything you put into a Stash Box is accessible from any Stash Box you find elsewhere in Appalachia.

By the time you arrive at the Overseer’s Campsite, you should have enough raw material to craft a full set of leather armor (even modding some or all of the pieces to boiled leather) and either mod your pipe pistol or create a pipe revolver. Get to crafting pronto, cook any raw food you have, and get moving southwest to Flatwoods, keeping your machete out to deal with the mongrels and Mister Handy you encounter on the road there.

Bethesda Game Studios/Bethesda Softworks

What’s to do in Flatwoods


Flatwoods is southwest of the Overseer’s Camp, and it contains a wide array of materials, consumables, items and missions to help build your character up before adventuring elsewhere. There is a chemistry station in the church (it’s part of the “Thirst Things Thirst” mission), a cooking pit behind the tavern and a Tinker’s Workbench behind the Red Rocket south of town. These utilities, plus the Stash Box at the Red Rocket and the weapons and armor benches back at the Overseer’s campsite, will help you maximize the junk you scavenge before setting off north for the Morgantown Airport to continue the main quest line.

The Green County Lodge is midway between the Overseer’s Campsite and Flatwoods. It contains a lot of useful junk, particularly in the weight room on the bottom floor. You can lug it back to the Overseer’s campsite in one overencumbered shot, but just note you can’t use fast travel when you are overencumbered, like in past Fallouts.

Flatwoods has a lot of Brahmin cattle roaming around, useful for both leather and food. It will also see a lot of interference from Mister Handies and Securitrons from the nearby “Fertile Soil” event centering around the Vault-Tec Agricultural Research Center.

Across the creek in Flatwoods and up the very steep hill to the west, you will find Relay Tower EM-B1-27 guarded by a minimal robot presence. If you have found a government requisition holotape elsewhere (we did at Wixon Homestead), loading it into the terminal inside here will trigger a supply drop filled with useful items. (Look for a circle icon on your minimap, and listen/look for a sizzling flare marking the drop.) There is also a requisition tape inside this facility, so hike up here even if you don’t have one yet.

The main quest line is an elaborate tutorial up through the missions at Morgantown Airport, where you will ultimately be given instruction in how to set up your mobile CAMP and be given a lot of useful material for doing so.

But take your time in Flatwoods, inspecting all of the homes and sites that are available, listening to holotapes, completing these low-level missions, and gaining an understanding of what has happened here in the 25 years since the bombs fell. Use Flatwoods to build up your inventory of weapons, ammunition, food and aid before setting off.

Bethesda Game Studios/Bethesda Softworks

Where to go from here?


After completing the missions Flatwoods has to offer, and loading up on useful gear and items, the most obvious next step is to turn back north for Morgantown Airport to continue the main quest line there. The Morgantown Train Yard on the way has a Power Armor Chassis (and at least a couple of pieces of armor) inside one of the abandoned box cars, along with one Fusion Core to run it.

The Gorge Junkyard is on the way to Morgantown Airport. While it contains useful weapons and resources to scavenge, it’s also a Workshop, which in Fallout 76 costs caps to claim and then must be defended against waves of pestlike enemies. The upside is that a claimed (and defended) Workshop will produce resources for the owner as long as they hold it. A Workshop is not essential to your adventuring at very early levels, but an easy one to take and defend (if you have enough ammo) is here at The Gorge Junkyard.

You’ve probably also gotten notices to keep searching for your Overseer’s holotapes, which will take you to her childhood home in Sutton (and that contains a standing bed, among other useful items and resources). The Sutton train station has a robot vendor, Stash Box and Chemistry Station. From there, the next tapes are in Morgantown High School and then Vault-Tec University, both of which offer plenty of scavenging and combat encounters to level up.

Bethesda Game Studios/Bethesda Softworks

A note about your CAMP


The CAMP is a base that you build from scratch after selecting a location. Your CAMP is movable, but it costs caps to do so. The advantage in making a CAMP is to have all of your basic needs met in one place (rest, food, storage, gun and armor repair, and modification), even though you will find the same resources in scattered locations around Appalachia. Fast travel to your CAMP is always free. Moving a CAMP will cost caps relative to the distance you are moving it.

If you’re about level 6 or lower, pick a CAMP site if you come across an aesthetically pleasing area in your early adventures. Otherwise, wait until after you have finished the missions (including the CAMP tutorial) at Morgantown Airport. Don’t worry about picking a geographically advantageous location yet, as the map is vast and you will be spending a lot of time in one place before moving on to another. After you’ve explored all of the regions in Fallout 76 and gotten an idea for what resources are where, then it might be a good time to start thinking about a permanent CAMP with elaborate structures and amenities.

Sours: https://www.polygon.com/fallout-76-guide/2018/11/13/18086406/beginners-guide

76 beginners guide fallout

Fallout 76: 10 Beginner's Tips To Get You Started

When Fallout 76 was first released, it truly struggled to make an impression. The content was shallow and there were a lot of problems that kept players from returning to the Appalachia Wasteland. However, since its rocky release, Bethesda has released a slew of content while bringing the survival MMO back to Fallout's roots.

RELATED: 10 Ways That Fallout 76 Improved Over Fallout 4, Ranked

Fans of the Fallout series are jumping back into this installment of the franchise (its Game Pass release certainly helped). Nevertheless, Fallout 76 can be daunting when starting for your first time (and it has a lot of easter eggs and hidden content even experienced players may have missed), and many changes have been made since its release. As such, a good understanding of some fundamental concepts will go a long way.

Find A Build That Will Work For You

The perk system for Fallout 76 is operated by cards that you obtain throughout the game. As players level up, they get to choose a Perk Card out of a limited selection, much like opening a booster pack of trading cards. Before getting started on slotting those perks to your S.P.E.C.I.A.L attributes, though, you'll want to make sure you're choosing the right ones.

To do this, just think about how you want to play. If you want to be a machete-wielding tank, you're going to want to slot Perk Cards into Strength and Endurance. Do you want to be a sneaky sniper with pinpoint accuracy? Slot those perks into Agility and Perception.

Streamline Your Data For Easier Navigation

It can be easy to get overwhelmed by your objectives if you let them get out of hand. If you want a satisfying checklist experience and want to complete one objective at a time, you can toggle your active objectives in your Pip-Boy or on your map.

Some side quests and events populate automatically as you travel the world. Luckily, your various objectives will be conveniently divided by category in your Pip-Boy (under Data). By noting this and regularly consulting it, you can see which are currently active at a glance and pick and choose which you want to complete.

Take The Time To Develop Your Luck Stat

If you're up to the challenge, you can leave your Luck perk alone. However, it would be wise as a beginner (or if you're building a scavenger) to invest in your Luck attribute. Among other benefits, this stat will affect the items that you find throughout the world in various ways.

RELATED: Fallout 76: 10 Best Perk Cards Ranked

The Scavenger Perk Card will allow you to find more ammo when you're searching boxes, while the Pharma Farma Perk Card will allow you to find more healing items. You can also find Luck-related ones that slow down food expiration, and even some that will make bullets ricochet off you. Getting good is great, but you'll need a bit of  luck too.

Always Manage Your Resources Wisely

Your inventory and stash box are both your best friends and your worst enemies. You want to make sure that you have everything you need when you're venturing into the wasteland, but you also need to make sure you have enough room for scavenging.

If you're wondering what is taking up so much space in your inventory, check your stored food and ammo, as they add up fast. Make sure you're packing just enough for your outing,  then, or you'll find yourself overburdened in the worst places. You will also want to keep an eye on the food you harvest from animals and crops, because it will expire. When that happens, be sure to ditch the spoiled food.

Cook Your Own Food Whenever You Can

Fallout 76 Cooking Station

There are dozens of recipes that you can find and use in the game, and they play into its survival elements: you have to eat and drink to survive! Take the extra time to cook, though, and you'll be rewarded. Preparing food will not only slow its expiration, but the different meals that you can cook will also grant you temporary buffs.

The preservative-laden commercial foods that you find throughout the wasteland do not expire, but they will increase your radiation level, which affects your total health points. You need every advantage you can get in this harsh environment, and cooking can be a big help there.

Crafting Is Very, Very Important

Fallout 76 Crafting Weapon

From the get-go, you can begin crafting weapons and armor. Your chances of finding a great weapon in the wasteland are very low, so building your own is usually the key to improving your gear. Nobody wants to be stuck with one of the game's weaker weapons, after all. Whenever you find a duplicate of a piece of armor or a weapon, don't just leave them behind. Instead, take them to a workbench and scrap them.

Every time you scrap a weapon, you learn a new modification that you can add to your existing weapon or armor. More powerful mods are a bit trickier: you will need specific Perk Cards to unlock the ability to craft them.

Remember That It's Not Necessary To Spend Real Money In The Atomic Shop

Fallout 76 Atomic Shop

While there are microtransactions and subscription services in Fallout 76, it is completely playable without spending a penny outside of the base game.

RELATED: Fallout 76: 10 Tips & Tricks To Get The Power Armor Station Plans

The Fallout 1st subscription does add quality-of-life features, such as an exclusive server unique items and a monthly supply of Atoms for the Atomic Shop. These features are not necessary to play the game, however. It's also possible to gain Atoms over the natural course of gameplay, by completing challenges and quests.

Fast Traveling Is Very Expensive, Avoid It Where Possible

Fallout 76 Map Fast Travel

Fast traveling will rob you of two things: your Caps and your experience. Firstly, the fast travel mechanic costs Caps, and the further you are from your intended destination, the more you will have to spend.

Depending on how invested you are in gaining Legendary items, fast traveling may make you skip over areas where Legendary Enemies have populated. With both of these things in mind, it's often best to travel on foot and discover what there is to do in the nuke-ravaged wasteland for yourself.

Always Remember That High-Level Enemies Have A Skull Icon Above Them For A Reason

Fallout 76 Combat Super Mutant

If you see an enemy with a skull over its head, don't fight it. The skull icon indicates that the current enemy is at a much higher level than you. Even if you're confident that you could take it out, just run. You have precious little ammo and other resources, and this isn't an efficient way to spend a lot of them.

If you're looking for a way to level up quickly and would like a break from completing quests, find a spot with enemies to kill that are a lower level than you. You can also gain experience by claiming workshops, but beware: doing so opens you up to PvP on top of having waves of enemies to clear out.

Invest As Much As You Can In Your Camp

Fallout 76 Camp Build

Your camp is your wasteland home. You will want to invest in building it to be a great workshop and place to regroup. You will be able to build workshops (where you can craft vital items, armor, and weapons) here, as well as plant crops and harvest water.

You will also be able to host other players, who can interact with you and purchase things from your vending machine. It can also become addicting to decorate and upgrade your camp with various schematics you unlock, so make your camp your own!

NEXT: Fallout 76: 10 Things Most Players Missed In The Whitespring Bunker

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Curtis Gordon Reisinger II (8 Articles Published)

Curtis Reisinger is a father, husband, plant lover, and video game enthusiast. When he's not playing video games or writing for TheGamer, he's roughhousing with his little ones, or kicking it back with his wife.

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Sours: https://www.thegamer.com/fallout-76-tips-tricks-beginners-new-players/
Fallout 76 4 Early Rare Weapon Spawn Locations!

Fallout 76 Wiki Guide

Getting Started

  • Don't like having to look at your Pip-Boy fill the screen every time you want to check your inventory? Now you can switch views by pressing the View Button (on Xbox controllers) to turn the Pip-Boy into a full overlay that allows you to see your surroundings while you navigate your menus! You can also use the View button when playing to swap between first and third person.
  • Having second thoughts about your character's looks? You can edit your character at any time by going to the start menu and going to Character Customization - no need to quit the game first!
  • You're in control of how loading screens look in Fallout 76. Any pictures you take in Photo Mode will be pulled from whenever you fast travel or load your character.
  • Fallout 76 features many mini-challenges to undertake that award you with Atom Points you can spend on a shop for Cosmetics. Some will cycle out every day, others every week - and new ones will be added as you reach current goals.
  • Unlike previous Fallout games, outfits and hats don't offer any additional defensive bonuses (excluding gas masks), only body armor like leather or power armor does, so feel free to get creative without sacrificing defense.
  • When exploring, remember that all containers (and a few unique items like keys) are instanced for every player, so nobody can loot a chest before you get to it - but anything lying in the open (including bobbleheads) goes to whoever grabs it first, but items will respawn over time.
  • Survival is something to keep in mind in Fallout 76. Hunger and Thirst meters don't progress too rapidly (you'll get thirsty more often than hungry), but if you stay on top of things by eating and drinking you can get a bonus to stats when above 75%.
  • Because the game is online, looking at your Pip-Boy won't freeze time. Utilize your quick buttons on the D-Pad to use Stimpacks or swap weapons.
  • Favorite items that you don't want to waste time searching for in your inventory when things get heated - like food or chems, and they'll appear on your favorites wheel.
  • Crafting stations are plentiful, especially near Vault 76 and the Overseer's Camp - but only one player can use a workstation for crafting at a time. Other players can still use it to salvage items, but if you're looking to craft in a crowded area, it may be better to keep moving, or build your own crafting station at your CAMP.
  • You can fast travel to any place you have visited, but they'll cost more Caps to travel to the farther they are. The exceptions to this rule are Vault 76, your CAMP, and anyone in your party - they cost nothing to travel to.
  • Feeling lost and unsure of certain mechanics? The Main questline will lead you through some tutorials on preparing food and drink - and reward you with some good loot too!

Grab, Scrap, and Stash

Like Fallout 4, a big part of your adventure is about exploring and finding junk in all different forms. Junk can be scrapped into base components that's needed for crafting, modding, cooking, and building - but junk can also become a burden, and you drop all your junk when you die.

In order to be efficient, you'll want to constantly be scrapping your junk items after exploring an area. Most times, scrapping a junk item into components will also reduce weight by a surprising amount. You'll then want to either head back to your CAMP, or spend a few Caps to relocate it, and build a Vault-Tec Stash to store all of your crafting components. When stored, you'll still be able to use these components when at a workstation or building from your CAMP.

Your Stash only has a 800lb weight limit, so stash responsibly! Scrap all materials to base components before stashing, and scrap extra weapons and armor instead of hanging on to duplicates.

Note that certain locations like train stations, red rocket filling stations, and the Overseer's Camp also have Vault-Tec Stashes that let you access your items from the same space.

Combat

  • Early on in your adventures, you'll find that guns may be more plentiful than ammo, especially when fighting the Scorched, who will always drop the weapons they carry. Fight smart, and have a melee weapon as backup to conserve ammunition. You can also visit Tinker Stations to craft more ammo.
  • VATS has changed in Fallout 76 - your target is highlighted in real time, with a constantly changing percent chance to hit based on your stats and the distance to the target. You don't need to manually aim - as firing will pull form the percent chance to hit alone, and will fill the Critical Meter you can use for a guaranteed hit.
  • Tapping the VATS button is a good early warning system that can highlight dangers you may not be aware of - especially minefields or small enemies - but each tap will drain your Action Points, even if there's nothing to target, so don't spam the VATS button!
  • Before you reach level 5, you'll be unable to participate in PvP, and will have Pacifist mode permanently enabled. Once past level 5, shooting another player will deal reduced damage and alert them if they wish to fire back - at which point damage will be normalized, or will stay reduced if they do not fight back. If you don't want to accidentally engage in PvP, you can re-enable Pacifist Mode in the options to avoid this.
  • Any player who kills someone that has not fought back will be labeled a Murderer, and their icon will become red on the map, but they will not be able to see other player locations. They will also have a much larger bounty of caps on their head that is paid from their own stash if they are killed in revenge.
  • If you keep murdering and have no Caps to pay out as a bounty, you'll instead be hit with a sizable debuff when killed, recuding your damage output across the board - both against monsters and players - for a certain amount of time.

Crafting

  • When you start the game you'll only have a few basic recipes for weapons, armor, cooking, and other items. The only way to learn more is by finding these recipes in the wild, buying them from traders or other players, or finding them in chests.
  • Many basic food recipes can be learned just by finding the food or plant item for the first time.
  • Weapon and Armor Mods can be found in the world or in chests, and you can also find plans the same way, or learn more plans for mods by scrapping the associated weapon. Scrapping a weapon or armor in perfect condition may even give you the recipe for how to make it.
  • Weapons and armor can break over time, but they won't disappear, they just can't be equipped - but you can repair them at Weapon and Armor workbenches.
  • When building your CAMP, you can "Blueprint" other structures you place down to save the layout of your CAMP. When you log out and then back in, or need to move the location of your CAMP, you can pull up the blueprint list to instantly restore your CAMP to the way it was. Just remember that your CAMP cannot be placed too close to other static Locations and points of interest, and must be on somewhat flat terrain.
  • Store, Don't Scrap - after placing your ideal campsite, if you need to get rid of something you plan to put somewhere else, don't scrap it: you'll only get a portion of the resources you used to make it. By storing an item, it can be brought back (or placed in a blueprint) without an associated cost.

Perks and SPECIAL

Unlike other Fallout games, you begin Fallout 76 with 1 point in each of the SPECIAL stat categories: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.

Each time you level up, you'll be able to allocate an additional point to any of the stats, up to a maximum of 15 points in any category, and you will stop gaining points at level 50.

You will also be able to choose from several Perk Cards each time you level up, from each of the SPECIAL categories (though some levels won't show a brand new Perk Card for all the categories). You can choose one card to keep each time you level - and though it will recommend a card from the stat you just increased, you can filter available cards from each category. Whichever cards you don't pick won't be available to choose from again until you level up next.

The exception to this rule are Perk Card Packs that you get every other level from Level 4 to Level 10, and then every 5 levels thereafter with no actual level limit in sight. These cards are all added to your inventory, and may include duplicates of cards you already have or ones you can't use until a later level.

Each Perk Card requires a certain amount of points in its related stat category to be equipped, and combining two of the same card will boost its abilities and its cost. Once you have at least 3 in Charisma, you can share the effects of a card with the rest of your party: You will need 3x the Charisma of the cost of the card's points to do this.

  • Remember you can swap out cards at any time, and in doing so can drastically alter your role in a group, especially if you share cards with your team. Share a perk card to increase stimpack effectiveness, and you're a healer! Keep a lockpicking perk card handy to become the group thief, and much more!

Death is Only the Beginning

  • When you reach 0 health, you'll drop to your knees and await death. In this period, another player can revive you with a Stimpack (or other items if the associated Perk Cards are equipped). If you are attacked during this period, you'll die.
  • Upon death in Fallout 76, you drop all of your non-essential junk items and components in a paper sack. You'll be given a quest with a map marker to get your items back, but anyone else can loot it first if they find it.
  • Prepare for the worst by building your CAMP outside a dangerous looking location. If you die, you'll have a nearby place to respawn at for free that can be your staging area.
  • Radiation will reduce your maximum health, and you'll need to use RadAway to regain that health. If you die, you'll still keep your radiation (except if you die entirely from radiation - at which point you'll respawn with a little of your maximum health intact.
  • After level 5, you can start contracting Diseases and Mutations. Diseases can be transmitted in a variety of ways and can only be removed by using cures or waiting until it runs its course - death will not get rid of them. Mutations can randomly be acquired when getting hit by radiation, and they can both help and hinder you. Like diseases, they can't be cured by death, but unlike diseases - they won't leave you unless you use RadAway for a chance to remove them.
  • Want to keep your Mutations? The Starched Genes perk can allow you to keep active mutations indefinitely, or prevent you from obtaining new ones.

Advanced Tips

  • Bobbleheads and Magazines are no longer permanent buffs. They'll enter your inventory and you can choose when to get a temporary (but lengthy) bonus. Finding the same type of collectible can refresh that bonus before it runs out - so use it wisely when entering dangerous territory.
  • While Thirst and Hunger meters move fairly slow, keeping yourself well fed and well hydrated give you small stat bonuses, so it's worth it to constantly be eating and drinking food recipes.
  • If you see critters scampering about, don't dismiss them. Even Opossums carry meat you can cook for stat bonuses, and since they don't fight back, that's a free meal!
  • Inspect fallen logs whenever you can to obtain wood - which is needed for cooking most food recipes.
  • You can step into any large body of water and collect dirty water instead of just drinking it, which is good to stockpile to then boil and purify, or use in cooking.
  • Free up your Perk Card slots from situational events like Lockpicking or Hacking until you find locked chests and terminals, then swap cards, and swap back once you've finished.
  • Don't be afraid to fight something higher level than you. Higher level enemies might do more damage, but they don't always have a lot more health or armor - a level 20 Bloatfly can still be killed quickly, but can kill you a lot quicker.
  • Power Armor Frames can be found out in the world, often next to Power Armor Stations. If you find one, quickly transfer any armor plates that you can't equip yet into your inventory so that you can enter the frame. Once you do so, no one else can take your frame, even if you step out. When you do exit your owned Power Armor frame, you can put it into your inventory - or it will automatically transfer to your inventory after a few minutes or if you leave the area, so that you can never lose it.
  • Resting in a bed can give you a slight bonus if you do so for awhile, just remember to sleep in a bed with a frame that's off the ground to avoid getting diseases.
  • If a location seems oddly empty, look at your map for any players who may have explored, looted, and killed everything just moments before - you may want to wait a bit for things to respawn before committing to fully exploring that area.
  • Public Workshops can be tempting to claim for yourself, but remember that other players can fight for control, and waves of enemies will eventually spawn to force you to defend your land, which may be hard on your own.

In This Wiki Guide

Fallout 76

Fallout 76

Fallout 76 is the online prequel to the Fallout franchise. Here, every surviving human is a real person. Work together, or not, to survive. Under the threat of nuclear annihilation, you’ll experience the largest, most dynamic world ever created in the legendary Fallout universe.
Sword Expert Rates Rey and Kylo's Lightsaber Skills

Sword Expert Rates Rey and Kylo's Lightsaber Skills

We got Matt Easton, a Historical European Martial Artist, Antique Arms Dealer, and owner of the fencing club Schola Gladiatoria, to react to the sequel Star Wars Trilogy. Telling us his sword-fighting expert opinion on just how realistic Episode VII - The Force Awakens, Episode VIII - The Last Jedi, and Episode IX - The Rise of Skywalker is when it comes to lightsaber (or sword) combatFrom breaking down Finn and his battle against FN-2199 with his riot baton, to Rey and Kylo taking on the Praetorian Guards, and more, Matt breaks down these iconic Star Wars battles! Want to watch more of Matt's own videos? Make sure to check out his Scholagladiatoria YouTube channel: https://www.youtube.com/channel/UCt14YOvYhd5FCGCwcjhrOdA
Sours: https://www.ign.com/wikis/fallout-76/Tips_and_Tricks

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We have a lot of space, you will lie down in the kitchen - Marina did not give Evgeny the opportunity to object. On that and. Decided.



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