
The Let's Play Archive
Part 9: Probably Every Shade
Update 9: Probably Every ShadeAlt. Title: My Good Ol' Buddy Benny
Last time, we were immediately transported to Asuka City in Central Sector, and then left there after getting charged to find Lucky Mouse and rescue Teddy.

Click for ambience!
Which, naturally, means that we have to walk all the way back to right outside Suzaku City to find the next plot trigger.
Hooray for padding! Also, shit, 99. MORE NUMBERS

Nami: Behind the shrine I saw the Crest of Reliability! I wonder why it was there?


(While I was walking back, I got into a fight. Here's Kyukimon and Taomon; Kyukimon is a scytheweasel and Taomon has floppy arms that are really badly polygoned. They're literally three separate chunks.)
Flappy inflatable arm-flailing tube...mon?

Ah, geez. More brown. EW

Fortunately, our next destination isn't too far off the beaten path. We just have to head down to the Bios Swamp.

So instead of brown, we get a sickish looking green. Joy. Hey, at least it's better.

It's a pretty small area, shaped like an anchor, almost; there's no other exits to the screen aside from the one we entered, and the left side of the anchor just has these two trees. You can't even fish here.

On the other end of the anchor, however, is our goal - the Reliability Shrine.
The name doesn't exactly roll off the tongue.

Kite: Then is the Digi-Egg of Sincerity in here? But how am I supposed to break down the wall?
I suggest

Why not use your Digimon? SMASH IT
Kite: Hmm...maybe Sepikmon can help me...

Click for music!
Sepikmon: Ask my friend Baronmon about bombs! Baronmon is good at making bombs!
So, guess where we're going?!

This game in a nutshell

If you guessed all the way BACK to East Sector to Protocol Ruin, then congratulations, you've realized that this game has a massive problem with making me schlep everywhere.
"Hurf durf, MMOs are time wasters and our game is set in an MMO!


Hey, buddy, you wanna make us a bomb? No? We have to murder you? SOUNDS GOOD TO ME



Name: Baronmon
Level: Armor (Equivalent to a Champion; he's Patamon + Digi-Egg of Courage)
Location: Asuka East - Protocol Ruins
Drops: None
4 STR, 3 DEF, 3 SPR, 3 WIS, 2 SPD,
2 FIRE, 2 WATER, 2 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 3 DARK
EXP: 80, BIT: 160
Regular Attack: Dark Elemental
Technique: None
Baronmon is now a random encounter in Protocol Ruins. It's not a huge deal to fight him, but he's pretty strong.

Baronmon: Sorry, I don't have all the ingredients. If I had a TNT Ball I could make it in a jiffy.
Guess what I got the first time we were in Tyranno Valley?

Baronmon: Oh, you got a TNT Ball! Wait one sec. Snip, snip, cut, cut...ta DAA! It's now a perfect Baronmon TNT Chip!
Baronmon: Well, good luck! I'll be rooting for you!
Neat. Now, time to walk all the way back to Reliability Shrine...


Oh, did I forget to mention? There's no indication that we have to go behind the shrine and interact with it. It's stupid and dumb and almost certainly because the team was too lazy to make a 'Kite putting a bomb down' sprite.
Even though there's a sprite of Kite looking down already? Seems like even the programmers got apathetic with all the backtracking!

At least they animate a little smoke cloud.
Kite: There's a hole in the wall! Now we can go in!
Neat, we defaced and destroyed a religious shrine to satisfy our own selfish whims.
Just another day in the life of an RPG protagonist.

Click for music!
At least the music is soothing.

More importantly is what we came for.
Kite: ....Hey that's...!
Kite: Awesome! I got the Digi-Egg of Sincerity! Now I can call Submarimon and cross the ocean!
Yay...

We just got the HM for Surf! Yes!


Now that we've got Submarimon, we can make actual progress, which is towards the West.
Finally!

Click for ambience!
It's certainly less puke colored, though it's still not, y'know, a good color palette.

Up immediately north is another of these holes.
Which probably holds a mole.

And then immediately south of the entrance is...
Oh look, it's Digimon Giver.

Yeti, you're going the wrong way! Go talk to him!

So! If we keep going forward, there's this path to our right. And I'd rather fight a boss than deal with that shithead.
But you like talking to me.

WarGrowlmon: I was having a good dream eating bread!
Kite: ...Hey, WarGrowlmon. I got a favor to ask. Can I get Guilmon DDNA from your DDNA?
WarGrowlmon: No way! If you really want it, you gotta fight for it kid![sic]
So, now we fight WarGrowlmon!

Name: WarGrowlmon (Boss)
Level: Ultimate
Location: Ether Jungle
Drops: Guilmon DDNA (After Defeat)
4 STR, 2 DEF, 2 SPR, 3 WIS, 4 SPD,
2 FIRE, 1 WATER, 3 ICE, 3 WIND, 1 THUNDER, 3 MACHINE, 3 DARK
EXP: 250, BIT: 520
Regular Attack: No Element
Technique: Atomic Blaster (Magic-Fire)
WarGrowlmon is actually where my game ended the last time I played through Digimon World 3 - I fought him way too early, without the Counter Crest, and then got defeated. My last save was back in Seiryu City, immediately after beating the Leader. I don't really recall what happened next, but I think my controller hit the wall a few times.
Hahahahahaha, POINT AND LAUGH EVERYONE

His regular attack is a shockwave that hits Kyukimon for about 300-ish, 350-ish.

His special attack, Atomic Blaster, involves him shooting lasers out of his nipples. Seriously, what's up with this game and nipple-based attacks?
Maybe it's a female digimon. Oh god.

WarGrowlmon: That was a great battle. OK, take this with ya!
Kite: Yeah! I got the Guilmon DDNA! Thanks, WarGrowlmon!

Ugh, fine, I'll deal with Keith...
Keith: If you go there your Digimon will get really strong! If my Digimon train there, they'll be invincible!
Alright, fine, now that he's out of the way let's go over the new encounters in the area.

And an in-game model:

Name: Woodmon 2* (Green Color)
Level: Champion
Location: Asuka South - Ether Jungle, South Cape
Kicking Trees: Asuka South - Ether Jungle
Drops: None
3 STR, 3 DEF, 3 SPR, 3 WIS, 3 SPD,
1 FIRE, 3 WATER, 2 ICE, 3 WIND, 2 THUNDER, 1 MACHINE, 2 DARK
EXP: 76, BIT: 190
Regular Attack: No Element (Drains Enemy HP)
Technique: None
You have to watch out for the Woodmon, since they drain like 90% of the damage they do to you (if it procs; it's like a 75% chance for the drain effect to kick in, I think.)
You'll also find Apemon, RedVegiemon, and regular Woodmon in Ether Jungle, though the green Woodmon are by far the most common enemy.

Moving, on, the area is really small; outside of the side path with WarGrowlmon, which we'll never need to go down again, there's only one fork.

The upper branch leads to a hole.
Do I need to start making this into more rhymetime, Yeti?

oh christ that's a sewage line.

It also leads to this place, which is way too powerful for us right now. We'll be back later when we can handle the fights.
You have the Counter Crest. I demand more game-breaking shenanigans.

I kinda wish that the entire area was this jungle. It'd get old fast, but at least it'd be pretty to run through.

The lower branch is progress and leads to the South Cape.

There's this guy!
Tamer Gordon: Heh heh! I flaked out from work, and logged in. Then let's Digimon Battle! That way I can forget all the bad things.
This dude might be married and isn't putting food on the table. MMO Addicition afflicts thousands of scrubs per year.



His team isn't great; it's just a Crabmon, Gizamon, and Gekomon. That being said, have a gif of a fox slapping a frog repeatedly.
Behold, Yeti's new avatar.

After beating up this dude who's all but definitely fired, we keep going and find the gym in the South Sector! (Yeah, that's right - East Sector didn't have a gym at all, and the South Sector gym is only accessible if you brave the Ether Jungle, which has Green Woodmon and is a right fucker to get through (Oh, and they appear here, too). So basically you won't be having any access to a gym outside Leomon's Gym for a while.) I happen to have some extra TP burning a hole in my pocket, so I do some training.
Training Results:
Renamon: Speed +66, Spirit +32, Power +33.
Kotemon: Speed +63, Fire Defense +34/Maximum MP +33, Wind Defense +30/Strength -5
Patamon: Speed +66, Power +64
You might notice extra gains/losses when Kotemon was training his tolerances. That's how it works:
Fire Defense -> Max MP up
Water Defense -> Wisdom down
Ice -> Speed down
Wind -> Power down
Thunder -> Defense down
Machine -> Max HP up
Dark -> Spirit down
Of them all, Fire and Machine are the only ones that boost your stats. That being said, you can always train the first five. However, we can't train Machine yet, and we can't train Dark in Leomon's Gym. Basically, Tolerances should only be trained last, when you have nothing better to spend your TP on.

As an aside, Shellmon do appear here when you fish, but they go down to one Thunder Gemini from Taomon.

Moving on, we find another of these platforms and nothing else.
Fucking lillypad platforms.

Finally, we can do something with them!

Under the sea!
Under the sea!

Click for music!
Welcome to the Seabed! The seabed sucks.
New encounters:


Name: Dolphmon
Level: Champion
Location: Asuka Seabeds 01, 03, 04, 07, 09
Fishing: Asuka West - N Badland East, Pelche Oasis, S Badland
Drops: None
2 STR, 3 DEF, 3 SPR, 5 WIS, 4 SPD,
3 FIRE, 3 WATER, 1 ICE, 2 WIND, 1 THUNDER, 2 MACHINE, 2 DARK
EXP: 98, BIT: 200
Regular Attack: No Element
Technique: Divine Rain (Magic-Water)
I'll explain what's up with the Location data when it becomes relevant; don't worry about it for right now. Just know that right here, this is literally the only Digimon that fights us. There's no other encounters.
Oh that is boring AS SHIT. At least it's consistent with this franchise.

First off, the game switches controls with no rhyme, reason, or warning. We're suddenly using tank controls, always rise, and go forward (and sink at the same time) by pressing triangle.

The environment is bland, basically two different colors, and this Seabed is linear. There's one entrance and one exit.
Did we have to dive into the Seabed to cross? Of course we did. Don't think any differently.

See this? This right here exists SOLELY to waste your time. You have to go over them. That's one thing. However, the only way to go up is to stop moving forward. The only way to move forward is to hold Triangle, which ALSO makes you go down. The two grills are set far enough apart that as I pass over the first, I sink low enough to get blocked by the second. It's incredibly frustrating.
Note: Wasting the player's time as much as possible doesn't make your game longer in a good way. It just makes it BORING.

When you see this beam of light, you know you're done and thank fuck for that.

Click for music!
Welcome to our first taste of West Sector, South Badlands. I assure you, this place is much nicer than the entire rest of West Sector combined.
New encounters (There's a few):

This guy looks amazing.

Name: Etemon
Level: Ultimate
Location: Asuka West - South Badland, North Badland E
Drops: Super Charge
3 STR, 3 DEF, 3 SPR, 5 WIS, 3 SPD,
1 FIRE, 2 WATER, 3 ICE, 3 WIND, 2 THUNDER, 2 MACHINE, 1 DARK
EXP: 100, BIT: 205
Regular Attack: No Element
Technique: Small Heal (Heal a small portion of HP)

Name: Ogremon
Level: Champion
Location: Asuka West - South Badland, North Badland E
Drops: Power Chip
5 STR, 4 DEF, 2 SPR, 2 WIS, 2 SPD,
2 FIRE, 2 WATER, 2 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 2 DARK
EXP: 102, BIT: 200
Regular Attack: No Element
Technique: None
The drops from these guys are nice, but right now we're entering the part of the game where enemies start hitting REALLY hard. We're talking ~400 damage every attack. If this were a regular run of the game, where I didn't have access to the Counter Crest? Holy shit, this would be a nightmare. I'd be forced to up Defense, and any time I'm upping Defense I'm not upping Speed or (relevant attack stat of your choice here).
Basically Counter Crest lets me actually play the game.
That, or you have to grind more. The problem I'm seeing is that you invest a lot of time grinding, only to advance through the game comfortably for a short amount of time. If you're gonna make the player grind, let the player feel superior for far longer than it took to grind. E.g., if the player spends 30 minutes grinding, let them wreck everything for the next 2 or so hours.

Skulls? Are we in Wily's castle?

It does look nicer than South Sector so far, though.

I won't make a hole joke since they aren't our goal-DAMMIT

Nick: ...it's you again! Please, don't get in my way!
Why is it suspicious

That's it for the ground floor.
OK, see you later Nick

...Are those trousers.

There's a pair of incredibly pointless stairs here; they lead to literally the same place.

no

The South Badlands are a bit spread out, but there's really not that much to do here.
Into the Badlands...airs on Sunday night on AMC


Yeti, fuck off. You're torturing me now.


Especially since apparently they can just have a platform leading to nowhere.
Yeah... I never got the point of those other than to just mess with the player.


That jumping point leads back down to the lower alley, so we're done here! I wonder what new area awaits us?
What are carriage wheels doing here.

Click for ambience.
...Fuck.
Oh no a desert maze

Know how I try to show off the majority of the area, give a fairly good look at the area as a whole?
Fuck doing that for Noise Desert. It's literally a desert! Right here, this screenshot has like 75% of the features. There's a few cacti sticking out of the ground, maybe a rock or two, but it's largely just flat featureless area where the only hint you can't go somewhere is that you bump into a wall when you try to go there. Like, all that stuff to our left? Can't walk on it.
The encounters are similarly lazy:


The in-game appearance:

(except shiny)
Name: Dokugumon 2* (Brown Colored)
Level: Champion
Location: Asuka West - Noise Desert, Pelche Oasis
Drops: Spider Web
3 STR, 2 DEF, 3 SPR, 3 WIS, 3 SPD,
2 FIRE, 2 WATER, 2 ICE, 1 WIND, 3 THUNDER, 2 MACHINE, 3 DARK
EXP: 105, BIT: 210
Regular Attack: No Element (Chance of Poison)
Technique: None

The in-game appearance:

More shinies?

Name: Airdramon 2* (Gold Colored)
Level: Champion
Location: Asuka West - Noise Desert, S Noise Desert, Pelche Oasis
Drops: Magician Rod
1 STR, 4 DEF, 5 SPR, 3 WIS, 4 SPD
3 FIRE, 2 WATER, 2 ICE, 2 WIND, 3 THUNDER, 2 MACHINE, 1 DARK
EXP: 104, BIT: 215
Regular Attack: No Element
Technique: Mega Tornado (Magic-Wind)
I mean, I've already talked about these guys. The Magician Rod is a nice drop to have, but it's not as good as what Renamon currently has equipped, so... I don't care enough.
Shame on you, get every item.

What an exciting area.

YETTTIIIIII!!!


I'm reasonably convinced that this one screen has almost every shade of brown known to man on it.
Also, there's a south exit to South Noise Desert, but we don't want to go that way yet.

Here's a look at Rosemon, by the way. She's got two whips that are made of vines.
Well, that's someone's fetish.

Literally no idea what's going on. All I see is SANNNDDDDD

There's also an exit to the north. We're headed this way next.

Click for ambience!
This is Pelche Oasis. It still has the Noise Desert encounter table, which means we're fighting more Gold Airdramon and Red Dokugumon.

This place is also the Inn and save point for the Noise Desert area, similar to how Tranquil Swamp was for the Bulk Bridge area in South Sector. We can also fish here, but all we fish up is Dolphmon.

Continuing on, we... Oh, no, not you, too.
RUN YETI RUN
Lisa: Hi Kite! ...why am I here? That's a secret. Women always have secrets!
She's insane. Also, why does the game have her respond to something we didn't say? Kite's not a silent protagonist, we know that much.
She's CRAZY. DUH!
...Actually, come to think of it, we never actually see Kite talk unless it's part of a cutscene.

This is, I'm assuming, an engine necessity; by having it be a cutscene, Kite's no longer a player-controlled entity.

This, then, allows Kite to take on the behaviors of other NPCs - like pathfinding, talking, extra animations, so on and so forth.
Oh, this is North Badlands W, by the way. And there's a very important encounter here.

The in-game model:


Name: Goburimon 2* (Red Colored)
Level: Rookie
Location: Asuka West - Bullet Valley, North Badland W
Drops: Naginata
5 STR, 3 DEF, 2 SPR, 2 WIS, 3 SPD,
1 FIRE, 2 WATER, 3 ICE, 3 WIND, 2 THUNDER, 2 MACHINE, 1 DARK
EXP: 112, BIT: 220
Regular Attack: No Element
Technique: None
It's not him (The Naginata is the first two-handed weapon if you didn't buy something from the Heavy Armory. It's not as good as what Renamon is using.)

oh he cool
Name: Mammothmon
Level: Ultimate
Location: Asuka West - North Badland W, Bullet Valley
Drops: HP Proxy
4 STR, 3 DEF, 3 SPR, 3 WIS, 2 SPD,
1 FIRE, 2 WATER, 3 ICE, 3 WIND, 2 THUNDER, 2 MACHINE, 1 DARK
EXP: 116, BIT: 220
Regular Attack: No Element
Technique: None
It's not him either (the HP Proxy reduces damage taken by a small bit. I don't use it because it's an accessory and takes up a slot better served by Counter Crest.)

Those shadows on his art are oddly placed.
Name: Tuskmon
Level: Champion
Location: Asuka Central - Plug Cape
Asuka West - Bullet Valley, North Badland W
Drops:


WAT. FARM DAT SHIT.
5 STR, 3 DEF, 2 SPR, 3 WIS, 2 SPD,
3 FIRE, 2 WATER, 1 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 2 DARK
EXP: 112, BIT: 200
Regular Attack: No Element
Technique: None
It's this guy! Yes, Counter Crests are now obtainable in numbers greater than one! The drop rate for the fuckers is stupid low, though. It also doesn't help that there are two other encounters in the area, so you're only gonna be getting a chance at a Counter Crest a third of the time. I don't know the exact numbers, but it's somewhere around, oh, let's say an eight percent chance to get a Counter Crest in every random battle. Now, obviously the numbers are skewed down, since two of the encounters don't even have a Counter Crest, but it's still pretty damn low.

Anyway, North Badlands West. It's got lines.




(the second chest just had a second Power Charge. I didn't realize that I missed the notification until just now

LIAR.

Uh, V goes into thingie. Idk.

Can we go inside the jaws of justice?


Continuing north, we come to the Nazca Lines.
Is that a Duel Runner from YuGiOh 5D's?


All the way up the stairs, there's an entrance to a place called Bullet Valley, but we'll go there later.
That's a smiley face.

The suspension bridge just loops back to the group of two trees we saw earlier.


Oh yeah, SURREEE. Post Image350, and then Image354 just because it has a hole.


And the east path leads to the exit to the area.

This is North Badlands East. Its encounters go back to the South Badland pool.


600 Bit isn't much to our coffers right now. I think we have up of 65000 BIT at the moment, thanks to my grinding against Divermon earlier.
And yet, you have nothing to buy.

There's a second Submarimon spot. If we go down and follow it the entire way, we pop up in Plug Cape!
So, now's a good time to go over the Seabed maps. There's nine of them in Asuka Server, and each of them connects to different areas and has different encounter rates. The one we took from South Cape to South Badlands was Seabed 09, and the one from North Badland E to Plug Cape is Seabed 03. Both Seabeds only have Dolphmon as their only encounter. They're also physically identical, so it's difficult to tell which is which.
This Seabed shit just gets worse all the time.

We also have the West Sector's gym here. We can train all of our Tolerances here, but that's the only difference between it and the one about five minutes earlier. I don't even bother looking at it, since I don't have any extra TP to spare. I'm trying to save up for something special later on.

If we go up the ladder and up the steps, we have this area here. There's alsonothing else here, so... yeah.
Now, I need two more Counter Crests, so I grinded in North Badlands W for a little bit...
Grinding Results:
Kotemon: Lv. 20 -> Lv. 23
-Kyukimon Lv. 1 -> Lv. 30
--Kyukimon learned Heat Cutter (Lv. 5)
--Kyukimon learned Frost Cutter (Lv. 10)
--Kyukimon can Load Heat Cutter (Lv. 15)
--Kyukimon learned Burn Slash (Lv. 20)
--Kyukimon can Load Frost Cutter (Lv. 30)
Renamon: Lv. 20 -> Lv. 24
-Taomon Lv. 1 -> Lv. 32
--Taomon learned Thunder Gemini (Lv. 5)
--Taomon learned Ice Shower (Lv. 10)
--Taomon can Load Thunder Gemini (Lv. 15)
--Taomon learned Electro Bolt (Lv. 25)
Patamon: Lv. 20 -> Lv. 24
-Rosemon Lv. 1 -> Lv. 66
--Rosemon learned Grand Wave (Lv. 10)
--Rosemon learned Erase Poison (Lv. 20)
--Rosemon learned Erase Paralysis (Lv. 25)
--Rosemon can Load Grand Wave (Lv. 30)
--Rosemon learned Water Field (Lv. 50)
--Rosemon can Load Erase Poison (Lv. 55)
--Rosemon can Load Erase Paralysis (Lv. 60)
Kotemon just started off strong and got stronger; Heat and Frost Cutter aren't great anymore, but Burn Slash is still fantastic.
Renamon learned her -ra spells, if this is to be judged based on Final Fantasy terms, and her first -ga spell. Basically, don't worry about getting the Load Techs with your Champion, since the Ultimate in the line tends to either learn the move really early, or get a better one almost immediately.
Patamon, since it levels up so slowly, got the chance to get Rosemon up pretty damn high. Grand Wave is a fairly powerful Water Tech, and Erase Poison/Erase Paralysis remove the status effect from all allies. Water Field also buffs our Water moves and weakens Fire moves, so it'll be useful if or when we ever fight Fire Digimon.


UGH

Back in Noise Desert, we only have the western exit to do.

Oh, what's this now?

Kite: Yeah, that's the plan.
Numemon: You better not.
Kite: ...what? Why not?!
Numemon: Just go back from here! OK?

Kite proceeds to do nothing and just watch as Numemon walks away.
How does he walk without legs?
Like an Egyptian?

Kite: He's gone...
Yes, that's because you let him walk away, you idiot.
Kite: ...but what's up with the Byakko City thing?

Well, I'm sure it's nothing.

Click for music!
Next time, we'll check out Byakko City.
...Hey, what's up with the music?
It's cool is what it is.
‹ Part #8Part #10 ›Return to LP Index
Sours: https://lparchive.org/Digimon-World-3/Update%2009/Digimon World 3
(デジモンワールド3 新たなる冒険の扉
Digimon World 3: The Door of a New Adventure)

Release date(s)

The player controls a child named Junior who enters an online virtual reality MMORPG called "Digimon Online", which is run by the "MAGAMI" corporation. A terrorist attack on the Internet traps Junior and his friends inside the game and he sets out to stop them with his Digimon partners.
Unlike past Digimon World games, battles against wild Digimon are random and the battle system, although turn-based, is very different from Digimon World 2, the most notable distinction is battles are one on one instead of three on three. Although the player may tag in a different Digimon, battles also feature three types of digivolution; normal, Blast, and DNA Digivolution.
Unlike its predecessors, normal digivolution in this game is treated similar to equipment, rather than permanent evolution. Each digimon can bring 3 forms, and set its primary forms. Each form have some normal techniques (although some may be unique to certain form) which can be shared with the other forms (up to 3 techniques each form), and one signature technique. A technique learned from other forms costs 20% more expensive than its original MP cost.
- HP: Determine how many damages a digimon can take before dying.
- MP: Determine how many techniques can be used.
- Strength: Increases the power of physical attack.
- Defense: Decreases damage taken from physical attack.
- Spirit: Increases the power of magical attack, and decrease damage taken from magical attack.
- Wisdom: Affects accuracy and evasion of magical attack and increase the amount of HP healed by healing techniques.
- Speed: Affects accuracy and evasion of physical attack. Speed also affects digimon's turn.
- Charisma: Allow the player to have an event from talking to NPC (either to obtain an item or to have either card battle or digimon battle).
- Elemental Tolerances: Reduce the damage from elemental damage (either elemental boost from physical attack or damage from magical attack) and reduce the chance of getting higher damage from magical attack with elemental properties.
This game also features card battles, in which the player can battle with other NPC. However, in order to battle other NPC, the player must meet the requirement, either by having a certain amount of Charisma, or by obtaining trophies won from Duel Island.
Story

Junior, and his friends Ivy and Teddy, log-in to "Digimon Online", where Ivy renames herself "Kail". Soon after Junior arrives, the players are trapped in the game by an error in the system. MAGAMI's "Game Master" publicly assures the players that the situation is under control, and blames the incident on the hacker, Lucky Mouse. Junior proceeds with his adventure as normal and travels to the A.o.A-controlled West Sector, and after defeating the real leader, travels to a secret base of Lucky Mouse, who reveals himself to be Kail's long-lost brother and an agent working against the A.o.A., Kurt, who reveals that MAGAMI is the A.o.A. Junior leads an attack on the Admin Center, which results in the Game Master being defeated and interrogated. Junior uses a network break to transport himself to the Amaterasu Server, where he defeats two of the A.o.A.'s chiefs and learns more about their plans. He returns to Asuka, defeats the fourth leader, and uses an emergency teleport system to reach MAGASTA, but is unable to prevent the Juggernaut from being unleashed. The Juggernaut is then used by Vemmon to digivolve to Destromon.
Junior returns to the Amaterasu Server to defeat the final two chiefs, and gains access to Amaterasu City. He leads a fresh attack on the Amaterasu Admin Center, leading to the MAGAMI President being defeated. Junior then uses the central computer to destroy Destromon, before returning to Asuka to ask Airdramon to help him in lifting the virus which is affecting most of the players by transforming them into Oinkmon. Before long, the Oinkmon virus returns and strikes most of the players, with only Junior and Kail surviving untouched. Junior is challenged by an entity calling himself Lord Megadeath. Junior then travels to a military satellite, Gunslinger, to challenge Lord Megadeath. Lord Megadeath is defeated, but succeeds in his project of creating Snatchmon. Snatchmon slays Megadeath and merges with the Gunslinger to become Galacticmon. Junior defeats him, and Galacticmon falls to Earth, with its body breaking up in the atmosphere.
Three months later, Junior returns to the Amaterasu Server, where, as is revealed in the PAL and Japanese versions of the game, four new Server Leaders have been established and Kurt is the new MAGAMI President and World Champion.
Characters
Main article: List of characters in the Digimon World series#Digimon World 3
Playable Digimon
Enemy Digimon
Boss-exclusive Digimon are bolded.
DRI Agents
DRI Agents are a new feature to this game. They set the player a quest to defeat an Ultimate level Digimon and return with its "DDNA", the reward being the Rookie form of the Ultimate being given to the player (e.g. acquiring the DDNA of MetalGreymon will allow the player to have Agumon). DRI agents will not supply the player with a duplicate of a Digimon already in their team or otherwise available, and will instead comment on how the player is raising their Digimon.
DRI Agents | ||||
---|---|---|---|---|
Name | Locations | Monster DDNA | Level Range | Monster Location |
Jimmy | Seiryu City (extreme northeast end of the city, down the ladder) | Guilmon | 30-45 | Ether Jungle |
Kazuki | Central Park (west of the dock) | Patamon | 45-60 | South Badland |
Michael | Central Park (on top of Leomon's Gym) | Renamon | 45-60 | North Badland West |
Johann | Tyrano Valley (up the second ladder after entering, to the right) | Agumon | 30-45 | Bulk Swamp |
Yang | Mobius Desert (down, left, left, left, up or down til you find him by cactuses) | Monmon | 60-90 | Duel Island |
Ken | Mobius Desert (by the pillars in the starting area) | Kotemon | 60-90 | Underground Lake |
Yuji | Mobius Desert (down, left) | Kumamon | 60-90 | Ether Jungle (must use waterway) |
Bob | Protocol Ruins (near the drop off where Seiryu Leader was) | Veemon | 1-30 | Bulk Bridge |
Digimon World 2003
Released only in Europe, Australia and New Zealand, Digimon World 2003 is exactly the same as the Japanese version of Digimon World 3, where unlike the North American version, after defeating Galacticmon, Junior returns to the Amaterasu Server, which is partially fixed, to play a test game. The name change is often speculated to have been caused by the fact that Digimon World 2 was not released in Europe, Australia or New Zealand.
Other than the additional story, Digimon World 2003 has slightly different mechanics from Digimon World 3, such as reverted life bar, fishing limit (16 per area visit), Counter Crest randomness (50% chance instead of 100%), and damage caps (no more than 9999).
Songs
Main article: List of Songs in Digimon
Japanese
Opening Theme: Miracle Maker
Artist: Spirit of Adventure
Notes and references
Digimon World 3
For a guide, please see Digimon World 3 Guide.
Digimon World 3: The Door of A New Adventure (デジモンワールド3 新たなる冒険の扉, Dejimon Wārudo 3 Aratanaru Bouken no Tobira) is a video game.
Digimon Online (デジモン・オンライン), the first virtual online game utilized by Matrix Chamber (マトリクス・チェンバー) and maintained by MAGAMI (マガミ), is open for business and Atsushi is ready to play. The tale of a young boy and his friends begins as they travel throughout the Asuka Server, raising and battling alongside their partner Digimon.
Suddenly, the maintenance of Digimon Online is announced and all humans inside are unable to return to the Real World. From the depths of the Amaterasu Server, the terrorist organization A.o.A emerges, trying to take over both the Digital World and the Real World. It’s up to Atsushi to stop them in their tracks and keep the peace before their server becomes corrupted forever.
After peace returns to the Digital World, Digimon Online is reconstructed with only the Central and East Sectors of Amaterasu Server accessible. Atsushi can finally challenge the real leaders of Amaterasu Server by collecting all 5 Epic Items (エピックアイテム). Only then will the World Champ (ワールドチャンプ) reveal his identity, and Atsushi will have to earn that title by finishing the final battle.
Digimon World 3 is a traditional RPG that focuses on battle and mostly exploration. The battle system is a single battle with up to 3 Digimon in the party. The player can command his Digimon by attacking the enemy without MP or using Techniques. The player can also switch out his Digimon or run away from wild Digimon. When a Digimon is switched with a compatible Digimon, they can do a temporary Jogress Evolution and use its Signature Tech.
The natural evolution system is based on level: LV 5 for Adult, LV 20 for Perfect, and LV 40 for Ultimate. The additional evolution depends on the partner Digimon and certain stats are required. Certain Tech can be learned and loaded to other evolutions by reaching certain LV Skill. Any partner Digimon as Child stage already have their Signature Tech, but is unable to use any loaded Techs. Each Digimon can have up to 3 different evolutions at a time, and up to 3 loaded Tech per evolution. These can only be changed by Dr. Kadomatsu in Asuka City or any friendly Piccolomon.
Every partner Digimon also have a Blast Gauge. When the Blast Gauge is full, the Digimon will evolve into a higher level stage and can use its Signature Technique and any Loaded Techs for 3 turns without needing MP. Blast Gauge can only be raised by receiving damage of at least 30% of a Digimon's HP.
Equipment can be equipped on certain Digimon to enhance their stats, but some of them can have drawbacks. Certain equipment can be bought from shops, found in treasure chests, or by defeating certain Digimon. However, the enhanced stats of these items are ignored for evolution requirements.
The player can also collect Digimon cards by defeating Cardmon from Kicking Trees or fishing, or by challenging certain Tamers into Card Battles, an optional mini game that is unrelated to the storyline.
- Atsushi
- Minori
- Takumi
- Keith
- Nick
- Lisa
- Lucky Mouse
- Gen-jii
- Dr. Kadomatsu
- Seiryu Leader
- Suzaku Leader
- Byakko Leader
- A.o.A General
- Game Master
- Qing Long Chief
- Zhu Qiao Chief
- Genbu Leader
- Ice Witch
- Fire Knight
- Dark Knight
- Royal Guard
- Lyon
- Chuck
- Bai Hu Chief
- Xuan Wu Chief
- MAGAMI President
- Lord Megadeath
Digimon[edit]
Obtainable Digimon[edit]
At first, the player can choose one of 3 Starter Pack (3 Digimon per Pack) listed below as his partner Digimon.
As the story progressed, it is possible to obtain all 8 partner Digimon by collecting their respective DDNA and giving them to certain DDNA Agents. This is the only the way to obtain V-mon in this game.
Enemy Digimon[edit]
In this game, several enemy Digimon have their own recolored version that share the same name, which mostly are usually stronger than regular ones. The number of recolored Digimon below are marked with asterisks.
Non-Playable Character Digimon[edit]
These Digimon listed below appears in the game or are mentioned but cannot be battled in the game.
Obtainable Cards[edit]
- Sacred Spear
- Summon Angemon
- Gold Aura
- Protect Aura
- White Power
- Summon Patamon
- Tidal Wave
- Control Parts
- Freeze Bug
- Eclipse Undo
- Blue Power
- Summon Gomamon
- Wield Aura
- Ecoly Cycle
- Green Force
- Beast Energy
- Green Power
- Summon Palmon
- Volcanic Cannon
- Blazing Chaos
- Flame Gatlin
- Fire Cannon
- Red Power
- Summon Goburimon
- Darkness Gale
- Deceive Cloak
- Chaos Virus
- Vicious Hacking
- Black Power
- Summon Devimon
- Delete Matrix
- Fortune Gate
- Misery Gate
- Desire Access
- Anti-Power
- Revival Charge
- Chrono Balance
- Security Hall
- Absolute Barrier
- Scramble Up
- Power Super Metal
- Charge Terminal
- Digimon Charge
- Program Charge
- Trade Charge
- Illegal Access
- Break Launcher
- Cancel Wheel
- Rusty Dust
- Summon Hagurumon
- White Remove
- Blue Remove
- Green Remove
- Red Remove
- Black Remove
- Summon Cancel
- Berserk Energy
- Disturb Gear
- Protect Armor
- Assault Armor
Real World[edit]
Kusanagi City[edit]
Kusanagi City (くさなぎシティ) is the city where the MAGAMI company has the Online Center for Digimon Online. Atsushi and his friends met at a street corner in the city in order to play Digimon Online together.
Magasta[edit]
Magasta (マガスタ) is a military base used by A.o.A to complete the Real World domination plan by using Destromon, a BEMmon that was infused with the Juggernaut (ジャガーノート), a weaponized ship on the sea.
Gunslinger[edit]
Gunslinger (ガンスリンガー) is a satellite on the space used by Lord Megadeath to turn every human on earth into Buumon and destroy the mankind. Although the plan was foiled, Snatchmon, an evolved BEMmon later fused itself with the Gunslinger into Ragnamon and planned to fuse again with earth to become Gaiamon.
Digital World[edit]
Asuka Server[edit]
Asuka Server (アスカ・サーバ) is the server that Atsushi is assigned to for Digimon Online. The first half of the game takes place on this server.
Central Sector[edit]
East Sector[edit]
South Sector[edit]
West Sector[edit]
North Sector[edit]
Amaterasu Server[edit]
Amaterasu Server (アマテラス・サーバ) is another server for Digimon Online. Trouble is brewing in this server as the terrorist group A.o.A. takes over this server and attempts to take over the rest of the servers of Digimon Online.
Central Sector[edit]
East Sector[edit]
South Sector[edit]
West Sector[edit]
North Sector[edit]
Izumo Server[edit]
Izumo Server (イズモ・サーバ) is one of the five servers that Digimon Online is administered on. It is not visited during the game.
Yamato Server[edit]
Yamato Server (ヤマト・サーバ) is one of the five servers that Digimon Online is administered on. It is not visited during the game.
Ikaruga Server[edit]
Ikaruga Server (イカルガ・サーバ) is one of the five servers that Digimon Online is administered on. It is not visited during the game.
Underground[edit]
Underground (アンダーグラウンド) is the subterranean space under the servers of Digimon Online.
Seabed[edit]
Seabed (かいてい) are paths used to travel between the sectors of a server. They can be only accessed by using Digimental of Sincerity to summon Submarimon. The player have to hold X (Japanese) or Triangle (English) to control Submarimon.
Underground[edit]
Underground (ちてい, dub: Circuit Board) are paths used to travel between the sectors and the servers. They can be only accessed by using Digimental of Knowledge to summon Digmon. These paths have simple obstacles but can be difficult to remember. Several Digimon here can give information of the current location and the paths that connect to it.
Network Interstice[edit]
Network Interstice (ネットワークのはざま, dub: Optical Network) is the network space between the servers of Digimon Online.
Bug Maze[edit]
Bug Maze (バグメイズ) is an optical network that is destroyed by Valvemon as a path for A.o.A to travel across the servers of Digimon Online. It cannot be accessed after Digimon Online has been reconstructed.
- Satoshi Ishikawa
- Koji Yamada

- Digimon World 3 is the first non regional-exclusive game that was released for North America before Japan.
- There is a possibly beta screenshot of Digimon World 3 with the battle between the characters from Digimon World 2, Akira and a Bloody Knight member. The battle scene resembles to Digimon World 3, and Akira also have a XV-mon, which is obtainable in Digimon World 3.
- There are two Battle Mode soundtracks from Digimon World 2, which specifically can be heard in the Legendary Gym and when battles against friendly Tamer. The soundtracks of Tailmon's Hotel and Yellow Cruiser/Lamb Chop are remixed version of two different Andromon's Fusion Shop in Digimon World: Digital Card Arena.
- The North America version of Digimon World 3 has a main storyline without post-game content. Also, only in this version, Counter Pod and Multi Pod will activate without fail.
- In the Japanese version, the opening cutscene is accompanied with the Miracle Maker song. This special cutscene can be only played for the first time before starting the game, and after that the ordinary cutscene will be played instead.
- The First Pressing of this game came with a Hyper Colosseum card Dw-6.
Scans[edit]
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Obtainable digimon digimon 3 world
Digimon World: Next Order
2016 video game
Digimon World: Next Order[a] (stylized as DIGIMON WORLD -next 0rder-) is a role-playingvideo game in the Digimon franchise and the sixth game in the Digimon World series. The game is developed by B.B. Studio and published by Bandai Namco Entertainment. The game was released for PlayStation Vita in Japan on March 17, 2016. The game would later release on PlayStation 4 in North America and PAL regions in January 2017, and in Japan on February 26, 2017 as Digimon World: Next Order International Edition
Gameplay[edit]

Digimon World: Next Order is a role-playing game set in an open world environment and played from a third-person perspective where players take control of a human character who is accompanied by two partner Digimon.[6] The player chooses from ten possible starting companions at the beginning of the game, who grow and evolve throughout the course of the story by taking part in battles and interacting with their owner. If your partner doesn’t meet the requirements for any of its next possible stages within a set amount of days, it’ll collapse, die, and be reborn once again into an egg of your choosing, each time with a slight boost to its stats. Players can increase the bond between their Digimon and themselves by praising, scolding, feeding, or offering items. Together, they travel through various environments completing objectives and advancing the story by interacting with non-player characters and battling enemy Digimon they encounter in the field.[7]
Battles themselves take place in real-time when an enemy creature is touched, which causes a circular-shaped battle area to appear which each partner is free to move within. The companion Digimon act automatically through an assigned AI strategy while the player can halt combat to issue commands or use restorative items. Players can switch between either partner in battle to issue specific commands or instigate a special evolution where both Digimon temporarily merge. After battle, their Digimon's stats are increased, making them stronger. A total of 217 obtainable Digimon creatures are available in the Japanese version of the game.[8] with a further 15 added to the western version of the game, taking the total to 232.
Premise[edit]
The game's story centers around two potential main characters: Japanese third-year high school students Takuto (タクト)[9] and Shiki (シキ).[10] Takuto was once a passionate Digimon fan in his youth, even becoming runner-up in a national tournament, but has since become more concerned with adolescent life and wondering about his future. He and Shiki are transported to the Digital World, where they meet their Digimon partners, including Agumon, Gabumon, Biyomon and Palmon.[9] They are joined on their journey by classmates Kouta Hirose (広瀬コウタ), whose partner is Guilmon he nicknamed "Yukimura",[10] and Himari Oofuchi (大淵ヒマリ, Oofuchi Himari), who is partnered with a Salamon she nicknamed "Rikka".[11]
Development[edit]
Digimon World: Next Order was first announced in a July 2015 issue of V Jump magazine, along with a tentative release date of 2016 in Japan for the PlayStation Vita.[12] A trailer for the game was showcased at the 2015 Tokyo Game Show the following September, alongside an English trailer for Digimon Story: Cyber Sleuth.[13] The game's promotional materials and character designs were done by Japanese artist Taiki.[10] In early November, Japanese singer Eir Aoi uploaded a promotional video in which she announced she would be working on the game's opening theme "Accentier" (アクセンティア), which was released as a single on March 2, 2016.[14] Later that month, Bandai Namco Entertainment revealed that Digimon Adventure tri.'s Meicoomon would be available as downloadable content for the game.[15] All of the original Japanese DLC was included in the base game for the west, whilst new DLC including new Digimon and quests were released a week after the games' western release.[16]
The game's music was composed by Toshiyuki Kishi, and an official commercial soundtrack called the Digimon World / Digimon World: Next Order Original Game Soundtrack was available exclusively as a digital-only release in North America as a pre-order bonus, and in Europe from the Bandai Namco online store. It contains 33 tracks from the game, along with 36 tracks from the original Digimon World released on the PlayStation in 1999 composed by Koji Yamada and Yuko Ishii.[17]
Reception[edit]
Reception
The PlayStation Vita release of Digimon World: Next Order earned a 33 out of 40 score from Japanese Weekly Famitsu magazine, based on individual reviews of 8, 8, 9, and 8,[20] while the English PlayStation 4 version received average to mixed reviews from Western critics with a 68 out of 100 average score on aggregate review website Metacritic.[18] Alisa McAloon of Destructoid took note of the title's graphics, which she felt suffered from the console version being a port of the handheld PlayStation Vita release, and that it "is littered with small little hiccups that remind players that what they're playing isn't taking full advantage of the platform they purchased it for."[19] The reviewer ultimately felt that the game would appeal more to long-time fans of the series after nearly a decade of unlocalized Western releases, stating that it "isn’t without flaws, but it's exactly the kind of game the Digimon World series needed after a regional hiatus," calling it "an impressive effort."[19] Derek Heemsbergen of RPGFan commended the game's high number of included Digimon partners that gave it variety, but panned the title's repetitive gameplay, "banal" story, and unintuitive controls, calling its menu and battle system "messy on almost every conceivable level."[21]PlayStation LifeStyle's Martin Patiño likewise criticized Next Order's "endlessly grindy" gameplay that required players to perform repetitive tasks to advance, but commended it for the large amount of content, including side quests and raising the player's Digimon companions.[22]
Sales[edit]
The PS Vita version entered the Japanese Media Create sales charts as the 2nd highest-selling game in the region during its debut week with 64,218 copies sold,[23] and would go on to sell a total of 77,758 copies by the end of 2016, becoming the 98th best-selling software title that year.[24] The PlayStation 4 version debuted at number 13 on Japanese charts, selling 5,930 copies within its first week.[25] In the United Kingdom, Next Order was the 24th highest selling game in the week of release.[26]
Notes[edit]
- ^Digimon World: Next Order (Japanese: デジモンワールド -next 0rder-, Hepburn: Dejimon Wārudo Next Order)
References[edit]
- ^Romano, Sal (July 14, 2015). "Digimon World: Next Order announced for PS Vita". Gematsu. Retrieved September 17, 2015.
- ^ abRomano, Sal (17 November 2016). "Digimon World: Next Order launches January 31 in North America, January 27 in Europe and Australia". Gematsu. Retrieved 17 November 2016.
- ^Romano, Sal (19 November 2016). "Digimon World: Next Order for PS4 launches February 26 in Japan". Gematsu. Retrieved 19 November 2016.
- ^Romano, Sal (16 September 2016). "Digimon World: Next Order coming west for PS4 2017". Gematsu.
- ^Bart (February 10, 2017). "Digimon World: Next Order – Review". 3rd-Strike.com. Retrieved April 29, 2017.
- ^"Digimon World -next 0rder- Storyline Detailed in September 2015 V Jump". Tamer Union. Retrieved 2015-11-24.
- ^McAloon, Alissa (March 30, 2017). "Digimon World -next 0rder- Review". Destructoid. Retrieved 2021-08-15.
- ^Eisenbeis, Richard (April 28, 2016). "All 217 Digimon in Digimon World: Next 0rder". Kotaku. Retrieved April 29, 2017.
- ^ abSato (August 18, 2015). "Digimon World: Next Order's Protagonist Finds A New Found Love For Digimon". Siliconera. Retrieved September 19, 2015.
- ^ abcSato (August 19, 2015). "Digimon World: Next Order Introduces Its Female Protagonist Named Shiki". Siliconera. Retrieved September 19, 2015.
- ^Sato (October 21, 2015). "Digimon World: Next Order Shares More On Its Game System And Two Heroines". Siliconera. Retrieved January 26, 2016.
- ^Sato (July 14, 2015). "Digimon World: Next Order Announced For PlayStation Vita". Siliconera. Retrieved September 17, 2015.
- ^Luster, Joseph (September 17, 2015). "VIDEO: "Digimon World: Next Order" and "Digimon Story: Cyber Sleuth" Previewed in New Trailers". Crunchyroll. Retrieved September 18, 2015.
- ^"Aoi Eir is a Huge Digimon World Nerd". Tamer Union. Retrieved 2015-11-24.
- ^"You Can Download Meikuumon in Digimon World -next 0rder-". Tamer Union. Retrieved 2015-11-24.
- ^"Free Post-Launch Digimon World Next Order DLC Revealed". 22 January 2017.
- ^"Digimon World / Digimon World: Next Order Original Game Soundtrack". VGMdb. Retrieved April 8, 2017.
- ^ ab"Digimon World: Next Order PlayStation 4 Review". Metacritic. Retrieved April 8, 2017.
- ^ abcMcAloon, Alisa (March 30, 2017). "Review: Digimon World: Next Order". Destructoid. Retrieved April 8, 2017.
- ^ abRomano, Sal (March 8, 2016). "Famitsu Review Scores: Issue 1423". Gematsu. Retrieved March 23, 2016.
- ^ abHeemsbergen, Derek (February 23, 2017). "RPGFan Review - Digimon World: Next Order". RPGFan. Retrieved April 8, 2017.
- ^ abPatiño, Martin (February 11, 2017). "Digimon World: Next Order Review". PlayStation LifeStyle. Retrieved April 8, 2017.
- ^Romano, Sal (March 23, 2016). "Media Create Sales: 3/14/16-3/20/16". Gematsu. Retrieved March 23, 2016.
- ^Lite_Agent (12 January 2017). "Japan: Famitsu sales for 2016 (Top 100 Software, Top 5 publishers, more)". Perfectly Nintendo. Retrieved April 9, 2017.
- ^Romano, Sal (February 22, 2017). "Media Create Sales: 2/13/17 – 2/19/17". Gematsu. Retrieved February 22, 2017.
- ^"Archived copy". Archived from the original on 2018-11-28. Retrieved 2018-06-04.CS1 maint: archived copy as title (link)
External links[edit]
DIGIMON WORLD 3 ULTRA TRAINING
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