Digimon world 3 obtainable digimon

Digimon world 3 obtainable digimon DEFAULT
+------------------------------------+ | Digimon World 3 Digivolution Guide | +----------+-------------+-----------+ | Version 1.0 | +-------------+ ============================================================================== Version History 2015-12-02 Version 1.0 released ============================================================================== Table of Content [0] Introduction [1] Digivolving Mechanics [2] Digivolving Requirement [2.1] Kotemon [2.2] Kumamon [2.3] Monmon [2.4] Agumon [2.5] Veemon [2.6] Guilmon [2.7] Renamon [2.8] Patamon [3] Rookie Digimon [3.1] Kotemon [3.2] Kumamon [3.3] Monmon [3.4] Agumon [3.5] Veemon [3.6] Guilmon [3.7] Renamon [3.8] Patamon [4] Digivolved Digimon [4.1] Dinohumon [4.2] Hookmon [4.3] Grizzmon [4.4] Greymon [4.5] Ex-Veemon [4.6] Growlmon [4.7] Kyubimon [4.8] Angemon [4.9] Devimon [4.10] Stingmon [4.11] Angewomon [4.12] Kyukimon [4.13] Armormon [4.14] GrapLeomon [4.15] MetalGreymon [4.16] SkullGreymon [4.17] Paildramon [4.18] Wargrowlmon [4.19] Taomon [4.20] MagnaAngemon [4.21] Myotismon [4.22] Metal Mamemon [4.23] Kabuterimon [4.24] Digitamamon [4.25] Guardiangemon [4.26] Cannondramon [4.27] Marsmon [4.28] Wargreymon [4.29] Imperialdramon [4.30] Gallantmon [4.31] Sakuyamon [4.32] Seraphimon [4.33] MetalGarurumon [4.34] Rosemon [4.35] BK Wargreymon [4.36] Imperialdramon FM [4.37] MaloMyotismon [4.38] Mega Gargomon [4.39] GranKuwagamon [4.40] Phoenixmon [4.41] Omnimon [4.42] Imperialdramon PM [4.43] Beelzemon [4.44] Diaboromon [5] DNA DV Techniques [6] EXP TABLE [7] Miscellaneous [8] Credits ============================================================================== =================== [0] Introduction =================== In Digimon World 3, there are 8 playable rookie digimons. All of them are able to digivolve into 44 different evolved digimons. This guide provides information about leveling and digivolving digimons, including the advantages of digivolving. ============================ [1] Digivolving Mechanics ============================ 1. Digivolution Each playable digimon can only bring 3 digivolutions, which can be changed by talking to Dr. Kadomatsu (Asuka City), or Piximon. Each digimon can set its default digivolution, although this affects only the first member in battle. 2. Loaded Techniques Each digivolution can only load 3 techniques aside from its original one, which can be used by the other two digivolutions. With its own techniques, a digimon can use up to 12 different techniques. Using techniques loaded by the other digivolution costs more MP. Note that rookie digimon can't use any loaded techniques. 3. Blast Digivolution Blast Digivolution will happen once the Blast Gauge is full after being hit by enemies. During Blast Digivolution, a digimon is digivolved into a new form based on its level, and can access the original technique of the form. Furthermore, all techniques used during this time, including the techniques loaded from the other digivolutions, cost no MP. Digivolving or switching out will cancel the Blast Digivolution. =============================== [2] Digivolving Requirement =============================== By fulfilling the requirement, a digivolution can be obtained after winning a battle. -+-+-+-+-+-+-+-+-+- [2.For HP and MP, the rate is the averages of the stat increase. For the others, the rate is the factor of the stat increase. -+-+-+-+-+-+-+-+-+- [3.1] Kotemon -+-+-+-+-+-+-+-+-+- HP : 150/ 85 Fire : 85/ 2 Poison : 50 MP : 100/ 55 Water : 125/ 5 Paralyze : 10 Strength : 48/ 4 Ice : 80/ 2 Confuse : 20 Defense : 44/ 3 Wind : 80/ 2 Sleep : 40 Spirit : 41/ 3 Thunder : 115/ 4 KO : 30 Wisdom : 34/ 3 Machine : 100/ 3 Speed : 33/ 2 Dark : 95/ 3 Charisma : 1/ 3 TECH #. Hot Head Description : Slash with sword and fire attack Type : Physical MP Cost : 20 Accuracy : 127 Power : 75 Element : Fire (48) Effect : None Blast Digivolution Level 1 : Dinohumon Level 4 : Kyukimon Level 19 : GuardiAngemon Level 39 : GranKuwagamon Level 70 : MaloMyotismon -+-+-+-+-+-+-+-+-+- [3.2] Kumamon -+-+-+-+-+-+-+-+-+- HP : 180/100 Fire : 80/ 2 Poison : 30 MP : 10/ 30 Water : 115/ 4 Paralyze : 30 Strength : 56/ 5 Ice : 105/ 3 Confuse : 50 Defense : 58/ 5 Wind : 120/ 4 Sleep : 10 Spirit : 19/ 1 Thunder : 85/ 2 KO : 30 Wisdom : 17/ 4 Machine : 115/ 4 Speed : 49/ 4 Dark : 60/ 1 Charisma : 1/ 4 TECH #. Bear Fist Description : Punch the enemy in the chest Type : Physical MP Cost : 20 Accuracy : 127 Power : 100 Element : None Effect : None Blast Digivolution Level 1 : Grizzmon Level 4 : GrapLeomon Level 19 : Marsmon Level 39 : MaloMyotismon Level 70 : BK Wargreymon -+-+-+-+-+-+-+-+-+- [3.3] Monmon -+-+-+-+-+-+-+-+-+- HP : 140/ 75 Fire : 100/ 3 Poison : 10 MP : 80/ 45 Water : 60/ 1 Paralyze : 30 Strength : 40/ 2 Ice : 115/ 4 Confuse : 20 Defense : 42/ 4 Wind : 80/ 2 Sleep : 40 Spirit : 26/ 2 Thunder : 80/ 2 KO : 50 Wisdom : 37/ 3 Machine : 130/ 5 Speed : 55/ 5 Dark : 115/ 4 Charisma : 1/ 3 TECH #. Swing Swing Description : Aim for weak point with slingshot Type : Physical MP Cost : 20 Accuracy : 100 Power : 80 Element : None Effect : Critical (value = 60) Blast Digivolution Level 1 : Hookmon Level 4 : Armormon Level 19 : Cannondramon Level 39 : BK Wargreymon Level 70 : GranKuwagamon -+-+-+-+-+-+-+-+-+- [3.4] Agumon -+-+-+-+-+-+-+-+-+- HP : 160/ 90 Fire : 130/ 5 Poison : 50 MP : 160/ 60 Water : 100/ 3 Paralyze : 20 Strength : 48/ 3 Ice : 60/ 1 Confuse : 30 Defense : 50/ 4 Wind : 100/ 3 Sleep : 20 Spirit : 52/ 4 Thunder : 95/ 3 KO : 30 Wisdom : 30/ 4 Machine : 95/ 3 Speed : 19/ 1 Dark : 100/ 3 Charisma : 1/ 4 TECH #. Pepper Breath Description : Shoot small fire balls Type : Magical MP Cost : 30 Accuracy : 127 Power : 100 Element : Fire (32) Effect : None Blast Digivolution Level 1 : Greymon Level 4 : SkullGreymon Level 19 : BK Wargreymon Level 39 : GranKuwagamon Level 70 : MaloMyotismon -+-+-+-+-+-+-+-+-+- [3.5] Veemon -+-+-+-+-+-+-+-+-+- HP : 160/ 75 Fire : 60/ 1 Poison : 30 MP : 150/ 50 Water : 95/ 3 Paralyze : 40 Strength : 39/ 3 Ice : 130/ 5 Confuse : 20 Defense : 32/ 2 Wind : 115/ 4 Sleep : 50 Spirit : 40/ 3 Thunder : 95/ 3 KO : 10 Wisdom : 47/ 5 Machine : 75/ 2 Speed : 42/ 3 Dark : 110/ 4 Charisma : 1/ 5 TECH #. Vee Head Butt Description : Strong head butt Type : Physical MP Cost : 22 Accuracy : 127 Power : 120 Element : None Effect : None Blast Digivolution Level 1 : Ex-Veemon Level 4 : Paildramon Level 19 : Imperialdramon Level 39 : BK Wargreymon Level 70 : Rosemon -+-+-+-+-+-+-+-+-+- [3.6] Guilmon -+-+-+-+-+-+-+-+-+- HP : 150/ 65 Fire : 115/ 4 Poison : 40 MP : 130/ 60 Water : 80/ 2 Paralyze : 30 Strength : 51/ 4 Ice : 100/ 3 Confuse : 10 Defense : 28/ 2 Wind : 130/ 5 Sleep : 50 Spirit : 26/ 2 Thunder : 60/ 1 KO : 20 Wisdom : 43/ 3 Machine : 115/ 4 Speed : 52/ 4 Dark : 80/ 2 Charisma : 1/ 3 TECH #. Pyrosphere Description : Shoot fire balls at the enemy Type : Magical MP Cost : 30 Accuracy : 127 Power : 100 Element : Fire (32) Effect : None Blast Digivolution Level 1 : Growlmon Level 4 : Wargrowlmon Level 19 : Gallantmon Level 39 : Imperialdramon Level 70 : MaloMyotismon -+-+-+-+-+-+-+-+-+- [3.7] Renamon -+-+-+-+-+-+-+-+-+- HP : 140/ 70 Fire : 95/ 3 Poison : 20 MP : 200/ 70 Water : 100/ 3 Paralyze : 50 Strength : 31/ 2 Ice : 115/ 4 Confuse : 30 Defense : 22/ 1 Wind : 80/ 2 Sleep : 10 Spirit : 61/ 5 Thunder : 130/ 5 KO : 40 Wisdom : 49/ 4 Machine : 60/ 1 Speed : 36/ 3 Dark : 100/ 3 Charisma : 1/ 4 TECH #. Diamond Storm Description : Create ice leaves and shoot Type : Magical MP Cost : 30 Accuracy : 127 Power : 100 Element : Ice (32) Effect : None Blast Digivolution Level 1 : Kyubimon Level 4 : Taomon Level 19 : Sakuyamon Level 39 : MaloMyotismon Level 70 : BK Wargreymon -+-+-+-+-+-+-+-+-+- [3.8] Patamon -+-+-+-+-+-+-+-+-+- HP : 130/ 60 Fire : 80/ 2 Poison : 40 MP : 170/ 75 Water : 115/ 4 Paralyze : 10 Strength : 20/ 1 Ice : 100/ 3 Confuse : 30 Defense : 45/ 3 Wind : 115/ 4 Sleep : 20 Spirit : 48/ 4 Thunder : 60/ 1 KO : 50 Wisdom : 58/ 3 Machine : 80/ 2 Speed : 29/ 2 Dark : 130/ 5 Charisma : 1/ 3 TECH #. Boom Bubble Description : Shoot inhaled air at once Type : Magical MP Cost : 30 Accuracy : 127 Power : 100 Element : Wind (32) Effect : None Blast Digivolution Level 1 : Angemon Level 4 : MagnaAngemon Level 19 : Seraphimon Level 39 : MetalGarurumon Level 70 : Imperialdramon FM ============================================================================== ======================== [4] Digivolved Digimon ======================== The stats listed in this section is the stat bonus when using the digimon. This stat bonus is calculated after the stats of the rookie digimon is capped. The technique marked as " # " is the signature move of the digimon. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.01] Dinohumon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 15 Poison : 40 Strength : 30 Water : 60 Paralyze : 0 Defense : 20 Ice : 15 Confuse : 10 Spirit : 20 Wind : 15 Sleep : 30 Wisdom : 10 Thunder : 45 KO : 20 Speed : 10 Machine : 30 Charisma : 0 Dark : 30 TECH 1. Heat Cutter Description : Slash and fire damage Type : Physical Level : 5, Loaded at level 15 MP Cost : 18 Accuracy : 110 Power : 90 Element : Fire (32) Effect : None 2. Frost Cutter Description : Slash with ice damage Type : Physical Level : 10, Loaded at level 30 MP Cost : 18 Accuracy : 110 Power : 90 Element : Ice (32) Effect : None 3. Small Heal Description : Heal some of your HP Type : Heal Level : 25, Loaded at level 75 MP Cost : 16 Accuracy : 100 Power : 8 Element : None Effect : Heal ( value = 8 ) 4. Double Power Description : Increase your attack power Type : Support Level : 40, Loaded at level 99 MP Cost : 42 Accuracy : 100 Power : 0 Element : None Effect : POW ++ ( value = 48 ) #. Lizard Dance Description : Slash enemy multiple times Type : Physical Level : 60 MP Cost : 40 Accuracy : 100 Power : 100 Element : None Effect : Multi ATK ( 4x ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.02] Hookmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 30 Poison : 0 Strength : 10 Water : 0 Paralyze : 20 Defense : 30 Ice : 45 Confuse : 10 Spirit : 10 Wind : 15 Sleep : 30 Wisdom : 20 Thunder : 15 KO : 40 Speed : 40 Machine : 60 Charisma : 1 Dark : 45 TECH 1. Wing Buster Description : Huge damage vs. Bird Digimon Type : Physical, effective against BIRD type Digimon Level : 5, Loaded at level 15 MP Cost : 18 Accuracy : 110 Power : 100 Element : None Effect : None 2. Bug Buster Description : Huge damage vs. Insectoid Digimon Type : Physical, effective against INSECT type Digimon Level : 10, Loaded at level 30 MP Cost : 24 Accuracy : 110 Power : 130 Element : None Effect : None 3. Big Shot Description : Big damage if it hits Type : Physical Level : 25, Loaded at level 99 MP Cost : 20 Accuracy : 100 Power : 140 Element : None Effect : Critical ( value = 40 ) 4. Fish Buster Description : Huge damage vs. Marine Digimon Type : Physical, effective against MARINE type Digimon Level : 40, Loaded at level 75 MP Cost : 30 Accuracy : 110 Power : 160 Element : None Effect : None #. Captain Cannon Description : Shoot the arm cannon Type : Physical Level : 60 MP Cost : 38 Accuracy : 100 Power : 200 Element : None Effect : Critical ( value = 60 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.03] Grizzmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 15 Poison : 20 Strength : 40 Water : 45 Paralyze : 20 Defense : 40 Ice : 30 Confuse : 40 Spirit : 0 Wind : 45 Sleep : 0 Wisdom : 0 Thunder : 15 KO : 20 Speed : 30 Machine : 45 Charisma : 1 Dark : 0 TECH 1. Lightning Slash Description : Thunder damage Type : Physical Level : 5, Loaded at level 15 MP Cost : 18 Accuracy : 110 Power : 90 Element : Thunder (32) Effect : None 2. Whirlwind Description : Wind damage Type : Physical Level : 10, Loaded at level 35 MP Cost : 18 Accuracy : 110 Power : 90 Element : Wind (32) Effect : None 3. Hammer Rush Description : Damage from rapid blows Type : Physical Level : 25, Loaded at level 75 MP Cost : 30 Accuracy : 100 Power : 100 Element : None Effect : Multi ATK ( 3x ) 4. Spinal Tap Description : Sometimes paralyzes the enemy Type : Physical Level : 40, Loaded at level 99 MP Cost : 18 Accuracy : 110 Power : 75 Element : None Effect : Paralyze ( rate = 80 )( value = 80 ) #. Maul Attack Description : If attacked first counter Type : Physical Level : 60 MP Cost : 40 Accuracy : 127 Power : 200 Element : None Effect : Counter ( value = 40 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.04] Greymon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 60 Poison : 40 Strength : 20 Water : 30 Paralyze : 10 Defense : 30 Ice : 0 Confuse : 20 Spirit : 30 Wind : 30 Sleep : 10 Wisdom : 10 Thunder : 30 KO : 20 Speed : 0 Machine : 30 Charisma : 1 Dark : 30 TECH 1. Flame Ball Description : Shoot small fire balls Type : Magical Level : 5, Loaded at level 25 MP Cost : 20 Accuracy : 110 Power : 100 Element : Fire (16) Effect : None 2. Triple Fire Description : Shoot three fire balls Type : Magical Level : 15, Loaded at level 35 MP Cost : 25 Accuracy : 100 Power : 50 Element : Fire (16) Effect : Multi ATK ( 3x ) 3. Double Power Description : Increase your attack power Type : Support Level : 30, Loaded at level 75 MP Cost : 42 Accuracy : 100 Power : 0 Element : None Effect : POW ++ ( value = 48 ) 4. Flame Lance Description : Launch fire beam Type : Magical Level : 45, Loaded at level 99 MP Cost : 48 Accuracy : 110 Power : 300 Element : Fire (32) Effect : None #. Nova Blast Description : Shoot a fire ball from the mouth Type : Magical Level : 60 MP Cost : 60 Accuracy : 127 Power : 300 Element : Fire (48) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.05] Ex-Veemon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 0 Poison : 20 Strength : 20 Water : 30 Paralyze : 30 Defense : 10 Ice : 60 Confuse : 10 Spirit : 20 Wind : 45 Sleep : 40 Wisdom : 30 Thunder : 30 KO : 0 Speed : 20 Machine : 15 Charisma : 1 Dark : 45 TECH 1. Air Blast Description : Shoot air balls Type : Magical Level : 10, Loaded at level 35 MP Cost : 20 Accuracy : 110 Power : 100 Element : Wind (16) Effect : None 2. Ice Blow Description : Shoot icicles with ice damage Type : Magical Level : 20, Loaded at level 55 MP Cost : 20 Accuracy : 110 Power : 100 Element : Ice (16) Effect : None 3. Small Heal Description : Heal some of your HP Type : Heal Level : 40, Loaded at level 75 MP Cost : 16 Accuracy : 100 Power : 8 Element : None Effect : Heal ( value = 8 ) 4. Antidote Description : Cure poison on yourself Type : Heal Level : 50, Loaded at level 99 MP Cost : 8 Accuracy : 100 Power : 0 Element : None Effect : Anti PSN #. Veelaser Description : Shoot a laser from the chest Type : Magical Level : 60 MP Cost : 60 Accuracy : 127 Power : 300 Element : Fire (48) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.06] Growlmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 45 Poison : 30 Strength : 30 Water : 15 Paralyze : 20 Defense : 10 Ice : 30 Confuse : 0 Spirit : 10 Wind : 60 Sleep : 40 Wisdom : 20 Thunder : 0 KO : 10 Speed : 30 Machine : 45 Charisma : 1 Dark : 15 TECH 1. Double Power Description : Increase your attack power Type : Support Level : 5, Loaded at level 35 MP Cost : 42 Accuracy : 100 Power : 0 Element : None Effect : POW ++ ( value = 48 ) 2. Double Guard Description : Increase your defense power Type : Support Level : 10, Loaded at level 15 MP Cost : 42 Accuracy : 100 Power : 0 Element : None Effect : DEF ++ ( value = 48 ) 3. Picking Claw Description : Attack and steal items Type : Physical Level : 25, Loaded at level 99 MP Cost : 18 Accuracy : 110 Power : 60 Element : None Effect : Steal ( rate = 64 ) 4. Counter Alert Description : Counterattack during pose Type : Physical Level : 45, Loaded at level 75 MP Cost : 48 Accuracy : 110 Power : 100 Element : None Effect : Counter ( value = 40 ) #. Plasma Blade Description : Slash with electrified blade Type : Physical Level : 60 MP Cost : 40 Accuracy : 127 Power : 180 Element : Thunder (48) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.07] Kyubimon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 30 Poison : 10 Strength : 10 Water : 30 Paralyze : 40 Defense : 0 Ice : 45 Confuse : 20 Spirit : 40 Wind : 15 Sleep : 0 Wisdom : 30 Thunder : 60 KO : 30 Speed : 20 Machine : 0 Charisma : 1 Dark : 30 TECH 1. Thunder Bolt Description : Create a thunder ball and fire Type : Magical Level : 5, Loaded at level 35 MP Cost : 20 Accuracy : 110 Power : 100 Element : Thunder (16) Effect : None 2. Thunder Gemini Description : Create two thunder balls and fire Type : Magical Level : 25, Loaded at level 75 MP Cost : 30 Accuracy : 110 Power : 200 Element : Thunder (24) Effect : None 3. Ice Blow Description : Shoot icicles with ice damage Type : Magical Level : 15, Loaded at level 45 MP Cost : 20 Accuracy : 110 Power : 100 Element : Ice (16) Effect : None 4. Ice Shower Description : Shoot numerous icicles Type : Magical Level : 55, Loaded at level 99 MP Cost : 48 Accuracy : 110 Power : 200 Element : Ice (32) Effect : None #. Dragon Wheel Description : Shoot fire balls from 9 tails Type : Magical Level : 60 MP Cost : 60 Accuracy : 127 Power : 300 Element : Fire (48) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.08] Angemon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 15 Poison : 30 Strength : 0 Water : 45 Paralyze : 0 Defense : 20 Ice : 30 Confuse : 20 Spirit : 30 Wind : 45 Sleep : 10 Wisdom : 40 Thunder : 0 KO : 40 Speed : 10 Machine : 15 Charisma : 1 Dark : 60 TECH 1. Air Blast Description : Shoot air balls Type : Magical Level : 5, Loaded at level 25 MP Cost : 20 Accuracy : 110 Power : 100 Element : Wind (16) Effect : None 2. Small Heal Description : Heal some of your HP Type : Heal Level : 10, Loaded at level 40 MP Cost : 16 Accuracy : 100 Power : 8 Element : None Effect : Heal ( value = 8 ) 3. Double Guard Description : Increase your defense power Type : Support Level : 15, Loaded at level 75 MP Cost : 42 Accuracy : 100 Power : 0 Element : None Effect : DEF ++ ( value = 48 ) 4. Mega Tornado Description : Tornado against an enemy Type : Magical Level : 45, Loaded at level 99 MP Cost : 30 Accuracy : 110 Power : 200 Element : Wind (24) Effect : None #. Hand of Fate Description : Punch the enemy with wind attacks Type : Physical Level : 60 MP Cost : 42 Accuracy : 127 Power : 180 Element : Wind (48) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.09] Devimon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 130 Fire : 0 Poison : 40 Strength : 50 Water : 40 Paralyze : 10 Defense : 10 Ice : 60 Confuse : 10 Spirit : 20 Wind : 0 Sleep : 10 Wisdom : 40 Thunder : 40 KO : 40 Speed : 40 Machine : 60 Charisma : 1 Dark : 80 TECH 1. Dark Matter Description : Evil fireball with dark damage Type : Magical Level : 10, Loaded at level 45 MP Cost : 20 Accuracy : 110 Power : 100 Element : Dark (16) Effect : None 2. Evil Poison Description : Magic with damage and poison Type : Magical Level : 20, Loaded at level 80 MP Cost : 18 Accuracy : 110 Power : 60 Element : None Effect : Poison ( rate = 72 )( value = 80 ) 3. Armor Break Description : Decrease enemy's defense Type : Support Level : 35, Loaded at level 90 MP Cost : 39 Accuracy : 100 Power : 0 Element : None Effect : DEF - ( value = 24 ) 4. Stun Shock Description : Magic with damage and paralysis Type : Magical Level : 55, Loaded at level 99 MP Cost : 18 Accuracy : 110 Power : 60 Element : None Effect : Paralyze ( rate = 80 )( value = 80 ) #. Touch of Evil Description : Drain enemy's HP with claw Type : Physical Level : 70 MP Cost : 40 Accuracy : 127 Power : 240 Element : None Effect : HP Drain ( rate = 80 )( value = 80 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.10] Stingmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Always 10 DV EXP for Level UP Attack : 100 Fire : 15 Poison : 0 Strength : 20 Water : 30 Paralyze : 40 Defense : 10 Ice : 30 Confuse : 30 Spirit : 20 Wind : 0 Sleep : 20 Wisdom : 10 Thunder : 60 KO : 0 Speed : 40 Machine : 30 Charisma : 1 Dark : 45 TECH 1. Poison Bites Description : Poison damage Type : Physical Level : 10, Loaded at level 25 MP Cost : 18 Accuracy : 110 Power : 75 Element : None Effect : Poison ( rate = 72 )( value = 80 ) 2. Energy Leech Description : Magic that drains HP Type : Magical Level : 15, Loaded at level 45 MP Cost : 18 Accuracy : 110 Power : 100 Element : None Effect : HP Drain ( rate = 80 )( value = 64 ) 3. Panic Bites Description : Confusion damage Type : Physical Level : 35, Loaded at level 75 MP Cost : 18 Accuracy : 110 Power : 75 Element : None Effect : Confuse ( rate = 80 )( value = 80 ) 4. Venom Stab Description : Deadly poison damage Type : Physical Level : 55, Loaded at level 99 MP Cost : 36 Accuracy : 110 Power : 200 Element : None Effect : Poison ( rate = 80 )( value = 96 ) #. Spiking Strike Description : Stab enemy with the spike Type : Physical Level : 60 MP Cost : 36 Accuracy : 127 Power : 200 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.11] Angewomon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 100 Fire : 0 Poison : 30 Strength : 0 Water : 60 Paralyze : 20 Defense : 30 Ice : 15 Confuse : 20 Spirit : 20 Wind : 45 Sleep : 20 Wisdom : 40 Thunder : 45 KO : 10 Speed : 20 Machine : 15 Charisma : 1 Dark : 30 TECH 1. Antidote Description : Cure poison on yourself Type : Heal Level : 15, Loaded at level 35 MP Cost : 8 Accuracy : 100 Power : 0 Element : None Effect : Anti PSN 2. Divine Rain Description : Water damage from magical rain Type : Magical Level : 20, Loaded at level 50 MP Cost : 30 Accuracy : 110 Power : 150 Element : Water (24) Effect : None 3. Anti-Paralysis Description : Cure paralysis on yourself Type : Heal Level : 30, Loaded at level 99 MP Cost : 8 Accuracy : 100 Power : 0 Element : None Effect : Anti PAR #. Celestial Arrow Description : Divine arrow with thunder attack Type : Physical Level : 70 MP Cost : 44 Accuracy : 127 Power : 180 Element : Thunder (48) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.12] Kyukimon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 20 Poison : 40 Strength : 40 Water : 80 Paralyze : 0 Defense : 30 Ice : 20 Confuse : 10 Spirit : 30 Wind : 20 Sleep : 30 Wisdom : 20 Thunder : 60 KO : 20 Speed : 20 Machine : 40 Charisma : 1 Dark : 40 TECH 1. Heat Cutter Description : Slash and fire damage Type : Physical Level : 5, Loaded at level 15 MP Cost : 18 Accuracy : 110 Power : 90 Element : Fire (32) Effect : None 2. Frost Cutter Description : Slash with ice damage Type : Physical Level : 10, Loaded at level 30 MP Cost : 18 Accuracy : 110 Power : 90 Element : Ice (32) Effect : None 3. Burn Slash Description : Slash with a flame blade Type : Physical Level : 25, Loaded at level 50 MP Cost : 32 Accuracy : 110 Power : 130 Element : Fire (64) Effect : None 4. Cold Slash Description : Slash with a ice blade Type : Physical Level : 40, Loaded at level 80 MP Cost : 32 Accuracy : 110 Power : 130 Element : Ice (64) Effect : None 5. Big Shot Description : Big damage if it hits Type : Physical Level : 60, Loaded at level 90 MP Cost : 20 Accuracy : 100 Power : 140 Element : None Effect : Critical ( value = 40 ) #. Blade Twister Description : Slash multiple times with wind Type : Physical Level : 70 MP Cost : 80 Accuracy : 100 Power : 120 Element : Wind (64) Effect : Multi ATK ( 3x ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.13] Armormon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 40 Poison : 0 Strength : 20 Water : 0 Paralyze : 20 Defense : 40 Ice : 60 Confuse : 10 Spirit : 20 Wind : 20 Sleep : 30 Wisdom : 30 Thunder : 20 KO : 40 Speed : 50 Machine : 80 Charisma : 1 Dark : 60 TECH 1. Bug Buster Description : Huge damage vs. Insectoid Digimon Type : Physical, effective against INSECT type Digimon Level : 5, Loaded at level 15 MP Cost : 24 Accuracy : 110 Power : 130 Element : None Effect : None 2. Big Shot Description : Big damage if it hits Type : Physical Level : 10, Loaded at level 35 MP Cost : 20 Accuracy : 100 Power : 140 Element : None Effect : Critical ( value = 40 ) 3. Fish Buster Description : Huge damage vs. Marine Digimon Type : Physical, effective against MARINE type Digimon Level : 25, Loaded at level 50 MP Cost : 30 Accuracy : 110 Power : 160 Element : None Effect : None 4. Dino Buster Description : Huge damage vs. Dinosaur Digimon Type : Physical, effective against DINOSAUR type Digimon Level : 45, Loaded at level 80 MP Cost : 40 Accuracy : 110 Power : 200 Element : None Effect : None 5. Dramon Buster Description : Huge damage vs. Dragon Digimon Type : Physical, effective against DRAGON type Digimon Level : 60, Loaded at level 90 MP Cost : 48 Accuracy : 110 Power : 210 Element : None Effect : None #. Justice Strike Description : Shoot all firearms Type : Physical Level : 70 MP Cost : 78 Accuracy : 100 Power : 140 Element : None Effect : Multi ATK ( 3x ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.14] GrapLeomon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 20 Poison : 20 Strength : 50 Water : 60 Paralyze : 20 Defense : 50 Ice : 40 Confuse : 40 Spirit : 0 Wind : 60 Sleep : 0 Wisdom : 0 Thunder : 20 KO : 20 Speed : 40 Machine : 60 Charisma : 1 Dark : 0 TECH 1. Lightning Slash Description : Thunder damage Type : Physical Level : 5, Loaded at level 15 MP Cost : 18 Accuracy : 110 Power : 90 Element : Thunder (32) Effect : None 2. Whirlwind Description : Wind damage Type : Physical Level : 10, Loaded at level 30 MP Cost : 18 Accuracy : 110 Power : 90 Element : Wind (32) Effect : None 3. Soul Charge Description : Save Chi to power up next blow Type : Support Level : 25, Loaded at level 60 MP Cost : 19 Accuracy : 100 Power : 0 Element : None Effect : Chi ( value = 80 ) 4. Speed Boost Description : Increase your speed Type : Support Level : 40, Loaded at level 90 MP Cost : 48 Accuracy : 100 Power : 0 Element : None Effect : SPD ++ ( value = 32 ) #. Cyclone Turbine Description : Multiple round house kicks Type : Physical Level : 70 MP Cost : 80 Accuracy : 100 Power : 140 Element : None Effect : Multi ATK ( 3x ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.15] MetalGreymon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 80 Poison : 40 Strength : 30 Water : 40 Paralyze : 10 Defense : 40 Ice : 0 Confuse : 20 Spirit : 40 Wind : 40 Sleep : 10 Wisdom : 20 Thunder : 20 KO : 20 Speed : 0 Machine : 60 Charisma : 1 Dark : 40 TECH 1. Flame Ball Description : Shoot small fire balls Type : Magical Level : 5, Loaded at level 25 MP Cost : 20 Accuracy : 110 Power : 100 Element : Fire (16) Effect : None 2. Flame Lance Description : Launch fire beam Type : Magical Level : 10, Loaded at level 45 MP Cost : 48 Accuracy : 110 Power : 300 Element : Fire (32) Effect : None 3. Triple Fire Description : Shoot three fire balls Type : Magical Level : 15, Loaded at level 50 MP Cost : 25 Accuracy : 100 Power : 50 Element : Fire (16) Effect : Multi ATK ( 3x ) 4. Magic Missile Description : Shoot missiles with magic Type : Magical Level : 35, Loaded at level 80 MP Cost : 56 Accuracy : 110 Power : 400 Element : Machine (32) Effect : None 5. Rising Fire Description : Column of fire on the enemy Type : Magical Level : 60, Loaded at level 90 MP Cost : 60 Accuracy : 100 Power : 150 Element : Fire (32) Effect : Multi ATK ( 3x ) #. Giga Destroyer Description : Launch organic missiles Type : Magical Level : 70 MP Cost : 90 Accuracy : 127 Power : 500 Element : Machine (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.16] SkullGreymon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 60 Poison : 30 Strength : 50 Water : 0 Paralyze : 20 Defense : 20 Ice : 40 Confuse : 10 Spirit : 40 Wind : 20 Sleep : 10 Wisdom : 10 Thunder : 20 KO : 30 Speed : 30 Machine : 60 Charisma : 1 Dark : 80 TECH 1. Flame Ball Description : Shoot small fire balls Type : Magical Level : 5, Loaded at level 25 MP Cost : 20 Accuracy : 110 Power : 100 Element : Fire (16) Effect : None 2. Dark Matter Description : Evil fireball with dark damage Type : Magical Level : 15, Loaded at level 80 MP Cost : 20 Accuracy : 110 Power : 100 Element : Dark (16) Effect : None 3. Triple Fire Description : Shoot three fire balls Type : Magical Level : 35, Loaded at level 55 MP Cost : 25 Accuracy : 100 Power : 50 Element : Fire (16) Effect : Multi ATK ( 3x ) 4. Black Thorn Description : Dark damage with evil thorns Type : Magical Level : 45, Loaded at level 90 MP Cost : 60 Accuracy : 100 Power : 150 Element : Dark (32) Effect : Multi ATK ( 3x ) #. Dark Shot Description : Launch organic missiles Type : Magical Level : 70 MP Cost : 90 Accuracy : 127 Power : 500 Element : Machine (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.17] Paildramon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 0 Poison : 20 Strength : 30 Water : 40 Paralyze : 30 Defense : 20 Ice : 80 Confuse : 10 Spirit : 30 Wind : 60 Sleep : 40 Wisdom : 40 Thunder : 40 KO : 0 Speed : 30 Machine : 20 Charisma : 1 Dark : 60 TECH 1. Metal Attack Description : Machine damage Type : Physical Level : 5, Loaded at level 15 MP Cost : 26 Accuracy : 110 Power : 140 Element : Machine (32) Effect : None 2. Ice Shower Description : Shoot numerous icicles Type : Magical Level : 10, Loaded at level 40 MP Cost : 48 Accuracy : 110 Power : 200 Element : Ice (32) Effect : None 3. Mega Tornado Description : Tornado against an enemy Type : Magical Level : 25, Loaded at level 60 MP Cost : 30 Accuracy : 110 Power : 200 Element : Wind (24) Effect : None 4. Speed Boost Description : Increase your speed Type : Support Level : 55, Loaded at level 90 MP Cost : 48 Accuracy : 100 Power : 0 Element : None Effect : SPD ++ ( value = 32 ) 5. Anti-Paralysis Description : Cure paralysis on yourself Type : Heal Level : 65, Loaded at level 99 MP Cost : 8 Accuracy : 100 Power : 0 Element : None Effect : Anti PAR #. Desperado Blaster Description : Rapid-fire 2 energy waves Type : Physical Level : 70 MP Cost : 84 Accuracy : 100 Power : 140 Element : None Effect : Multi ATK ( 3x ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.18] Wargrowlmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 60 Poison : 30 Strength : 40 Water : 20 Paralyze : 20 Defense : 20 Ice : 40 Confuse : 0 Spirit : 20 Wind : 80 Sleep : 40 Wisdom : 30 Thunder : 0 KO : 10 Speed : 40 Machine : 60 Charisma : 1 Dark : 20 TECH 1. Picking Claw Description : Attack and steal items Type : Physical Level : 5, Loaded at level 15 MP Cost : 18 Accuracy : 110 Power : 60 Element : None Effect : Steal ( rate = 64 ) 2. Counter Alert Description : Counterattack during pose Type : Physical Level : 10, Loaded at level 35 MP Cost : 48 Accuracy : 110 Power : 100 Element : None Effect : Counter ( value = 40 ) 3. Mega Guard Description : Increase allies' defense powers Type : Support Level : 25, Loaded at level 50 MP Cost : 84 Accuracy : 100 Power : 0 Element : None Effect : DEF ++ ( value = 64 ) 4. Mega Strength Description : Increase allies' attack powers Type : Support Level : 45, Loaded at level 80 MP Cost : 84 Accuracy : 100 Power : 0 Element : None Effect : POW ++ ( value = 64 ) 5. Speed Boost Description : Increase your speed Type : Support Level : 60, Loaded at level 90 MP Cost : 48 Accuracy : 100 Power : 0 Element : None Effect : SPD ++ ( value = 32 ) #. Atomic Blaster Description : Burn the enemy with fire laser Type : Magical Level : 70 MP Cost : 90 Accuracy : 127 Power : 500 Element : Fire (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.19] Taomon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 40 Poison : 10 Strength : 20 Water : 40 Paralyze : 40 Defense : 10 Ice : 60 Confuse : 20 Spirit : 50 Wind : 20 Sleep : 0 Wisdom : 40 Thunder : 80 KO : 30 Speed : 30 Machine : 0 Charisma : 1 Dark : 40 TECH 1. Thunder Gemini Description : Create two thunder balls and fire Type : Magical Level : 5, Loaded at level 15 MP Cost : 30 Accuracy : 110 Power : 200 Element : Thunder (24) Effect : None 2. Electro Bolt Description : Large thunder ball against enemy Type : Magical Level : 25, Loaded at level 65 MP Cost : 48 Accuracy : 110 Power : 300 Element : Thunder (32) Effect : None 3. Ice Shower Description : Shoot numerous icicles Type : Magical Level : 10, Loaded at level 35 MP Cost : 48 Accuracy : 110 Power : 200 Element : Ice (32) Effect : None 4. Showstorm Description : Snow spirit inflicts ice damage Type : Magical Level : 45, Loaded at level 80 MP Cost : 60 Accuracy : 110 Power : 250 Element : Ice (40) Effect : None 5. Thunder Field Description : Strengthen thunder, weaken metal Type : Set Field Level : 55, Loaded at level 90 MP Cost : 100 Accuracy : 100 Power : 0 Element : Thunder (0) Effect : Set Field into Thunder Field #. Bonhitsusen Description : Huge damage to ghouls Type : Physical, effective against GHOUL type Digimon Level : 70 MP Cost : 80 Accuracy : 127 Power : 300 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.20] MagnaAngemon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 20 Poison : 30 Strength : 10 Water : 60 Paralyze : 0 Defense : 30 Ice : 40 Confuse : 20 Spirit : 40 Wind : 60 Sleep : 10 Wisdom : 50 Thunder : 0 KO : 40 Speed : 20 Machine : 20 Charisma : 1 Dark : 80 TECH 1. Air Blast Description : Shoot air balls Type : Magical Level : 5, Loaded at level 15 MP Cost : 20 Accuracy : 110 Power : 100 Element : Wind (16) Effect : None 2. Small Heal Description : Heal some of your HP Type : Heal Level : 10, Loaded at level 35 MP Cost : 16 Accuracy : 100 Power : 8 Element : None Effect : Heal ( value = 8 ) 3. Mega Tornado Description : Tornado against an enemy Type : Magical Level : 25, Loaded at level 60 MP Cost : 30 Accuracy : 110 Power : 200 Element : Wind (24) Effect : None 4. Mega Heal Description : Heal much of your HP Type : Heal Level : 40, Loaded at level 80 MP Cost : 74 Accuracy : 100 Power : 32 Element : None Effect : Heal ( value = 32 ) 5. Mega Guard Description : Increase allies' defense powers Type : Support Level : 50, Loaded at level 90 MP Cost : 84 Accuracy : 100 Power : 0 Element : None Effect : DEF ++ ( value = 64 ) #. Gate of Destiny Description : Open a gate and discard enemies Type : Magical Level : 70 MP Cost : 112 Accuracy : 127 Power : 250 Element : None Effect : KO ( rate = 88 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.21] Myotismon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 200 Fire : 0 Poison : 40 Strength : 60 Water : 50 Paralyze : 10 Defense : 20 Ice : 75 Confuse : 10 Spirit : 30 Wind : 0 Sleep : 10 Wisdom : 50 Thunder : 50 KO : 40 Speed : 50 Machine : 75 Charisma : 1 Dark : 100 TECH 1. Dark Fear Description : Throw evil flame against enemy Type : Magical Level : 10, Loaded at level 30 MP Cost : 48 Accuracy : 110 Power : 300 Element : Dark (32) Effect : None 2. Black Dart Description : Fire numerous evil thorns Type : Magical Level : 25, Loaded at level 50 MP Cost : 70 Accuracy : 100 Power : 200 Element : Dark (40) Effect : Multi ATK ( 3x ) 3. Armor Off Description : Large decrease in enemy's defense Type : Support Level : 40, Loaded at level 60 MP Cost : 78 Accuracy : 100 Power : 0 Element : None Effect : DEF - ( value = 48 ) 4. Confuse Gas Description : Magic that confuses the enemy Type : Magical Level : 65, Loaded at level 90 MP Cost : 40 Accuracy : 110 Power : 180 Element : None Effect : Confuse ( rate = 80 )( value = 80 ) 5. Soul Snatcher Description : Magically drain the soul Type : Magical Level : 80, Loaded at level 95 MP Cost : 50 Accuracy : 110 Power : 150 Element : None Effect : KO ( rate = 72 ) #. Grisly Wing Description : Decrease enemy's attack power Type : Magical Level : 85 MP Cost : 90 Accuracy : 127 Power : 300 Element : Dark (64) Effect : POW -- ( value = 32 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.22] Metal Mamemon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 130 Fire : 45 Poison : 40 Strength : 20 Water : 0 Paralyze : 0 Defense : 40 Ice : 30 Confuse : 0 Spirit : 20 Wind : 30 Sleep : 30 Wisdom : 20 Thunder : 0 KO : 30 Speed : 0 Machine : 60 Charisma : 1 Dark : 45 TECH 1. Metal Attack Description : Machine damage Type : Physical Level : 5, Loaded at level 25 MP Cost : 26 Accuracy : 110 Power : 140 Element : Machine (32) Effect : None 2. Mechanical Bash Description : Strong machine damage Type : Physical Level : 35, Loaded at level 80 MP Cost : 48 Accuracy : 110 Power : 160 Element : Machine (64) Effect : None 3. Magic Missile Description : Shoot missiles with magic Type : Magical Level : 15, Loaded at level 55 MP Cost : 56 Accuracy : 110 Power : 400 Element : Machine (32) Effect : None 4. Slow Down Description : Decrease enemy's speed Type : Support Level : 45, Loaded at level 90 MP Cost : 41 Accuracy : 100 Power : 0 Element : None Effect : SPD - ( value = 16 ) 5. Twin Missile Description : Shoot two missiles with magic Type : Magical Level : 60, Loaded at level 99 MP Cost : 64 Accuracy : 110 Power : 450 Element : Machine (40) Effect : None #. Energetic Bomb Description : Fire machine energy balls Type : Physical Level : 70 MP Cost : 78 Accuracy : 127 Power : 240 Element : Machine (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.23] Kabuterimon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 95 Attack : 160 Fire : 20 Poison : 0 Strength : 30 Water : 40 Paralyze : 40 Defense : 20 Ice : 40 Confuse : 30 Spirit : 30 Wind : 0 Sleep : 20 Wisdom : 20 Thunder : 80 KO : 0 Speed : 50 Machine : 40 Charisma : 1 Dark : 60 TECH 1. Energy Leech Description : Magic that drains HP Type : Magical Level : 5, Loaded at level 25 MP Cost : 18 Accuracy : 110 Power : 100 Element : None Effect : HP Drain ( rate = 80 )( value = 64 ) 2. Venom Stab Description : Deadly poison damage Type : Physical Level : 15, Loaded at level 50 MP Cost : 36 Accuracy : 110 Power : 200 Element : None Effect : Poison ( rate = 80 )( value = 96 ) 3. Hammer Rush Description : Damage from rapid blows Type : Physical Level : 35, Loaded at level 90 MP Cost : 30 Accuracy : 100 Power : 100 Element : None Effect : Multi ATK ( 3x ) 4. Energy Drain Description : Magic that drains many HP Type : Magical Level : 60, Loaded at level 99 MP Cost : 72 Accuracy : 110 Power : 500 Element : None Effect : HP Drain ( rate = 100 )( value = 127 ) #. Electro Shocker Description : Fire thunder balls from the mouth Type : Magical Level : 70 MP Cost : 90 Accuracy : 127 Power : 500 Element : Thunder (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.24] Digitamamon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 160 Fire : 40 Poison : 20 Strength : 30 Water : 40 Paralyze : 20 Defense : 30 Ice : 40 Confuse : 20 Spirit : 30 Wind : 40 Sleep : 20 Wisdom : 30 Thunder : 40 KO : 20 Speed : 30 Machine : 40 Charisma : 1 Dark : 40 TECH 1. Hypno Gas Description : Magic puts the enemy to sleep Type : Magical Level : 10, Loaded at level 50 MP Cost : 40 Accuracy : 110 Power : 180 Element : None Effect : Sleep ( rate = 80 )( value = 80 ) 2. Soul Snatcher Description : Magically drain the soul Type : Magical Level : 30, Loaded at level 80 MP Cost : 50 Accuracy : 110 Power : 150 Element : None Effect : KO ( rate = 72 ) 3. Hypno Nebula Description : Magic that puts enemy to deep sleep Type : Magical Level : 55, Loaded at level 99 MP Cost : 60 Accuracy : 110 Power : 240 Element : None Effect : Sleep ( rate = 96 )( value = 96 ) #. NM Syndromer Description : Dark attack by firing dark balls Type : Magical Level : 85 MP Cost : 90 Accuracy : 127 Power : 500 Element : Dark (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.25] Guardiangemon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 25 Poison : 40 Strength : 50 Water : 100 Paralyze : 0 Defense : 40 Ice : 25 Confuse : 10 Spirit : 40 Wind : 75 Sleep : 30 Wisdom : 30 Thunder : 50 KO : 20 Speed : 30 Machine : 25 Charisma : 1 Dark : 50 TECH 1. Burn Slash Description : Slash with a flame blade Type : Physical Level : 15, Loaded at level 45 MP Cost : 32 Accuracy : 110 Power : 130 Element : Fire (64) Effect : None 2. Cold Slash Description : Slash with a ice blade Type : Physical Level : 30, Loaded at level 55 MP Cost : 32 Accuracy : 110 Power : 130 Element : Ice (64) Effect : None 3. Mega Heal Description : Heal much of your HP Type : Heal Level : 40, Loaded at level 65 MP Cost : 74 Accuracy : 100 Power : 32 Element : None Effect : Heal ( value = 32 ) 4. Hammer Rush Description : Damage from rapid blows Type : Physical Level : 50, Loaded at level 75 MP Cost : 30 Accuracy : 100 Power : 100 Element : None Effect : Multi ATK ( 3x ) 5. Pinpoint Shot Description : Huge damage if it hits Type : Physical Level : 70, Loaded at level 99 MP Cost : 54 Accuracy : 100 Power : 220 Element : None Effect : Critical ( value = 64 ) #. Golden Ripper Description : Slash enemies with swords Type : Physical, effective against EVIL type Digimon Level : 85 MP Cost : 140 Accuracy : 127 Power : 400 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.26] Cannondramon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 50 Poison : 0 Strength : 30 Water : 0 Paralyze : 20 Defense : 50 Ice : 75 Confuse : 10 Spirit : 30 Wind : 25 Sleep : 30 Wisdom : 40 Thunder : 25 KO : 40 Speed : 60 Machine : 100 Charisma : 1 Dark : 75 TECH 1. Fish Buster Description : Huge damage vs. Marine Digimon Type : Physical, effective against MARINE type Digimon Level : 15, Loaded at level 35 MP Cost : 30 Accuracy : 110 Power : 160 Element : None Effect : None 2. Dino Buster Description : Huge damage vs. Dinosaur Digimon Type : Physical, effective against DINOSAUR type Digimon Level : 25, Loaded at level 50 MP Cost : 40 Accuracy : 110 Power : 200 Element : None Effect : None 3. Dramon Buster Description : Huge damage vs. Dragon Digimon Type : Physical, effective against DRAGON type Digimon Level : 40, Loaded at level 75 MP Cost : 48 Accuracy : 110 Power : 210 Element : None Effect : None 4. Pinpoint Shot Description : Huge damage if it hits Type : Physical Level : 60, Loaded at level 90 MP Cost : 54 Accuracy : 100 Power : 220 Element : None Effect : Critical ( value = 64 ) 5. Devil Shot Description : Huge damage vs. Evil Digimon Type : Physical, effective against EVIL type Digimon Level : 80, Loaded at level 99 MP Cost : 56 Accuracy : 110 Power : 220 Element : None Effect : None #. DynamoCannon Description : Huge damage against Machines Type : Physical, effective against MACHINE type Digimon Level : 85 MP Cost : 136 Accuracy : 127 Power : 400 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.27] Marsmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 25 Poison : 20 Strength : 60 Water : 75 Paralyze : 20 Defense : 60 Ice : 50 Confuse : 30 Spirit : 0 Wind : 75 Sleep : 10 Wisdom : 0 Thunder : 25 KO : 20 Speed : 50 Machine : 75 Charisma : 1 Dark : 0 TECH 1. Heaven Hit Description : Strong thunder damage Type : Physical Level : 15, Loaded at level 45 MP Cost : 32 Accuracy : 110 Power : 160 Element : Thunder (64) Effect : None 2. Vacuum Cannon Description : Strong wind damage Type : Physical Level : 25, Loaded at level 55 MP Cost : 48 Accuracy : 110 Power : 160 Element : Wind (64) Effect : None 3. Brain Freeze Description : Paralyzes the enemy Type : Physical Level : 40, Loaded at level 80 MP Cost : 52 Accuracy : 110 Power : 180 Element : None Effect : Paralyze ( rate = 96 )( value = 96 ) 4. Misshukikou Description : Save Chi to maximum for next blow Type : Support Level : 65, Loaded at level 99 MP Cost : 49 Accuracy : 100 Power : 0 Element : None Effect : Chi ( value = 127 ) #. Mugenhadou Description : Blast a wave to knock out enemy Type : Physical Level : 85 MP Cost : 148 Accuracy : 127 Power : 320 Element : None Effect : Sleep ( rate = 127 )( value = 127 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.28] Wargreymon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 100 Poison : 40 Strength : 40 Water : 50 Paralyze : 10 Defense : 50 Ice : 0 Confuse : 20 Spirit : 50 Wind : 50 Sleep : 10 Wisdom : 30 Thunder : 50 KO : 20 Speed : 0 Machine : 50 Charisma : 1 Dark : 50 TECH 1. Flame Lance Description : Launch fire beam Type : Magical Level : 5, Loaded at level 25 MP Cost : 48 Accuracy : 110 Power : 300 Element : Fire (32) Effect : None 2. Flame Breath Description : Engulf the enemy with fire breath Type : Magical Level : 35, Loaded at level 75 MP Cost : 72 Accuracy : 110 Power : 500 Element : Fire (48) Effect : None 3. Rising Fire Description : Column of fire on the enemy Type : Magical Level : 45, Loaded at level 65 MP Cost : 60 Accuracy : 100 Power : 150 Element : Fire (32) Effect : Multi ATK ( 3x ) 4. Twin Missile Description : Shoot two missiles with magic Type : Magical Level : 60, Loaded at level 90 MP Cost : 64 Accuracy : 110 Power : 450 Element : Machine (40) Effect : None 5. Giga Fire Description : Magic attack shoots 3 fire balls Type : Magical Level : 80, Loaded at level 99 MP Cost : 90 Accuracy : 100 Power : 250 Element : Fire (48) Effect : Multi ATK ( 3x ) #. Terra Force Description : Throw a huge energy ball Type : Physical Level : 85 MP Cost : 140 Accuracy : 127 Power : 480 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.29] Imperialdramon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 0 Poison : 20 Strength : 40 Water : 50 Paralyze : 30 Defense : 30 Ice : 100 Confuse : 10 Spirit : 40 Wind : 75 Sleep : 40 Wisdom : 50 Thunder : 50 KO : 0 Speed : 40 Machine : 25 Charisma : 1 Dark : 75 TECH 1. Mega Heal Description : Heal much of your HP Type : Heal Level : 5, Loaded at level 15 MP Cost : 74 Accuracy : 100 Power : 32 Element : None Effect : Heal ( value = 32 ) 2. Mechanical Bash Description : Strong machine damage Type : Physical Level : 25, Loaded at level 60 MP Cost : 48 Accuracy : 110 Power : 160 Element : Machine (64) Effect : None 3. Showstorm Description : Snow spirit inflicts ice damage Type : Magical Level : 50, Loaded at level 80 MP Cost : 60 Accuracy : 110 Power : 250 Element : Ice (40) Effect : None 4. Sylph Storm Description : Powerful gust of wind Type : Magical Level : 70, Loaded at level 90 MP Cost : 72 Accuracy : 110 Power : 500 Element : Wind (48) Effect : None #. Mega Crusher Description : Fire a massive ball Type : Physical Level : 85 MP Cost : 150 Accuracy : 127 Power : 500 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.30] Gallantmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 75 Poison : 30 Strength : 50 Water : 25 Paralyze : 20 Defense : 30 Ice : 50 Confuse : 0 Spirit : 30 Wind : 100 Sleep : 40 Wisdom : 40 Thunder : 0 KO : 10 Speed : 50 Machine : 75 Charisma : 1 Dark : 25 TECH 1. Speed Boost Description : Increase your speed Type : Support Level : 15, Loaded at level 35 MP Cost : 48 Accuracy : 100 Power : 0 Element : None Effect : SPD ++ ( value = 32 ) 2. Counter Strike Description : Strong counterattack during pose Type : Physical Level : 25, Loaded at level 65 MP Cost : 96 Accuracy : 110 Power : 240 Element : None Effect : Counter ( value = 64 ) 3. Snapping Claw Description : Attack and quickly steal items Type : Physical Level : 50, Loaded at level 99 MP Cost : 54 Accuracy : 110 Power : 240 Element : None Effect : Steal ( rate = 96 ) 4. Mega Boost Description : Increase allies' speed Type : Support Level : 75, Loaded at level 90 MP Cost : 96 Accuracy : 100 Power : 0 Element : None Effect : SPD ++ ( value = 48 ) #. Final Purification Description : Beam counterattack from shield Type : Physical Level : 85 MP Cost : 140 Accuracy : 127 Power : 320 Element : None Effect : Counter ( value = 96 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.31] Sakuyamon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 50 Poison : 10 Strength : 30 Water : 50 Paralyze : 40 Defense : 20 Ice : 75 Confuse : 20 Spirit : 60 Wind : 25 Sleep : 0 Wisdom : 50 Thunder : 100 KO : 30 Speed : 40 Machine : 0 Charisma : 1 Dark : 50 TECH 1. Electro Bolt Description : Large thunder ball against enemy Type : Magical Level : 5, Loaded at level 25 MP Cost : 48 Accuracy : 110 Power : 300 Element : Thunder (32) Effect : None 2. Lightning Bolt Description : Huge thunder ball against enemy Type : Magical Level : 40, Loaded at level 80 MP Cost : 72 Accuracy : 110 Power : 500 Element : Thunder (48) Effect : None 3. Showstorm Description : Snow spirit inflicts ice damage Type : Magical Level : 15, Loaded at level 35 MP Cost : 60 Accuracy : 110 Power : 250 Element : Ice (40) Effect : None 4. Giga Freeze Description : Engulf the enemy with huge ice Type : Magical Level : 50, Loaded at level 90 MP Cost : 72 Accuracy : 110 Power : 300 Element : Ice (48) Effect : None 5. Ice Field Description : Strength ice, weaken wind Type : Set Field Level : 65, Loaded at level 99 MP Cost : 100 Accuracy : 100 Power : 0 Element : Ice (0) Effect : Set Field into Ice Field #. KongouKaimandra Description : Magic attack against ghouls Type : Magical, effective against GHOUL type Digimon Level : 85 MP Cost : 150 Accuracy : 127 Power : 480 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.32] Seraphimon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 25 Poison : 30 Strength : 20 Water : 75 Paralyze : 0 Defense : 40 Ice : 50 Confuse : 20 Spirit : 50 Wind : 75 Sleep : 10 Wisdom : 60 Thunder : 0 KO : 40 Speed : 30 Machine : 25 Charisma : 1 Dark : 100 TECH 1. Mega Tornado Description : Tornado against an enemy Type : Magical Level : 5, Loaded at level 15 MP Cost : 30 Accuracy : 110 Power : 200 Element : Wind (24) Effect : None 2. Mega Heal Description : Heal much of your HP Type : Heal Level : 20, Loaded at level 45 MP Cost : 74 Accuracy : 100 Power : 32 Element : None Effect : Heal ( value = 32 ) 3. Sylph Storm Description : Powerful gust of wind Type : Magical Level : 35, Loaded at level 65 MP Cost : 72 Accuracy : 110 Power : 500 Element : Wind (48) Effect : None 4. Giga Heal Description : Heal much of allies' HP Type : Heal Level : 55, Loaded at level 99 MP Cost : 188 Accuracy : 100 Power : 32 Element : None Effect : Heal ( value = 32 ) 5. Wind Field Description : Strengthen wind, weaken water Type : Set Field Level : 75, Loaded at level 95 MP Cost : 100 Accuracy : 100 Power : 0 Element : Wind (0) Effect : Set Field into Wind Field #. Seven Heavens Description : Fire 7 balls against evil Digimon Type : Physical, effective against EVIL type Digimon Level : 85 MP Cost : 140 Accuracy : 127 Power : 400 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.33] MetalGarurumon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 200 Fire : 60 Poison : 40 Strength : 30 Water : 0 Paralyze : 0 Defense : 50 Ice : 40 Confuse : 0 Spirit : 30 Wind : 40 Sleep : 30 Wisdom : 30 Thunder : 0 KO : 30 Speed : 10 Machine : 80 Charisma : 1 Dark : 60 TECH 1. Mechanical Bash Description : Strong machine damage Type : Physical Level : 10, Loaded at level 25 MP Cost : 48 Accuracy : 110 Power : 160 Element : Machine (64) Effect : None 2. Twin Missile Description : Shoot two missiles with magic Type : Magical Level : 15, Loaded at level 55 MP Cost : 64 Accuracy : 110 Power : 450 Element : Machine (40) Effect : None 3. Magical Cannon Description : Shoot giant missiles with magic Type : Magical Level : 45, Loaded at level 80 MP Cost : 72 Accuracy : 110 Power : 500 Element : Machine (48) Effect : None 4. Metal Field Description : Strength metal, weaken dark Type : Set Field Level : 70, Loaded at level 90 MP Cost : 100 Accuracy : 100 Power : 0 Element : Machine (0) Effect : Set Field into Machine Field #. Metal Wolf Claw Description : Ice breath. Magic attack. Type : Magical Level : 85 MP Cost : 150 Accuracy : 127 Power : 600 Element : Ice (72) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.34] Rosemon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 200 Fire : 0 Poison : 30 Strength : 10 Water : 80 Paralyze : 20 Defense : 40 Ice : 20 Confuse : 20 Spirit : 30 Wind : 60 Sleep : 20 Wisdom : 50 Thunder : 60 KO : 10 Speed : 30 Machine : 20 Charisma : 1 Dark : 40 TECH 1. Grand Wave Description : Magical tidal wave against enemy Type : Magical Level : 10, Loaded at level 30 MP Cost : 72 Accuracy : 110 Power : 300 Element : Water (48) Effect : None 2. Erase Poison Description : Cure all poison on allies Type : Heal Level : 20, Loaded at level 55 MP Cost : 12 Accuracy : 100 Power : 0 Element : None Effect : Anti PSN 3. Erase Paralysis Description : Cure all paralysis on allies Type : Heal Level : 25, Loaded at level 60 MP Cost : 12 Accuracy : 100 Power : 0 Element : None Effect : Anti PAR 4. Water Field Description : Strengthen water, weaken fire Type : Set Field Level : 50, Loaded at level 80 MP Cost : 100 Accuracy : 100 Power : 0 Element : Water (0) Effect : Set Field into Water Field 5. Anti-Magic Description : Cure all ailments on yourself Type : Heal Level : 70, Loaded at level 90 MP Cost : 20 Accuracy : 100 Power : 0 Element : None Effect : Cured #. Thorn Whipping Description : Poison enemy with thorn whip Type : Physical Level : 85 MP Cost : 130 Accuracy : 127 Power : 340 Element : None Effect : Poison ( rate = 127 )( value = 127 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.35] BK Wargreymon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 90 Attack : 240 Fire : 75 Poison : 30 Strength : 60 Water : 0 Paralyze : 20 Defense : 30 Ice : 50 Confuse : 10 Spirit : 50 Wind : 25 Sleep : 10 Wisdom : 20 Thunder : 25 KO : 30 Speed : 40 Machine : 75 Charisma : 1 Dark : 100 TECH 1. Flame Breath Description : Engulf the enemy with fire breath Type : Magical Level : 10, Loaded at level 25 MP Cost : 72 Accuracy : 110 Power : 500 Element : Fire (48) Effect : None 2. Dark Fear Description : Throw evil flame against enemy Type : Magical Level : 20, Loaded at level 40 MP Cost : 48 Accuracy : 110 Power : 300 Element : Dark (32) Effect : None 3. Giga Fire Description : Magic attack shoots 3 fire balls Type : Magical Level : 35, Loaded at level 60 MP Cost : 90 Accuracy : 100 Power : 250 Element : Fire (48) Effect : Multi ATK ( 3x ) 4. Black Dart Description : Fire numerous evil thorns Type : Magical Level : 50, Loaded at level 80 MP Cost : 70 Accuracy : 100 Power : 200 Element : Dark (40) Effect : Multi ATK ( 3x ) 5. Fire Field Description : Strength fire, weaken ice Type : Set Field Level : 70, Loaded at level 90 MP Cost : 100 Accuracy : 100 Power : 0 Element : Fire (0) Effect : Set Field into Fire Field #. Terra Destroyer Description : Throw massive dark matter Type : Physical Level : 85 MP Cost : 140 Accuracy : 127 Power : 420 Element : Dark (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.36] Imperialdramon FM -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 80 Attack : 320 Fire : 0 Poison : 20 Strength : 55 Water : 60 Paralyze : 30 Defense : 30 Ice : 120 Confuse : 10 Spirit : 45 Wind : 90 Sleep : 40 Wisdom : 50 Thunder : 60 KO : 0 Speed : 45 Machine : 30 Charisma : 1 Dark : 90 TECH 1. Heaven Hit Description : Strong thunder damage Type : Physical Level : 10, Loaded at level 30 MP Cost : 32 Accuracy : 110 Power : 160 Element : Thunder (64) Effect : None 2. Mega Boost Description : Increase allies' speed Type : Support Level : 20, Loaded at level 55 MP Cost : 96 Accuracy : 100 Power : 0 Element : None Effect : SPD ++ ( value = 48 ) 3. Full Heal Description : Heal almost all of your HP Type : Heal Level : 45, Loaded at level 70 MP Cost : 120 Accuracy : 100 Power : 127 Element : None Effect : Heal ( value = 127 ) 4. Counter Strike Description : Strong counterattack during pose Type : Physical Level : 60, Loaded at level 85 MP Cost : 96 Accuracy : 110 Power : 240 Element : None Effect : Counter ( value = 64 ) 5. Giga Heal Description : Heal much of allies' HP Type : Heal Level : 75, Loaded at level 99 MP Cost : 188 Accuracy : 100 Power : 32 Element : None Effect : Heal ( value = 32 ) #. Giga Crusher Description : Fire the ultimate laser cannon Type : Physical Level : 90 MP Cost : 180 Accuracy : 127 Power : 640 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.37] MaloMyotismon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 80 Attack : 320 Fire : 0 Poison : 40 Strength : 65 Water : 60 Paralyze : 10 Defense : 25 Ice : 90 Confuse : 10 Spirit : 35 Wind : 0 Sleep : 10 Wisdom : 55 Thunder : 60 KO : 40 Speed : 55 Machine : 90 Charisma : 1 Dark : 120 TECH 1. Dark Elemental Description : Engulf with evil fire column Type : Magical Level : 10, Loaded at level 35 MP Cost : 120 Accuracy : 110 Power : 600 Element : Dark (64) Effect : None 2. Crimson Cloud Description : Fire numerous evil flashes Type : Magical Level : 20, Loaded at level 55 MP Cost : 150 Accuracy : 100 Power : 300 Element : Dark (64) Effect : Multi ATK ( 3x ) 3. Deadly Poison Description : Fire venomous foam with magic Type : Magical Level : 30, Loaded at level 70 MP Cost : 90 Accuracy : 110 Power : 360 Element : None Effect : Poison ( rate = 112 )( value = 127 ) 4. Paralyze Shock Description : Magic that completely paralyzes Type : Magical Level : 45, Loaded at level 80 MP Cost : 90 Accuracy : 110 Power : 300 Element : None Effect : Paralyze ( rate = 96 )( value = 96 ) 5. Dark Field Description : Strength dark, weaken thunder Type : Set Field Level : 75, Loaded at level 99 MP Cost : 100 Accuracy : 100 Power : 0 Element : Dark (0) Effect : Set Field into Dark Field #. Melting Blood Description : Unleash dark energy Type : Magical Level : 90 MP Cost : 210 Accuracy : 127 Power : 700 Element : Dark (72) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.38] Mega Gargomon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 80 Attack : 320 Fire : 75 Poison : 40 Strength : 50 Water : 0 Paralyze : 0 Defense : 50 Ice : 50 Confuse : 0 Spirit : 40 Wind : 50 Sleep : 30 Wisdom : 40 Thunder : 0 KO : 30 Speed : 20 Machine : 100 Charisma : 1 Dark : 75 TECH 1. Mechanical Bash Description : Strong machine damage Type : Physical Level : 5, Loaded at level 25 MP Cost : 48 Accuracy : 110 Power : 160 Element : Machine (64) Effect : None 2. Magical Cannon Description : Shoot giant missiles with magic Type : Magical Level : 20, Loaded at level 60 MP Cost : 72 Accuracy : 110 Power : 500 Element : Machine (48) Effect : None 3. God Bombard Description : Most powerful missile magic Type : Magical Level : 50, Loaded at level 85 MP Cost : 120 Accuracy : 110 Power : 600 Element : Machine (64) Effect : None 4. Mega Break Description : Large decrease in enemy's speed Type : Support Level : 75, Loaded at level 99 MP Cost : 82 Accuracy : 100 Power : 0 Element : None Effect : SPD - ( value = 32 ) #. Giant Missile Description : Fire all body missiles Type : Physical Level : 90 MP Cost : 200 Accuracy : 127 Power : 480 Element : Machine (64) Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.39] GranKuwagamon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 80 Attack : 320 Fire : 30 Poison : 0 Strength : 45 Water : 60 Paralyze : 40 Defense : 35 Ice : 60 Confuse : 30 Spirit : 45 Wind : 0 Sleep : 20 Wisdom : 35 Thunder : 120 KO : 0 Speed : 65 Machine : 60 Charisma : 1 Dark : 90 TECH 1. Venom Stab Description : Deadly poison damage Type : Physical Level : 10, Loaded at level 20 MP Cost : 36 Accuracy : 110 Power : 200 Element : None Effect : Poison ( rate = 80 )( value = 96 ) 2. Energy Drain Description : Magic that drains many HP Type : Magical Level : 30, Loaded at level 60 MP Cost : 72 Accuracy : 110 Power : 500 Element : None Effect : HP Drain ( rate = 100 )( value = 127 ) 3. Confuse Stab Description : Massive confusion damage Type : Physical Level : 50, Loaded at level 75 MP Cost : 64 Accuracy : 110 Power : 240 Element : None Effect : Confuse ( rate = 127 )( value = 127 ) 4. Impact Rush Description : Huge damage from rapid blows Type : Physical Level : 65, Loaded at level 85 MP Cost : 60 Accuracy : 100 Power : 240 Element : None Effect : Multi ATK ( 3x ) #. Dimension Scissors Description : Slash thru space and destroy Type : Physical Level : 90 MP Cost : 200 Accuracy : 110 Power : 400 Element : None Effect : KO ( rate = 104 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.40] Phoenixmon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 80 Attack : 240 Fire : 0 Poison : 30 Strength : 20 Water : 100 Paralyze : 20 Defense : 50 Ice : 25 Confuse : 30 Spirit : 40 Wind : 75 Sleep : 20 Wisdom : 60 Thunder : 75 KO : 0 Speed : 40 Machine : 25 Charisma : 1 Dark : 50 TECH 1. Full Heal Description : Heal almost all of your HP Type : Heal Level : 10, Loaded at level 30 MP Cost : 120 Accuracy : 100 Power : 127 Element : None Effect : Heal ( value = 127 ) 2. Final Heal Description : Heal almost all of allies HP Type : Heal Level : 40, Loaded at level 70 MP Cost : 240 Accuracy : 100 Power : 64 Element : None Effect : Heal ( value = 64 ) 3. Erase Magic Description : Cure all ailments on allies Type : Heal Level : 60, Loaded at level 80 MP Cost : 37 Accuracy : 100 Power : 0 Element : None Effect : Cured 4. Auto Recover Description : Gradually heal your HP Type : Heal Level : 75, Loaded at level 99 MP Cost : 82 Accuracy : 100 Power : 1 Element : None Effect : Auto Heal #. Crimson Flame Description : Revive all allies with max HP Type : Heal Level : 90 MP Cost : 200 Accuracy : 100 Power : 0 Element : None Effect : Revive -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.41] Omnimon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 60 Attack : 320 Fire : 90 Poison : 30 Strength : 65 Water : 0 Paralyze : 20 Defense : 35 Ice : 30 Confuse : 10 Spirit : 55 Wind : 60 Sleep : 10 Wisdom : 25 Thunder : 30 KO : 30 Speed : 45 Machine : 90 Charisma : 1 Dark : 120 TECH 1. Flame Breath Description : Engulf the enemy with fire breath Type : Magical Level : 10, Loaded at level 25 MP Cost : 72 Accuracy : 110 Power : 500 Element : Fire (48) Effect : None 2. Flame Sphere Description : Magic that creates huge flames Type : Magical Level : 30, Loaded at level 55 MP Cost : 180 Accuracy : 110 Power : 700 Element : Fire (64) Effect : None 3. Giga Fire Description : Magic attack shoots 3 fire balls Type : Magical Level : 35, Loaded at level 70 MP Cost : 90 Accuracy : 100 Power : 250 Element : Fire (48) Effect : Multi ATK ( 3x ) 4. Inferno Description : Continuous fire columns Type : Magical Level : 60, Loaded at level 85 MP Cost : 200 Accuracy : 100 Power : 350 Element : Fire (64) Effect : Multi ATK ( 3x ) #. T-Sword Description : Paralyze with Grey Sword Type : Physical Level : 99 MP Cost : 250 Accuracy : 127 Power : 400 Element : None Effect : Paralyze ( rate = 104 )( value = 104 ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.42] Imperialdramon PM -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 60 Attack : 400 Fire : 0 Poison : 20 Strength : 50 Water : 60 Paralyze : 30 Defense : 40 Ice : 120 Confuse : 10 Spirit : 50 Wind : 90 Sleep : 40 Wisdom : 60 Thunder : 60 KO : 0 Speed : 50 Machine : 30 Charisma : 1 Dark : 90 TECH 1. Auto Recover Description : Gradually heal your HP Type : Heal Level : 10, Loaded at level 40 MP Cost : 82 Accuracy : 100 Power : 1 Element : None Effect : Auto Heal 2. Impact Rush Description : Huge damage from rapid blows Type : Physical Level : 20, Loaded at level 60 MP Cost : 60 Accuracy : 100 Power : 240 Element : None Effect : Multi ATK ( 3x ) 3. Erase Magic Description : Cure all ailments on allies Type : Heal Level : 30, Loaded at level 70 MP Cost : 37 Accuracy : 100 Power : 0 Element : None Effect : Cured 4. Soul Plunder Description : Destroy enemy with a spell Type : Magical Level : 50, Loaded at level 90 MP Cost : 160 Accuracy : 110 Power : 350 Element : None Effect : KO ( rate = 96 ) 5. Final Heal Description : Heal almost all of allies HP Type : Heal Level : 65, Loaded at level 80 MP Cost : 240 Accuracy : 100 Power : 64 Element : None Effect : Heal ( value = 64 ) #. Omega Blade Description : Sword move destroys evil Type : Physical, effective against EVIL type Digimon Level : 99 MP Cost : 280 Accuracy : 127 Power : 500 Element : None Effect : None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.43] Beelzemon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 60 Attack : 400 Fire : 0 Poison : 40 Strength : 60 Water : 60 Paralyze : 10 Defense : 40 Ice : 90 Confuse : 10 Spirit : 40 Wind : 0 Sleep : 10 Wisdom : 60 Thunder : 60 KO : 40 Speed : 60 Machine : 90 Charisma : 1 Dark : 120 TECH 1. Dark Elemental Description : Engulf with evil fire column Type : Magical Level : 5, Loaded at level 15 MP Cost : 120 Accuracy : 110 Power : 600 Element : Dark (64) Effect : None 2. Darkness Chaos Description : Huge damage with evil flame Type : Magical Level : 20, Loaded at level 40 MP Cost : 180 Accuracy : 110 Power : 700 Element : Dark (72) Effect : None 3. Black Scewer Description : Pierce with numerous dark matter Type : Magical Level : 35, Loaded at level 70 MP Cost : 200 Accuracy : 100 Power : 350 Element : Dark (72) Effect : Multi ATK ( 3x ) 4. Confuse Nebula Description : Massive confusion magic blow Type : Magical Level : 50, Loaded at level 80 MP Cost : 90 Accuracy : 110 Power : 360 Element : None Effect : Confuse ( rate = 127 )( value = 127 ) 5. Soul Plunder Description : Destroy enemy with a spell Type : Magical Level : 60, Loaded at level 90 MP Cost : 160 Accuracy : 110 Power : 350 Element : None Effect : KO ( rate = 96 ) #. Blast Mode Description : Multiple shots to the enemy Type : Physical Level : 99 MP Cost : 250 Accuracy : 100 Power : 300 Element : None Effect : Multi ATK ( 3x ) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- [4.44] Diaboromon -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Skill level UP requires 10 DV EXP up to level 60 Attack : 400 Fire : 30 Poison : 30 Strength : 50 Water : 60 Paralyze : 10 Defense : 40 Ice : 60 Confuse : 30 Spirit : 50 Wind : 0 Sleep : 20 Wisdom : 40 Thunder : 90 KO : 0 Speed : 70 Machine : 60 Charisma : 1 Dark : 120 TECH 1. Deadly Poison Description : Fire venomous foam with magic Type : Magical Level : 10, Loaded at level 30 MP Cost : 90 Accuracy : 110 Power : 360 Element : None Effect : Poison ( rate = 112 )( value = 127 ) 2. Paralyze Shock Description : Magic that completely paralyzes Type : Magical Level : 20, Loaded at level 65 MP Cost : 90 Accuracy : 110 Power : 300 Element : None Effect : Paralyze ( rate = 96 )( value = 96 ) 3. Confuse Nebula Description : Massive confusion magic blow Type : Magical Level : 40, Loaded at level 75 MP Cost : 90 Accuracy : 110 Power : 360 Element : None Effect : Confuse ( rate = 127 )( value = 127 ) 4. Hypno Nebula Description : Magic that puts enemy to deep sleep Type : Magical Level : 55, Loaded at level 90 MP Cost : 60 Accuracy : 110 Power : 240 Element : None Effect : Sleep ( rate = 96 )( value = 96 ) #. Cable Crusher Description : Powerful and evil magic attack Type : Magical Level : 99 MP Cost : 270 Accuracy : 127 Power : 800 Element : Dark (72) Effect : None ======================= [5] DNA DV Techniques ======================= DNA DV is a technique used by 2 digimons while switching. Both digimons have their MP reduced, although only the stat of the first digimon is calculated. 1. Paildramon Digimon : Ex-Veemon + Stingmon Type : Physical MP Cost : 100 Accuracy : 127 Power : 500 Element : None Effect : None 2. Phoenixmon Digimon : Taomon + MagnaAngemon Type : Heal MP Cost : 200 Accuracy : 127 Power : 0 Element : None Effect : Revive and fully heal all digimons 3. MegaGargomon Digimon : WarGrowlmon + Digitamamon Type : Physical MP Cost : 160 Accuracy : 127 Power : 360 Element : Machine (48) Effect : None 4. Omnimon Digimon : Wargreymon + MetalGarurumon Type : Physical MP Cost : 240 Accuracy : 127 Power : 850 Element : None Effect : None 5. Imperialdramon-P Digimon : Imperialdramon + Seraphimon Type : Physical, effective against EVIL type Digimon MP Cost : 250 Accuracy : 127 Power : 580 Element : None Effect : None 6. Beelzemon Digimon : Gallantmon + MaloMyotismon Type : Magical MP Cost : 320 Accuracy : 127 Power : 600 Element : Fire (72) Effect : None 7. Diaboromon Digimon : BK Wargreymon + GranKuwagamon Type : Physical MP Cost : 260 Accuracy : 127 Power : 999 Element : None Effect : None 8. Agunimon Digimon : Dinohumon + Kyubimon ; Hookmon + Greymon Type : Magical MP Cost : 80 Accuracy : 127 Power : 160 Element : Fire (64) Effect : None 9. BladeGarurumon Digimon : Grizzmon + Growlmon Type : Magical MP Cost : 80 Accuracy : 127 Power : 160 Element : Machine (64) Effect : None 10. "Attack" command has 110 accuracy and no other effect. All rookie Digimons have 60 attack power. 2. The power of a magical move is determined by its element. The value of the element only affect its critical hit rate. 3. The element of a physical move will increase the power of the move based on its value. Using elemental power boost equipment (e.g. Fire Power S) will strengthen a non-elemental physical move as if it has an element. 4. Effectiveness of the weapon affects all physical moves. For example, Patamon with Divine Rod will let Angemon's Hand of Fate effective against EVIL type digimon. 5. For technique's effect, value affects the intensity of the effect while rate affects the possibility of the effect (e.g. for Energy Leech, value affects how many HP drained if the effect is activated). 6. If a physical move doesn't have any effect, it uses the effect of the equipment (e.g. using Venom Fang, Vee Head Butt can poison the enemy). ============= [8] Credits ============= 1. CJayC for creating GameFAQs, and Team GameFAQs for maintaining the site. 2. Bandai for creating the games. 3. Xuroka for his research. 4. Med Jai for her Tech List guide, and for inspiring me to create this guide. 5. Otaku-kun website for Blast DV Level 6. Everybody else in GameFAQs Digimon World 3 Board. 7. You, for reading this guide. ============================================================================== ========================================== This guide may only be found at www.gamefaqs.com www.neoseeker.com The following site may NOT host this guide www.cheatcc.com ========================================== ============================================================================== Copyright 2015, Icevenant [email protected]
Sours: /ps/562323-digimon-world-3/faqs/72629

The Let's Play Archive

Part 9: Probably Every Shade

Update 9: Probably Every Shade
Alt. Title: My Good Ol' Buddy Benny

Last time, we were immediately transported to Asuka City in Central Sector, and then left there after getting charged to find Lucky Mouse and rescue Teddy.


Click for ambience!

Which, naturally, means that we have to walk all the way back to right outside Suzaku City to find the next plot trigger.

Hooray for padding! Also, shit, 99. MORE NUMBERS



Nami: Behind the shrine I saw the Crest of Reliability! I wonder why it was there?




(While I was walking back, I got into a fight. Here's Kyukimon and Taomon; Kyukimon is a scytheweasel and Taomon has floppy arms that are really badly polygoned. They're literally three separate chunks.)

Flappy inflatable arm-flailing tube...mon?



Ah, geez. More brown. EW



Fortunately, our next destination isn't too far off the beaten path. We just have to head down to the Bios Swamp.



So instead of brown, we get a sickish looking green. Joy. Hey, at least it's better.



It's a pretty small area, shaped like an anchor, almost; there's no other exits to the screen aside from the one we entered, and the left side of the anchor just has these two trees. You can't even fish here.



On the other end of the anchor, however, is our goal - the Reliability Shrine.

The name doesn't exactly roll off the tongue.



Kite: Then is the Digi-Egg of Sincerity in here? But how am I supposed to break down the wall?

I suggest . It's not like he'll lose brain cells.

Why not use your Digimon? SMASH IT

Kite: Hmm...maybe Sepikmon can help me...


Click for music!

Sepikmon: Ask my friend Baronmon about bombs! Baronmon is good at making bombs!

So, guess where we're going?!



This game in a nutshell



If you guessed all the way BACK to East Sector to Protocol Ruin, then congratulations, you've realized that this game has a massive problem with making me schlep everywhere.

"Hurf durf, MMOs are time wasters and our game is set in an MMO! "



Hey, buddy, you wanna make us a bomb? No? We have to murder you? SOUNDS GOOD TO ME



Name: Baronmon
Level: Armor (Equivalent to a Champion; he's Patamon + Digi-Egg of Courage)
Location: Asuka East - Protocol Ruins

Drops: None

4 STR, 3 DEF, 3 SPR, 3 WIS, 2 SPD,
2 FIRE, 2 WATER, 2 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 3 DARK

EXP: 80, BIT: 160

Regular Attack: Dark Elemental
Technique: None

Baronmon is now a random encounter in Protocol Ruins. It's not a huge deal to fight him, but he's pretty strong.



Baronmon: Sorry, I don't have all the ingredients. If I had a TNT Ball I could make it in a jiffy.

Guess what I got the first time we were in Tyranno Valley?

Baronmon: Oh, you got a TNT Ball! Wait one sec. Snip, snip, cut, cut...ta DAA! It's now a perfect Baronmon TNT Chip!
Baronmon: Well, good luck! I'll be rooting for you!


Neat. Now, time to walk all the way back to Reliability Shrine...




Oh, did I forget to mention? There's no indication that we have to go behind the shrine and interact with it. It's stupid and dumb and almost certainly because the team was too lazy to make a 'Kite putting a bomb down' sprite.

Even though there's a sprite of Kite looking down already? Seems like even the programmers got apathetic with all the backtracking!



At least they animate a little smoke cloud.

Kite: There's a hole in the wall! Now we can go in!

Neat, we defaced and destroyed a religious shrine to satisfy our own selfish whims.

Just another day in the life of an RPG protagonist.


Click for music!

At least the music is soothing.



More importantly is what we came for.

Kite: ....Hey that's...!
Kite: Awesome! I got the Digi-Egg of Sincerity! Now I can call Submarimon and cross the ocean!


Yay...

We just got the HM for Surf! Yes!




Now that we've got Submarimon, we can make actual progress, which is towards the West.

Finally!


Click for ambience!

It's certainly less puke colored, though it's still not, y'know, a good color palette.



Up immediately north is another of these holes.

Which probably holds a mole.



And then immediately south of the entrance is...

Oh look, it's Digimon Giver.



Yeti, you're going the wrong way! Go talk to him!



So! If we keep going forward, there's this path to our right. And I'd rather fight a boss than deal with that shithead.

But you like talking to me.



WarGrowlmon: I was having a good dream eating bread!
Kite: ...Hey, WarGrowlmon. I got a favor to ask. Can I get Guilmon DDNA from your DDNA?
WarGrowlmon: No way! If you really want it, you gotta fight for it kid!
[sic]

So, now we fight WarGrowlmon!


Name: WarGrowlmon (Boss)
Level: Ultimate
Location: Ether Jungle

Drops: Guilmon DDNA (After Defeat)

4 STR, 2 DEF, 2 SPR, 3 WIS, 4 SPD,
2 FIRE, 1 WATER, 3 ICE, 3 WIND, 1 THUNDER, 3 MACHINE, 3 DARK

EXP: 250, BIT: 520

Regular Attack: No Element
Technique: Atomic Blaster (Magic-Fire)

WarGrowlmon is actually where my game ended the last time I played through Digimon World 3 - I fought him way too early, without the Counter Crest, and then got defeated. My last save was back in Seiryu City, immediately after beating the Leader. I don't really recall what happened next, but I think my controller hit the wall a few times.

Hahahahahaha, POINT AND LAUGH EVERYONE



His regular attack is a shockwave that hits Kyukimon for about 300-ish, 350-ish.



His special attack, Atomic Blaster, involves him shooting lasers out of his nipples. Seriously, what's up with this game and nipple-based attacks?

Maybe it's a female digimon. Oh god.



WarGrowlmon: That was a great battle. OK, take this with ya!
Kite: Yeah! I got the Guilmon DDNA! Thanks, WarGrowlmon!




Ugh, fine, I'll deal with Keith...

Keith: If you go there your Digimon will get really strong! If my Digimon train there, they'll be invincible!

Alright, fine, now that he's out of the way let's go over the new encounters in the area.


And an in-game model:
Name: Woodmon 2* (Green Color)
Level: Champion
Location: Asuka South - Ether Jungle, South Cape

Kicking Trees: Asuka South - Ether Jungle

Drops: None

3 STR, 3 DEF, 3 SPR, 3 WIS, 3 SPD,
1 FIRE, 3 WATER, 2 ICE, 3 WIND, 2 THUNDER, 1 MACHINE, 2 DARK

EXP: 76, BIT: 190

Regular Attack: No Element (Drains Enemy HP)
Technique: None

You have to watch out for the Woodmon, since they drain like 90% of the damage they do to you (if it procs; it's like a 75% chance for the drain effect to kick in, I think.)

You'll also find Apemon, RedVegiemon, and regular Woodmon in Ether Jungle, though the green Woodmon are by far the most common enemy.



Moving, on, the area is really small; outside of the side path with WarGrowlmon, which we'll never need to go down again, there's only one fork.



The upper branch leads to a hole.

Do I need to start making this into more rhymetime, Yeti?



oh christ that's a sewage line.



It also leads to this place, which is way too powerful for us right now. We'll be back later when we can handle the fights.

You have the Counter Crest. I demand more game-breaking shenanigans.



I kinda wish that the entire area was this jungle. It'd get old fast, but at least it'd be pretty to run through.



The lower branch is progress and leads to the South Cape.



There's this guy!

Tamer Gordon: Heh heh! I flaked out from work, and logged in. Then let's Digimon Battle! That way I can forget all the bad things.

This dude might be married and isn't putting food on the table. MMO Addicition afflicts thousands of scrubs per year.





His team isn't great; it's just a Crabmon, Gizamon, and Gekomon. That being said, have a gif of a fox slapping a frog repeatedly.

Behold, Yeti's new avatar.



After beating up this dude who's all but definitely fired, we keep going and find the gym in the South Sector! (Yeah, that's right - East Sector didn't have a gym at all, and the South Sector gym is only accessible if you brave the Ether Jungle, which has Green Woodmon and is a right fucker to get through (Oh, and they appear here, too). So basically you won't be having any access to a gym outside Leomon's Gym for a while.) I happen to have some extra TP burning a hole in my pocket, so I do some training.

Training Results:

Renamon: Speed +66, Spirit +32, Power +33.
Kotemon: Speed +63, Fire Defense +34/Maximum MP +33, Wind Defense +30/Strength -5
Patamon: Speed +66, Power +64

You might notice extra gains/losses when Kotemon was training his tolerances. That's how it works:
Fire Defense -> Max MP up
Water Defense -> Wisdom down
Ice -> Speed down
Wind -> Power down
Thunder -> Defense down
Machine -> Max HP up
Dark -> Spirit down

Of them all, Fire and Machine are the only ones that boost your stats. That being said, you can always train the first five. However, we can't train Machine yet, and we can't train Dark in Leomon's Gym. Basically, Tolerances should only be trained last, when you have nothing better to spend your TP on.



As an aside, Shellmon do appear here when you fish, but they go down to one Thunder Gemini from Taomon.



Moving on, we find another of these platforms and nothing else.

Fucking lillypad platforms.



Finally, we can do something with them!



Under the sea!
Under the sea!



Click for music!

Welcome to the Seabed! The seabed sucks.

New encounters:


Name: Dolphmon
Level: Champion
Location: Asuka Seabeds 01, 03, 04, 07, 09

Fishing: Asuka West - N Badland East, Pelche Oasis, S Badland

Drops: None

2 STR, 3 DEF, 3 SPR, 5 WIS, 4 SPD,
3 FIRE, 3 WATER, 1 ICE, 2 WIND, 1 THUNDER, 2 MACHINE, 2 DARK

EXP: 98, BIT: 200

Regular Attack: No Element
Technique: Divine Rain (Magic-Water)

I'll explain what's up with the Location data when it becomes relevant; don't worry about it for right now. Just know that right here, this is literally the only Digimon that fights us. There's no other encounters.

Oh that is boring AS SHIT. At least it's consistent with this franchise.



First off, the game switches controls with no rhyme, reason, or warning. We're suddenly using tank controls, always rise, and go forward (and sink at the same time) by pressing triangle.



The environment is bland, basically two different colors, and this Seabed is linear. There's one entrance and one exit.

Did we have to dive into the Seabed to cross? Of course we did. Don't think any differently.



See this? This right here exists SOLELY to waste your time. You have to go over them. That's one thing. However, the only way to go up is to stop moving forward. The only way to move forward is to hold Triangle, which ALSO makes you go down. The two grills are set far enough apart that as I pass over the first, I sink low enough to get blocked by the second. It's incredibly frustrating.

Note: Wasting the player's time as much as possible doesn't make your game longer in a good way. It just makes it BORING.



When you see this beam of light, you know you're done and thank fuck for that.


Click for music!

Welcome to our first taste of West Sector, South Badlands. I assure you, this place is much nicer than the entire rest of West Sector combined.

New encounters (There's a few):

This guy looks amazing.
Name: Etemon
Level: Ultimate
Location: Asuka West - South Badland, North Badland E

Drops: Super Charge

3 STR, 3 DEF, 3 SPR, 5 WIS, 3 SPD,
1 FIRE, 2 WATER, 3 ICE, 3 WIND, 2 THUNDER, 2 MACHINE, 1 DARK

EXP: 100, BIT: 205

Regular Attack: No Element
Technique: Small Heal (Heal a small portion of HP)


Name: Ogremon
Level: Champion
Location: Asuka West - South Badland, North Badland E

Drops: Power Chip

5 STR, 4 DEF, 2 SPR, 2 WIS, 2 SPD,
2 FIRE, 2 WATER, 2 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 2 DARK

EXP: 102, BIT: 200

Regular Attack: No Element
Technique: None

The drops from these guys are nice, but right now we're entering the part of the game where enemies start hitting REALLY hard. We're talking ~400 damage every attack. If this were a regular run of the game, where I didn't have access to the Counter Crest? Holy shit, this would be a nightmare. I'd be forced to up Defense, and any time I'm upping Defense I'm not upping Speed or (relevant attack stat of your choice here).

Basically Counter Crest lets me actually play the game.

That, or you have to grind more. The problem I'm seeing is that you invest a lot of time grinding, only to advance through the game comfortably for a short amount of time. If you're gonna make the player grind, let the player feel superior for far longer than it took to grind. E.g., if the player spends 30 minutes grinding, let them wreck everything for the next 2 or so hours.



Skulls? Are we in Wily's castle?



It does look nicer than South Sector so far, though.



I won't make a hole joke since they aren't our goal-DAMMIT



Nick: ...it's you again! Please, don't get in my way!

Why is it suspicious



That's it for the ground floor.

OK, see you later Nick



...Are those trousers.



There's a pair of incredibly pointless stairs here; they lead to literally the same place.



no



The South Badlands are a bit spread out, but there's really not that much to do here.

Into the Badlands...airs on Sunday night on AMC




Yeti, fuck off. You're torturing me now.




Especially since apparently they can just have a platform leading to nowhere.

Yeah... I never got the point of those other than to just mess with the player.




That jumping point leads back down to the lower alley, so we're done here! I wonder what new area awaits us?

What are carriage wheels doing here.


Click for ambience.

...Fuck.

Oh no a desert maze



Know how I try to show off the majority of the area, give a fairly good look at the area as a whole?

Fuck doing that for Noise Desert. It's literally a desert! Right here, this screenshot has like 75% of the features. There's a few cacti sticking out of the ground, maybe a rock or two, but it's largely just flat featureless area where the only hint you can't go somewhere is that you bump into a wall when you try to go there. Like, all that stuff to our left? Can't walk on it.

The encounters are similarly lazy:



The in-game appearance:
(except shiny)
Name: Dokugumon 2* (Brown Colored)
Level: Champion
Location: Asuka West - Noise Desert, Pelche Oasis

Drops: Spider Web

3 STR, 2 DEF, 3 SPR, 3 WIS, 3 SPD,
2 FIRE, 2 WATER, 2 ICE, 1 WIND, 3 THUNDER, 2 MACHINE, 3 DARK

EXP: 105, BIT: 210

Regular Attack: No Element (Chance of Poison)
Technique: None


The in-game appearance:
More shinies?

Name: Airdramon 2* (Gold Colored)
Level: Champion
Location: Asuka West - Noise Desert, S Noise Desert, Pelche Oasis

Drops: Magician Rod

1 STR, 4 DEF, 5 SPR, 3 WIS, 4 SPD
3 FIRE, 2 WATER, 2 ICE, 2 WIND, 3 THUNDER, 2 MACHINE, 1 DARK

EXP: 104, BIT: 215

Regular Attack: No Element
Technique: Mega Tornado (Magic-Wind)

I mean, I've already talked about these guys. The Magician Rod is a nice drop to have, but it's not as good as what Renamon currently has equipped, so... I don't care enough.

Shame on you, get every item.



What an exciting area.



YETTTIIIIII!!!



I'm reasonably convinced that this one screen has almost every shade of brown known to man on it.

Also, there's a south exit to South Noise Desert, but we don't want to go that way yet.



Here's a look at Rosemon, by the way. She's got two whips that are made of vines.

Well, that's someone's fetish.



Literally no idea what's going on. All I see is SANNNDDDDD



There's also an exit to the north. We're headed this way next.


Click for ambience!

This is Pelche Oasis. It still has the Noise Desert encounter table, which means we're fighting more Gold Airdramon and Red Dokugumon.



This place is also the Inn and save point for the Noise Desert area, similar to how Tranquil Swamp was for the Bulk Bridge area in South Sector. We can also fish here, but all we fish up is Dolphmon.



Continuing on, we... Oh, no, not you, too.

RUN YETI RUN

Lisa: Hi Kite! ...why am I here? That's a secret. Women always have secrets!

She's insane. Also, why does the game have her respond to something we didn't say? Kite's not a silent protagonist, we know that much.

She's CRAZY. DUH!

...Actually, come to think of it, we never actually see Kite talk unless it's part of a cutscene.



This is, I'm assuming, an engine necessity; by having it be a cutscene, Kite's no longer a player-controlled entity.



This, then, allows Kite to take on the behaviors of other NPCs - like pathfinding, talking, extra animations, so on and so forth.

Oh, this is North Badlands W, by the way. And there's a very important encounter here.


The in-game model:

Name: Goburimon 2* (Red Colored)
Level: Rookie
Location: Asuka West - Bullet Valley, North Badland W

Drops: Naginata

5 STR, 3 DEF, 2 SPR, 2 WIS, 3 SPD,
1 FIRE, 2 WATER, 3 ICE, 3 WIND, 2 THUNDER, 2 MACHINE, 1 DARK

EXP: 112, BIT: 220

Regular Attack: No Element
Technique: None

It's not him (The Naginata is the first two-handed weapon if you didn't buy something from the Heavy Armory. It's not as good as what Renamon is using.)


oh he cool
Name: Mammothmon
Level: Ultimate
Location: Asuka West - North Badland W, Bullet Valley

Drops: HP Proxy

4 STR, 3 DEF, 3 SPR, 3 WIS, 2 SPD,
1 FIRE, 2 WATER, 3 ICE, 3 WIND, 2 THUNDER, 2 MACHINE, 1 DARK

EXP: 116, BIT: 220

Regular Attack: No Element
Technique: None

It's not him either (the HP Proxy reduces damage taken by a small bit. I don't use it because it's an accessory and takes up a slot better served by Counter Crest.)


Those shadows on his art are oddly placed.
Name: Tuskmon
Level: Champion
Location: Asuka Central - Plug Cape
Asuka West - Bullet Valley, North Badland W

Drops: Counter Crest

WAT. FARM DAT SHIT.

5 STR, 3 DEF, 2 SPR, 3 WIS, 2 SPD,
3 FIRE, 2 WATER, 1 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 2 DARK

EXP: 112, BIT: 200

Regular Attack: No Element
Technique: None

It's this guy! Yes, Counter Crests are now obtainable in numbers greater than one! The drop rate for the fuckers is stupid low, though. It also doesn't help that there are two other encounters in the area, so you're only gonna be getting a chance at a Counter Crest a third of the time. I don't know the exact numbers, but it's somewhere around, oh, let's say an eight percent chance to get a Counter Crest in every random battle. Now, obviously the numbers are skewed down, since two of the encounters don't even have a Counter Crest, but it's still pretty damn low.



Anyway, North Badlands West. It's got lines.








(the second chest just had a second Power Charge. I didn't realize that I missed the notification until just now )

LIAR.



Uh, V goes into thingie. Idk.



Can we go inside the jaws of justice?




Continuing north, we come to the Nazca Lines.

Is that a Duel Runner from YuGiOh 5D's?



All the way up the stairs, there's an entrance to a place called Bullet Valley, but we'll go there later.

That's a smiley face.



The suspension bridge just loops back to the group of two trees we saw earlier.




Oh yeah, SURREEE. Post Image350, and then Image354 just because it has a hole.




And the east path leads to the exit to the area.



This is North Badlands East. Its encounters go back to the South Badland pool.




600 Bit isn't much to our coffers right now. I think we have up of 65000 BIT at the moment, thanks to my grinding against Divermon earlier.

And yet, you have nothing to buy.



There's a second Submarimon spot. If we go down and follow it the entire way, we pop up in Plug Cape!

So, now's a good time to go over the Seabed maps. There's nine of them in Asuka Server, and each of them connects to different areas and has different encounter rates. The one we took from South Cape to South Badlands was Seabed 09, and the one from North Badland E to Plug Cape is Seabed 03. Both Seabeds only have Dolphmon as their only encounter. They're also physically identical, so it's difficult to tell which is which.

This Seabed shit just gets worse all the time.



We also have the West Sector's gym here. We can train all of our Tolerances here, but that's the only difference between it and the one about five minutes earlier. I don't even bother looking at it, since I don't have any extra TP to spare. I'm trying to save up for something special later on.



If we go up the ladder and up the steps, we have this area here. There's alsonothing else here, so... yeah.

Now, I need two more Counter Crests, so I grinded in North Badlands W for a little bit...
Grinding Results:
Kotemon: Lv. 20 -> Lv. 23
-Kyukimon Lv. 1 -> Lv. 30
--Kyukimon learned Heat Cutter (Lv. 5)
--Kyukimon learned Frost Cutter (Lv. 10)
--Kyukimon can Load Heat Cutter (Lv. 15)
--Kyukimon learned Burn Slash (Lv. 20)
--Kyukimon can Load Frost Cutter (Lv. 30)

Renamon: Lv. 20 -> Lv. 24
-Taomon Lv. 1 -> Lv. 32
--Taomon learned Thunder Gemini (Lv. 5)
--Taomon learned Ice Shower (Lv. 10)
--Taomon can Load Thunder Gemini (Lv. 15)
--Taomon learned Electro Bolt (Lv. 25)

Patamon: Lv. 20 -> Lv. 24
-Rosemon Lv. 1 -> Lv. 66
--Rosemon learned Grand Wave (Lv. 10)
--Rosemon learned Erase Poison (Lv. 20)
--Rosemon learned Erase Paralysis (Lv. 25)
--Rosemon can Load Grand Wave (Lv. 30)
--Rosemon learned Water Field (Lv. 50)
--Rosemon can Load Erase Poison (Lv. 55)
--Rosemon can Load Erase Paralysis (Lv. 60)

Kotemon just started off strong and got stronger; Heat and Frost Cutter aren't great anymore, but Burn Slash is still fantastic.

Renamon learned her -ra spells, if this is to be judged based on Final Fantasy terms, and her first -ga spell. Basically, don't worry about getting the Load Techs with your Champion, since the Ultimate in the line tends to either learn the move really early, or get a better one almost immediately.

Patamon, since it levels up so slowly, got the chance to get Rosemon up pretty damn high. Grand Wave is a fairly powerful Water Tech, and Erase Poison/Erase Paralysis remove the status effect from all allies. Water Field also buffs our Water moves and weakens Fire moves, so it'll be useful if or when we ever fight Fire Digimon.





UGH



Back in Noise Desert, we only have the western exit to do.



Oh, what's this now?



Kite: Yeah, that's the plan.
Numemon: You better not.
Kite: ...what? Why not?!
Numemon: Just go back from here! OK?




Kite proceeds to do nothing and just watch as Numemon walks away.

How does he walk without legs?

Like an Egyptian?

Kite: He's gone...

Yes, that's because you let him walk away, you idiot.

Kite: ...but what's up with the Byakko City thing?



Well, I'm sure it's nothing.


Click for music!

Next time, we'll check out Byakko City.

...Hey, what's up with the music?

It's cool is what it is.

Part #8Part #10 Return to LP Index

Sours: https://lparchive.org/Digimon-World-3/Update%2009/
  1. 2004 ford explorer starter
  2. 2015 toyota 4runner air filter
  3. Oklahoma sooners softball schedule

Digimon World 3
(デジモンワールド3 新たなる冒険の扉
Digimon World 3: The Door of a New Adventure)

Release date(s)

Us flag.JPG(NA:) June 5, 2002
Jp flag.JPG(JA:) July 4, 2002
Eu Flag.jpg(EU:) November 15, 2002
Digimon World 3 (デジモンワールド3 新たなる冒険の扉,Dejimon Wārudo 3: Aratanaru Bōken no Tobira?, lit. "Digimon World 3: The Door of a New Adventure"), known as Digimon World 2003in PAL regions, is the third installment in the Digimon World series, an RPG on the PlayStation. The most significant difference is that in Digimon World 2003, it is possible to continue after what is the finale of Digimon World 3.

The player controls a child named Junior who enters an online virtual reality MMORPG called "Digimon Online", which is run by the "MAGAMI" corporation. A terrorist attack on the Internet traps Junior and his friends inside the game and he sets out to stop them with his Digimon partners.

Unlike past Digimon World games, battles against wild Digimon are random and the battle system, although turn-based, is very different from Digimon World 2, the most notable distinction is battles are one on one instead of three on three. Although the player may tag in a different Digimon, battles also feature three types of digivolution; normal, Blast, and DNA Digivolution.

Unlike its predecessors, normal digivolution in this game is treated similar to equipment, rather than permanent evolution. Each digimon can bring 3 forms, and set its primary forms. Each form have some normal techniques (although some may be unique to certain form) which can be shared with the other forms (up to 3 techniques each form), and one signature technique. A technique learned from other forms costs 20% more expensive than its original MP cost.

  • HP: Determine how many damages a digimon can take before dying.
  • MP: Determine how many techniques can be used.
  • Strength: Increases the power of physical attack.
  • Defense: Decreases damage taken from physical attack.
  • Spirit: Increases the power of magical attack, and decrease damage taken from magical attack.
  • Wisdom: Affects accuracy and evasion of magical attack and increase the amount of HP healed by healing techniques.
  • Speed: Affects accuracy and evasion of physical attack. Speed also affects digimon's turn.
  • Charisma: Allow the player to have an event from talking to NPC (either to obtain an item or to have either card battle or digimon battle).
  • Elemental Tolerances: Reduce the damage from elemental damage (either elemental boost from physical attack or damage from magical attack) and reduce the chance of getting higher damage from magical attack with elemental properties.

This game also features card battles, in which the player can battle with other NPC. However, in order to battle other NPC, the player must meet the requirement, either by having a certain amount of Charisma, or by obtaining trophies won from Duel Island.

Story

Junior, and his friends Ivy and Teddy, log-in to "Digimon Online", where Ivy renames herself "Kail". Soon after Junior arrives, the players are trapped in the game by an error in the system. MAGAMI's "Game Master" publicly assures the players that the situation is under control, and blames the incident on the hacker, Lucky Mouse. Junior proceeds with his adventure as normal and travels to the A.o.A-controlled West Sector, and after defeating the real leader, travels to a secret base of Lucky Mouse, who reveals himself to be Kail's long-lost brother and an agent working against the A.o.A., Kurt, who reveals that MAGAMI is the A.o.A. Junior leads an attack on the Admin Center, which results in the Game Master being defeated and interrogated. Junior uses a network break to transport himself to the Amaterasu Server, where he defeats two of the A.o.A.'s chiefs and learns more about their plans. He returns to Asuka, defeats the fourth leader, and uses an emergency teleport system to reach MAGASTA, but is unable to prevent the Juggernaut from being unleashed. The Juggernaut is then used by Vemmon to digivolve to Destromon.

Junior returns to the Amaterasu Server to defeat the final two chiefs, and gains access to Amaterasu City. He leads a fresh attack on the Amaterasu Admin Center, leading to the MAGAMI President being defeated. Junior then uses the central computer to destroy Destromon, before returning to Asuka to ask Airdramon to help him in lifting the virus which is affecting most of the players by transforming them into Oinkmon. Before long, the Oinkmon virus returns and strikes most of the players, with only Junior and Kail surviving untouched. Junior is challenged by an entity calling himself Lord Megadeath. Junior then travels to a military satellite, Gunslinger, to challenge Lord Megadeath. Lord Megadeath is defeated, but succeeds in his project of creating Snatchmon. Snatchmon slays Megadeath and merges with the Gunslinger to become Galacticmon. Junior defeats him, and Galacticmon falls to Earth, with its body breaking up in the atmosphere.

Three months later, Junior returns to the Amaterasu Server, where, as is revealed in the PAL and Japanese versions of the game, four new Server Leaders have been established and Kurt is the new MAGAMI President and World Champion.

Characters

Main article: List of characters in the Digimon World series#Digimon World 3

Playable Digimon

Enemy Digimon

Boss-exclusive Digimon are bolded.

DRI Agents

DRI Agents are a new feature to this game. They set the player a quest to defeat an Ultimate level Digimon and return with its "DDNA", the reward being the Rookie form of the Ultimate being given to the player (e.g. acquiring the DDNA of MetalGreymon will allow the player to have Agumon). DRI agents will not supply the player with a duplicate of a Digimon already in their team or otherwise available, and will instead comment on how the player is raising their Digimon.

DRI Agents
NameLocationsMonster DDNALevel RangeMonster Location
Jimmy Seiryu City (extreme northeast end of the city, down the ladder) Guilmon30-45 Ether Jungle
Kazuki Central Park (west of the dock) Patamon45-60 South Badland
Michael Central Park (on top of Leomon's Gym) Renamon45-60 North Badland West
Johann Tyrano Valley (up the second ladder after entering, to the right) Agumon30-45 Bulk Swamp
Yang Mobius Desert (down, left, left, left, up or down til you find him by cactuses) Monmon60-90 Duel Island
Ken Mobius Desert (by the pillars in the starting area) Kotemon60-90 Underground Lake
Yuji Mobius Desert (down, left) Kumamon60-90 Ether Jungle (must use waterway)
Bob Protocol Ruins (near the drop off where Seiryu Leader was) Veemon1-30 Bulk Bridge

Digimon World 2003

Released only in Europe, Australia and New Zealand, Digimon World 2003 is exactly the same as the Japanese version of Digimon World 3, where unlike the North American version, after defeating Galacticmon, Junior returns to the Amaterasu Server, which is partially fixed, to play a test game. The name change is often speculated to have been caused by the fact that Digimon World 2 was not released in Europe, Australia or New Zealand.

Other than the additional story, Digimon World 2003 has slightly different mechanics from Digimon World 3, such as reverted life bar, fishing limit (16 per area visit), Counter Crest randomness (50% chance instead of 100%), and damage caps (no more than 9999).

Songs

Main article: List of Songs in Digimon

Japanese

Opening Theme: Miracle Maker
Artist: Spirit of Adventure

Notes and references

Sours: https://digimon.fandom.com/wiki/Digimon_World_3
Digimon World 3 - All DNA Digivolutions PS1 Gameplay HD

Digimon World 3

For a guide, please see Digimon World 3 Guide.

Digimon World 3: The Door of A New Adventure (デジモンワールド3 新たなる冒険の扉, Dejimon Wārudo 3 Aratanaru Bouken no Tobira) is a video game.

Digimon Online (デジモン・オンライン), the first virtual online game utilized by Matrix Chamber (マトリクス・チェンバー) and maintained by MAGAMI (マガミ), is open for business and Atsushi is ready to play. The tale of a young boy and his friends begins as they travel throughout the Asuka Server, raising and battling alongside their partner Digimon.

Suddenly, the maintenance of Digimon Online is announced and all humans inside are unable to return to the Real World. From the depths of the Amaterasu Server, the terrorist organization A.o.A emerges, trying to take over both the Digital World and the Real World. It’s up to Atsushi to stop them in their tracks and keep the peace before their server becomes corrupted forever.

After peace returns to the Digital World, Digimon Online is reconstructed with only the Central and East Sectors of Amaterasu Server accessible. Atsushi can finally challenge the real leaders of Amaterasu Server by collecting all 5 Epic Items (エピックアイテム). Only then will the World Champ (ワールドチャンプ) reveal his identity, and Atsushi will have to earn that title by finishing the final battle.

Digimon World 3 is a traditional RPG that focuses on battle and mostly exploration. The battle system is a single battle with up to 3 Digimon in the party. The player can command his Digimon by attacking the enemy without MP or using Techniques. The player can also switch out his Digimon or run away from wild Digimon. When a Digimon is switched with a compatible Digimon, they can do a temporary Jogress Evolution and use its Signature Tech.

The natural evolution system is based on level: LV 5 for Adult, LV 20 for Perfect, and LV 40 for Ultimate. The additional evolution depends on the partner Digimon and certain stats are required. Certain Tech can be learned and loaded to other evolutions by reaching certain LV Skill. Any partner Digimon as Child stage already have their Signature Tech, but is unable to use any loaded Techs. Each Digimon can have up to 3 different evolutions at a time, and up to 3 loaded Tech per evolution. These can only be changed by Dr. Kadomatsu in Asuka City or any friendly Piccolomon.

Every partner Digimon also have a Blast Gauge. When the Blast Gauge is full, the Digimon will evolve into a higher level stage and can use its Signature Technique and any Loaded Techs for 3 turns without needing MP. Blast Gauge can only be raised by receiving damage of at least 30% of a Digimon's HP.

Equipment can be equipped on certain Digimon to enhance their stats, but some of them can have drawbacks. Certain equipment can be bought from shops, found in treasure chests, or by defeating certain Digimon. However, the enhanced stats of these items are ignored for evolution requirements.

The player can also collect Digimon cards by defeating Cardmon from Kicking Trees or fishing, or by challenging certain Tamers into Card Battles, an optional mini game that is unrelated to the storyline.

  • Atsushi
  • Minori
  • Takumi
  • Keith
  • Nick
  • Lisa
  • Lucky Mouse
  • Gen-jii
  • Dr. Kadomatsu
  • Seiryu Leader
  • Suzaku Leader
  • Byakko Leader
  • A.o.A General
  • Game Master
  • Qing Long Chief
  • Zhu Qiao Chief
  • Genbu Leader
  • Ice Witch
  • Fire Knight
  • Dark Knight
  • Royal Guard
  • Lyon
  • Chuck
  • Bai Hu Chief
  • Xuan Wu Chief
  • MAGAMI President
  • Lord Megadeath

Digimon[edit]

Obtainable Digimon[edit]

At first, the player can choose one of 3 Starter Pack (3 Digimon per Pack) listed below as his partner Digimon.

As the story progressed, it is possible to obtain all 8 partner Digimon by collecting their respective DDNA and giving them to certain DDNA Agents. This is the only the way to obtain V-mon in this game.

Enemy Digimon[edit]

In this game, several enemy Digimon have their own recolored version that share the same name, which mostly are usually stronger than regular ones. The number of recolored Digimon below are marked with asterisks.

Non-Playable Character Digimon[edit]

These Digimon listed below appears in the game or are mentioned but cannot be battled in the game.

Obtainable Cards[edit]

  • Sacred Spear
  • Summon Angemon
  • Gold Aura
  • Protect Aura
  • White Power
  • Summon Patamon
  • Tidal Wave
  • Control Parts
  • Freeze Bug
  • Eclipse Undo
  • Blue Power
  • Summon Gomamon
  • Wield Aura
  • Ecoly Cycle
  • Green Force
  • Beast Energy
  • Green Power
  • Summon Palmon
  • Volcanic Cannon
  • Blazing Chaos
  • Flame Gatlin
  • Fire Cannon
  • Red Power
  • Summon Goburimon
  • Darkness Gale
  • Deceive Cloak
  • Chaos Virus
  • Vicious Hacking
  • Black Power
  • Summon Devimon
  • Delete Matrix
  • Fortune Gate
  • Misery Gate
  • Desire Access
  • Anti-Power
  • Revival Charge
  • Chrono Balance
  • Security Hall
  • Absolute Barrier
  • Scramble Up
  • Power Super Metal
  • Charge Terminal
  • Digimon Charge
  • Program Charge
  • Trade Charge
  • Illegal Access
  • Break Launcher
  • Cancel Wheel
  • Rusty Dust
  • Summon Hagurumon
  • White Remove
  • Blue Remove
  • Green Remove
  • Red Remove
  • Black Remove
  • Summon Cancel
  • Berserk Energy
  • Disturb Gear
  • Protect Armor
  • Assault Armor

Real World[edit]

Kusanagi City[edit]

Kusanagi City (くさなぎシティ) is the city where the MAGAMI company has the Online Center for Digimon Online. Atsushi and his friends met at a street corner in the city in order to play Digimon Online together.

Magasta[edit]

Magasta (マガスタ) is a military base used by A.o.A to complete the Real World domination plan by using Destromon, a BEMmon that was infused with the Juggernaut (ジャガーノート), a weaponized ship on the sea.

Gunslinger[edit]

Gunslinger (ガンスリンガー) is a satellite on the space used by Lord Megadeath to turn every human on earth into Buumon and destroy the mankind. Although the plan was foiled, Snatchmon, an evolved BEMmon later fused itself with the Gunslinger into Ragnamon and planned to fuse again with earth to become Gaiamon.

Digital World[edit]

Asuka Server[edit]

Asuka Server (アスカ・サーバ) is the server that Atsushi is assigned to for Digimon Online. The first half of the game takes place on this server.

Central Sector[edit]

East Sector[edit]

South Sector[edit]

West Sector[edit]

North Sector[edit]

Amaterasu Server[edit]

Amaterasu Server (アマテラス・サーバ) is another server for Digimon Online. Trouble is brewing in this server as the terrorist group A.o.A. takes over this server and attempts to take over the rest of the servers of Digimon Online.

Central Sector[edit]

East Sector[edit]

South Sector[edit]

West Sector[edit]

North Sector[edit]

Izumo Server[edit]

Izumo Server (イズモ・サーバ) is one of the five servers that Digimon Online is administered on. It is not visited during the game.

Yamato Server[edit]

Yamato Server (ヤマト・サーバ) is one of the five servers that Digimon Online is administered on. It is not visited during the game.

Ikaruga Server[edit]

Ikaruga Server (イカルガ・サーバ) is one of the five servers that Digimon Online is administered on. It is not visited during the game.

Underground[edit]

Underground (アンダーグラウンド) is the subterranean space under the servers of Digimon Online.

Seabed[edit]

Seabed (かいてい) are paths used to travel between the sectors of a server. They can be only accessed by using Digimental of Sincerity to summon Submarimon. The player have to hold X (Japanese) or Triangle (English) to control Submarimon.

Underground[edit]

Underground (ちてい, dub: Circuit Board) are paths used to travel between the sectors and the servers. They can be only accessed by using Digimental of Knowledge to summon Digmon. These paths have simple obstacles but can be difficult to remember. Several Digimon here can give information of the current location and the paths that connect to it.

Network Interstice[edit]

Network Interstice (ネットワークのはざま, dub: Optical Network) is the network space between the servers of Digimon Online.

Bug Maze[edit]

Bug Maze (バグメイズ) is an optical network that is destroyed by Valvemon as a path for A.o.A to travel across the servers of Digimon Online. It cannot be accessed after Digimon Online has been reconstructed.

  • Satoshi Ishikawa
  • Koji Yamada
Beta screenshot of Digimon World 3
  • Digimon World 3 is the first non regional-exclusive game that was released for North America before Japan.
  • There is a possibly beta screenshot of Digimon World 3 with the battle between the characters from Digimon World 2, Akira and a Bloody Knight member. The battle scene resembles to Digimon World 3, and Akira also have a XV-mon, which is obtainable in Digimon World 3.
  • There are two Battle Mode soundtracks from Digimon World 2, which specifically can be heard in the Legendary Gym and when battles against friendly Tamer. The soundtracks of Tailmon's Hotel and Yellow Cruiser/Lamb Chop are remixed version of two different Andromon's Fusion Shop in Digimon World: Digital Card Arena.
  • The North America version of Digimon World 3 has a main storyline without post-game content. Also, only in this version, Counter Pod and Multi Pod will activate without fail.
  • In the Japanese version, the opening cutscene is accompanied with the Miracle Maker song. This special cutscene can be only played for the first time before starting the game, and after that the ordinary cutscene will be played instead.
  • The First Pressing of this game came with a Hyper Colosseum card Dw-6.

Scans[edit]

DW3 Vjump.jpg
Sours: https://wikimon.net/Digimon_World_3

Obtainable digimon digimon 3 world

Digimon World: Next Order

2016 video game

Digimon World: Next Order[a] (stylized as DIGIMON WORLD -next 0rder-) is a role-playingvideo game in the Digimon franchise and the sixth game in the Digimon World series. The game is developed by B.B. Studio and published by Bandai Namco Entertainment. The game was released for PlayStation Vita in Japan on March 17, 2016. The game would later release on PlayStation 4 in North America and PAL regions in January 2017, and in Japan on February 26, 2017 as Digimon World: Next Order International Edition

Gameplay[edit]

The player interacting with their two Digimon partners.

Digimon World: Next Order is a role-playing game set in an open world environment and played from a third-person perspective where players take control of a human character who is accompanied by two partner Digimon.[6] The player chooses from ten possible starting companions at the beginning of the game, who grow and evolve throughout the course of the story by taking part in battles and interacting with their owner. If your partner doesn’t meet the requirements for any of its next possible stages within a set amount of days, it’ll collapse, die, and be reborn once again into an egg of your choosing, each time with a slight boost to its stats. Players can increase the bond between their Digimon and themselves by praising, scolding, feeding, or offering items. Together, they travel through various environments completing objectives and advancing the story by interacting with non-player characters and battling enemy Digimon they encounter in the field.[7]

Battles themselves take place in real-time when an enemy creature is touched, which causes a circular-shaped battle area to appear which each partner is free to move within. The companion Digimon act automatically through an assigned AI strategy while the player can halt combat to issue commands or use restorative items. Players can switch between either partner in battle to issue specific commands or instigate a special evolution where both Digimon temporarily merge. After battle, their Digimon's stats are increased, making them stronger. A total of 217 obtainable Digimon creatures are available in the Japanese version of the game.[8] with a further 15 added to the western version of the game, taking the total to 232.

Premise[edit]

The game's story centers around two potential main characters: Japanese third-year high school students Takuto (タクト)[9] and Shiki (シキ).[10] Takuto was once a passionate Digimon fan in his youth, even becoming runner-up in a national tournament, but has since become more concerned with adolescent life and wondering about his future. He and Shiki are transported to the Digital World, where they meet their Digimon partners, including Agumon, Gabumon, Biyomon and Palmon.[9] They are joined on their journey by classmates Kouta Hirose (広瀬コウタ), whose partner is Guilmon he nicknamed "Yukimura",[10] and Himari Oofuchi (大淵ヒマリ, Oofuchi Himari), who is partnered with a Salamon she nicknamed "Rikka".[11]

Development[edit]

Digimon World: Next Order was first announced in a July 2015 issue of V Jump magazine, along with a tentative release date of 2016 in Japan for the PlayStation Vita.[12] A trailer for the game was showcased at the 2015 Tokyo Game Show the following September, alongside an English trailer for Digimon Story: Cyber Sleuth.[13] The game's promotional materials and character designs were done by Japanese artist Taiki.[10] In early November, Japanese singer Eir Aoi uploaded a promotional video in which she announced she would be working on the game's opening theme "Accentier" (アクセンティア), which was released as a single on March 2, 2016.[14] Later that month, Bandai Namco Entertainment revealed that Digimon Adventure tri.'s Meicoomon would be available as downloadable content for the game.[15] All of the original Japanese DLC was included in the base game for the west, whilst new DLC including new Digimon and quests were released a week after the games' western release.[16]


The game's music was composed by Toshiyuki Kishi, and an official commercial soundtrack called the Digimon World / Digimon World: Next Order Original Game Soundtrack was available exclusively as a digital-only release in North America as a pre-order bonus, and in Europe from the Bandai Namco online store. It contains 33 tracks from the game, along with 36 tracks from the original Digimon World released on the PlayStation in 1999 composed by Koji Yamada and Yuko Ishii.[17]

Reception[edit]

Reception

The PlayStation Vita release of Digimon World: Next Order earned a 33 out of 40 score from Japanese Weekly Famitsu magazine, based on individual reviews of 8, 8, 9, and 8,[20] while the English PlayStation 4 version received average to mixed reviews from Western critics with a 68 out of 100 average score on aggregate review website Metacritic.[18] Alisa McAloon of Destructoid took note of the title's graphics, which she felt suffered from the console version being a port of the handheld PlayStation Vita release, and that it "is littered with small little hiccups that remind players that what they're playing isn't taking full advantage of the platform they purchased it for."[19] The reviewer ultimately felt that the game would appeal more to long-time fans of the series after nearly a decade of unlocalized Western releases, stating that it "isn’t without flaws, but it's exactly the kind of game the Digimon World series needed after a regional hiatus," calling it "an impressive effort."[19] Derek Heemsbergen of RPGFan commended the game's high number of included Digimon partners that gave it variety, but panned the title's repetitive gameplay, "banal" story, and unintuitive controls, calling its menu and battle system "messy on almost every conceivable level."[21]PlayStation LifeStyle's Martin Patiño likewise criticized Next Order's "endlessly grindy" gameplay that required players to perform repetitive tasks to advance, but commended it for the large amount of content, including side quests and raising the player's Digimon companions.[22]

Sales[edit]

The PS Vita version entered the Japanese Media Create sales charts as the 2nd highest-selling game in the region during its debut week with 64,218 copies sold,[23] and would go on to sell a total of 77,758 copies by the end of 2016, becoming the 98th best-selling software title that year.[24] The PlayStation 4 version debuted at number 13 on Japanese charts, selling 5,930 copies within its first week.[25] In the United Kingdom, Next Order was the 24th highest selling game in the week of release.[26]

Notes[edit]

  1. ^Digimon World: Next Order (Japanese: デジモンワールド -next 0rder-, Hepburn: Dejimon Wārudo Next Order)

References[edit]

  1. ^Romano, Sal (July 14, 2015). "Digimon World: Next Order announced for PS Vita". Gematsu. Retrieved September 17, 2015.
  2. ^ abRomano, Sal (17 November 2016). "Digimon World: Next Order launches January 31 in North America, January 27 in Europe and Australia". Gematsu. Retrieved 17 November 2016.
  3. ^Romano, Sal (19 November 2016). "Digimon World: Next Order for PS4 launches February 26 in Japan". Gematsu. Retrieved 19 November 2016.
  4. ^Romano, Sal (16 September 2016). "Digimon World: Next Order coming west for PS4 2017". Gematsu.
  5. ^Bart (February 10, 2017). "Digimon World: Next Order – Review". 3rd-Strike.com. Retrieved April 29, 2017.
  6. ^"Digimon World -next 0rder- Storyline Detailed in September 2015 V Jump". Tamer Union. Retrieved 2015-11-24.
  7. ^McAloon, Alissa (March 30, 2017). "Digimon World -next 0rder- Review". Destructoid. Retrieved 2021-08-15.
  8. ^Eisenbeis, Richard (April 28, 2016). "All 217 Digimon in Digimon World: Next 0rder". Kotaku. Retrieved April 29, 2017.
  9. ^ abSato (August 18, 2015). "Digimon World: Next Order's Protagonist Finds A New Found Love For Digimon". Siliconera. Retrieved September 19, 2015.
  10. ^ abcSato (August 19, 2015). "Digimon World: Next Order Introduces Its Female Protagonist Named Shiki". Siliconera. Retrieved September 19, 2015.
  11. ^Sato (October 21, 2015). "Digimon World: Next Order Shares More On Its Game System And Two Heroines". Siliconera. Retrieved January 26, 2016.
  12. ^Sato (July 14, 2015). "Digimon World: Next Order Announced For PlayStation Vita". Siliconera. Retrieved September 17, 2015.
  13. ^Luster, Joseph (September 17, 2015). "VIDEO: "Digimon World: Next Order" and "Digimon Story: Cyber Sleuth" Previewed in New Trailers". Crunchyroll. Retrieved September 18, 2015.
  14. ^"Aoi Eir is a Huge Digimon World Nerd". Tamer Union. Retrieved 2015-11-24.
  15. ^"You Can Download Meikuumon in Digimon World -next 0rder-". Tamer Union. Retrieved 2015-11-24.
  16. ^"Free Post-Launch Digimon World Next Order DLC Revealed". 22 January 2017.
  17. ^"Digimon World / Digimon World: Next Order Original Game Soundtrack". VGMdb. Retrieved April 8, 2017.
  18. ^ ab"Digimon World: Next Order PlayStation 4 Review". Metacritic. Retrieved April 8, 2017.
  19. ^ abcMcAloon, Alisa (March 30, 2017). "Review: Digimon World: Next Order". Destructoid. Retrieved April 8, 2017.
  20. ^ abRomano, Sal (March 8, 2016). "Famitsu Review Scores: Issue 1423". Gematsu. Retrieved March 23, 2016.
  21. ^ abHeemsbergen, Derek (February 23, 2017). "RPGFan Review - Digimon World: Next Order". RPGFan. Retrieved April 8, 2017.
  22. ^ abPatiño, Martin (February 11, 2017). "Digimon World: Next Order Review". PlayStation LifeStyle. Retrieved April 8, 2017.
  23. ^Romano, Sal (March 23, 2016). "Media Create Sales: 3/14/16-3/20/16". Gematsu. Retrieved March 23, 2016.
  24. ^Lite_Agent (12 January 2017). "Japan: Famitsu sales for 2016 (Top 100 Software, Top 5 publishers, more)". Perfectly Nintendo. Retrieved April 9, 2017.
  25. ^Romano, Sal (February 22, 2017). "Media Create Sales: 2/13/17 – 2/19/17". Gematsu. Retrieved February 22, 2017.
  26. ^"Archived copy". Archived from the original on 2018-11-28. Retrieved 2018-06-04.CS1 maint: archived copy as title (link)

External links[edit]

Sours: https://en.wikipedia.org/wiki/Digimon_World:_Next_Order
Digimon World 3 - Walkthrough Part 67 (How to Find Digmon)!!

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