Newest version of minecraft

Newest version of minecraft DEFAULT

"Update" redirects here. For other uses, see Update (disambiguation).

"Patch" redirects here. For the terrain feature, see Random patch.

This page links to the version history lists for different development stages and editions of Minecraft.

Java Edition[]

  • Version history
    • Pre-classic (May 10 – May 16, 2009)
    • Classic (May 16 – November 10, 2009)
    • Indev (December 23, 2009 – February 23, 2010)
    • Infdev (February 27 – June 30, 2010)
    • Alpha (June 30 – December 3, 2010)
    • Beta (December 20, 2010 – November 11, 2011)
    • Official Release, or Java Edition (November 18, 2011 – present)
  • Development versions (September 9, 2011 – present)

Bedrock Edition[]

New Nintendo 3DS Edition[]

Education Edition[]

Pi Edition[]

Minecraft Earth[]

Minecraft Dungeons[]

Minecraft Launcher[]

Legacy Console Edition[]

  • Version history
    • Xbox 360 Edition (May 9, 2012 – April 30, 2019)
    • Xbox One Edition (September 5, 2014 – December 3, 2019)
    • PlayStation 3 Edition (December 17, 2013 – April 15, 2020)
    • PlayStation 4 Edition (September 4, 2014 – September 9, 2019)
    • PlayStation Vita Edition (October 14, 2014 – April 15, 2020)
    • Wii U Edition (December 17, 2015 – March 19, 2019)
    • Nintendo Switch Edition (May 11, 2017 – June 21, 2018)


Minecraft is never finished; it is constantly being developed further. Creators are constantly working on new content or updates. An update is a bundle of changes to official Minecraft game clients that are released periodically by Mojang Studios.

Updates to Minecraft may add, remove, or tweak features such as blocks, items, entities, and game mechanics.

NOTE:Alpha and Beta (that is, versions from June 30, 2010, to September 19, 2011) updates were only ported to the launcher. Unless one has downloaded third party mods or systems, the old sounds for doors, bows, and the like will not play.

Java Edition

  • Pre-classic, known otherwise as 'Cave Game' (May 10, 2009 - May 16, 2009)
  • Classic (May 16, 2009 - November 10, 2009)
  • Indev (December 23, 2009 - February 23, 2010)
  • Infdev (February 27, 2010 - June 30, 2010)
  • Alpha (June 30, 2010 - December 3, 2010)
  • Beta (December 20, 2010 - November 11, 2011)
  • Official game (November 18, 2011 - present)
    • 1.0 - November 18, 2011
    • 1.1 - January 12, 2012
    • 1.2.1 - March 1, 2012
    • 1.3.1 - August 1, 2012
    • 1.4.2 - The Pretty Scary Update - October 25, 2012
    • 1.5 - Redstone Update - March 13, 2013
    • 1.6 - The Horse Update - July 1, 2013
    • 1.7 - The Update That Changed The World - October 25, 2013
    • 1.8 - The Bountiful Update - September 2, 2014
    • 1.9 - The Combat Update - February 29, 2016
    • 1.10 - The Frostburn Update - June 8, 2016
    • 1.11 - The Exploration Update - November 14, 2016
    • 1.12 - The World of Color Update - June 7, 2017
    • 1.13 - The Update Aquatic - July 18, 2018
    • 1.14 - Village and Pillage - April 23, 2019
    • 1.15 - Buzzy Bees - December 10, 2019
    • 1.16 - Nether Update - June 23, 2020
    • 1.17 - Caves and Cliffs - 2021

Bedrock Edition

  • 1.16.210 - December 2020
  • 1.16.201 - December 15, 2020
  • 1.16.200 - December 8, 2020
  • 1.16.101 - November 23, 2020
  • 1.16.100 - November 17, 2020
  • 1.16.50 (iOS Only) - September 22, 2020
  • 1.16.42 (PS4 Only) - September 22, 2020
  • 1.16.40 - September 3, 2020
  • 1.16.21 (Switch Only) - August 20, 2020
  • 1.16.20 - August 11, 2020
  • 1.16.1 - June 29, 2020
  • 1.16.0 (Nether Update) - June 24, 2020
  • 1.15.0 (RTX Beta for Windows 10) - April 26, 2020
  • 1.14.60 - April 15, 2020
  • 1.14.30 - February 11, 2020
  • 1.14.20 - January 28, 2020
  • 1.14.1 - December 18, 2019
  • (PS4 Only) - December 14, 2019
  • 1.14.0 (Buzzy Bees) - December 10, 2019
  • 1.13.3 (iOS Only) - November 20, 2019
  • 1.13.2 (iOS Only) - November 14, 2019
  • 1.13.1 - November 12, 2019
  • 1.13.0 - October 29, 2019
  • 1.12.1 - September 2, 2019
  • 1.12.0 - July 9, 2019
  • 1.11.4 - May 23, 2019
  • 1.11.3 - May 17, 2019
  • 1.11.2- May 2, 2019
  • 1.11.1 - April 26, 2019
  • 1.11.0 - April 23, 2019
  • 1.10.1 - March 27, 2019
  • 1.10.0 (Village And Pillage Part 3) - March 19, 2019
  • 1.9.0 (Village And Pillage Part 2) - February 5, 2019
  • 1.8.1 - January 8, 2019
  • 1.8.0 (Pandas and Bamboo/Village and Pillage Part 1) - December 11, 2018
  • 1.7.1 - November 7, 2018
  • 1.7.0 - October 16, 2018
  • 1.6.2 - October 1, 2018
  • 1.6.1 - September 17, 2018
  • 1.6.0 (Phantoms) - August 28, 2018
  • 1.5.3 - August 7, 2018
  • 1.5.2 - July 24, 2018
  • 1.5.1 - July 20, 2018
  • 1.5.0 (Update Aquatic Part 2) - July 10, 2018
  • 1.4.4 - June 7, 2018
  • 1.4.3 - June 5, 2018
  • 1.4.2 - May 23, 2018
  • 1.4.1 - May 17, 2018
  • 1.4.0 (Update Aquatic Part 1) - May 16, 2018
  • 1.2.16 - April 20, 2018
  • 1.2.15 - April 12, 2018
  • 1.2.14 - April 4, 2018
  • 1.2.13 - April 3, 2018
  • 1.2.11 - March 8 & 9, 2018
  • 1.2.10 - February 7, 2018
  • 1.2.9 - January 16, 2018
  • 1.2.8 - December 18, 2017
  • 1.2.7 - December 14, 2017
  • 1.2.6 - December 6, 2017
  • 1.2.5 - October 21, 2017
  • 1.2.3. - October 18, 2017
  • 1.2.2 - October 4, 2017
  • 1.2.1 - September 26, 2017
  • 1.2.0 (Better Together Update) - September 20, 2017

Pocket Edition

  • 1.1.7 - September 15, 2017
  • 1.1.5 - August 3, 2017
  • 1.1.4 - July 19, 2017
  • 1.1.3 - July 6, 2017
  • 1.1.2 - June 23, 2017
  • 1.1.1 - June 20, 2017
  • 1.1.0 (Discovery Update) - June 1, 2017
  • 1.0.9 - May 18, 2017
  • 1.0.8 - May 4, 2017
  • 1.0.7 - April 20, 2017
  • 1.0.6 - April 11, 2017
  • 1.0.5 - March 28, 2017
  • 1.0.4 - March 9, 2017
  • 1.0.3 - February 8, 2017
  • 1.0.2 - January 19, 2017
  • 1.0.1 - January 6, 2017
  • 1.0.0 (Ender Update) - December 19, 2016

Pocket Edition Alpha

  • 0.16.2 - November 17, 2016
  • 0.16.1 - November 5, 2016
  • 0.16.0 (Boss Update) - October 21, 2016
  • 0.15.10 - October 3, 2016
  • 0.15.9 - September 22, 2016
  • 0.15.8 - September 15, 2016
  • 0.15.7 - August 31, 2016
  • 0.15.6 - August 10, 2016
  • 0.15.4 - July 28, 2016
  • 0.15.3 - July 9, 2016
  • 0.15.2 - July 7, 2016
  • 0.15.1 - June 27, 2016
  • 0.15.0 (Friendly Update) - June 13, 2016
  • 0.14.3 - May 19, 2016
  • 0.14.2 - April 26, 2016
  • 0.14.1 - April 5, 2016
  • 0.14.0 (Overworld Update) - February 18, 2016
  • 0.13.2 - February 3, 2016
  • 0.13.1 - December 16, 2015
  • 0.13.0 - November 19, 2015
  • 0.12.3 - October 22, 2015
  • 0.12.2 (Nether Addition Update) - October 11, 2015
  • 0.12.1 - September 9, 2015
  • 0.12.0 - July 29, 2015
  • 0.11.1 - June 4, 2015
  • 0.11.0 (Skins and Effects Update) - June 4, 2015
  • 0.10.5 - January 12, 2015
  • 0.10.4 - November 24, 2014
  • 0.10.3 - November 21, 2014
  • 0.10.2 - November 20, 2014
  • 0.10.1 - November 19, 2014
  • 0.10.0 - November 18, 2014
  • 0.9.5 - July 24, 2014
  • 0.9.4 - July 17, 2014
  • 0.9.3 - July 16, 2014
  • 0.9.2 - July 15, 2014
  • 0.9.1 - July 11, 2014
  • 0.9.0 - July 10, 2014
  • 0.8.1 - December 19, 2013
  • 0.8.0 - December 12, 2013
  • 0.7.6 - October 11, 2013
  • 0.7.5 - September 4, 2013
  • 0.7.4 - September 2, 2013
  • 0.7.3 - August 15, 2013
  • 0.7.2 - July 4, 2013
  • 0.7.1 - June 7, 2013
  • 0.7.0 - June 5, 2013
  • 0.6.1 - January 31, 2013
  • 0.6.0 - January 30, 2013
  • 0.5.0 - November 12, 2012
  • 0.4.0 - September 6, 2012
  • 0.3.3 - August 9, 2012
  • 0.3.2 - July 16, 2012
  • 0.3.0 - April 24, 2012
  • 0.2.1 - March 14, 2012
  • 0.2.0 - February 11, 2012
  • 0.1.3 - December 3, 2011
  • 0.1.2 - October 13, 2011
  • 0.1.1 - October 7, 2011
  • 0.1.0 - August 16, 2011
  • Minecraft: Pocket Edition Demo/Trial - June 8, 2011

See also

  1. Transformers war on cybertron toys
  2. Spen hp 01
  3. Landlords in macon, mo
  4. Barnes 300 wsm load data
  5. Olive tree bible app


What's New


Similar to 7


TechSpot Editors Pick

As featured in:

Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.

It can also be about adventuring with friends or watching the sunrise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.

Note: To play Minecraft Java Edition please download and install Java first.

What's New:

1.17.1 is a minor update to Java Edition which changes some game mechanics and fixes bugs. It is not compatible with 1.17 servers.


Death messages

  • Two previously untranslated death messages for some underwater mobs have been given messages:





    • Powder snow now fills cauldrons twice as fast as before.



    • Tweaked held model texture to include glass on the backside.



    • Blue axolotls now only spawn through breeding.


    • Increased the drop probability of a copper ingot from 5% to 11%, and increased the drop rate with each level of Looting from 1% to 2%.
    • This change is to match Bedrock Edition's drop rates.


    • Breeding common goats now have a 2% chance to produce screaming goats.
    • Status effects applied to goats now also apply when the goat is jumping or ramming.

    Zombies, Zombie Villagers, Husks and Drowned

    • No longer pick up glow ink sacs.
    • This prevents zombies from persisting after picking up the loot of a dead glow squid.



    • Handshake packet padding method for "hostname" and "port" field has reverted to pre-1.17 when the server address which used is a SRV record.
    • Now, data padded in these field will use the address and port which SRV record pointed at, instead of using "server address" as "hostname" and 25565 as "port".


    • Some new characters have been added.
    • Includes several currency symbols and some new emoji.
    • The new characters are: ✂🍖🪣🔔⏳⚑₠₡₢₣₤₥₦₩₫₭₮₰₱₲₳₵₶₷₸₹₺₻₼₿


    • Removed the following languages due to incomplete translations:
      • East Allgovian German[note 3]
      • Manx
      • Sicilian


    • Deaths of named mobs are now logged.


    46 issues fixed

    From released versions before 1.17

    • MC-123654 – Sun, moon, and/or clouds are not showing if render distance is below 4.
    • MC-131290 – Enchantments are saved as shorts, but are loaded as and function with integer values.
    • MC-156155 – Turkish lira sign (₺) appears as □ in the game.
    • MC-194736 – Duplicate text mapping for U+00B7.
    • MC-196999 – U+1FEC is wrong in Minecraft's font.
    • MC-223350 – Loaded chunks sometimes don't render until the player moves their head slightly.
    • MC-224894 – Light tickets are released too early.

    From 1.17

    • MC-213986 – Pistons and dispensers can be used to create ghost blocks using powder snow.
    • MC-219018 – Ghost items can be created using /item (server doesn't update client inventory correctly).
    • MC-219290 – Calcite is too quiet compared to other blocks.
    • MC-221656 – Creative mode obtained bucket of axolotl/tropical fish only spawns one kind axolotl/tropical fish.
    • MC-222731 – Captured axolotl constantly tries to leave water.
    • MC-223368 – Strength and weakness potions / custom attack damage attributes does not change damage from goats.
    • MC-225816 – Hanging Roots appear large when an item entity.
    • MC-226461 – Logs can be replaced with stone near lava pools.
    • MC-226505 – Goat's long jump is not affected by the jump boost effect.
    • MC-226512 – Goats do not use the damage of held items when ramming entities.
    • MC-226926 – Emerald ore generates too often.
    • MC-226948 – Withers are now affected by potion effects.
    • MC-227387 – World gen datapacks will likely crash or softlock the game.
    • MC-227435 – Lag when placing heads of non-existent players when on servers.
    • MC-227483 – root_system feature config's codec uses a wrong field.
    • MC-227520 – Overworld Fossils always generate at bedrock level.
    • MC-227557 – End portal texture appears stretched after world conversion.
    • MC-227618 – Small dripleaf is consumed without being placed when used on tall seagrass.
    • MC-227651 – Group for lapis lazuli ore smelting and blasting recipes is misspelled.
    • MC-227821 – Client crash when trying to create/edit realm immediately after deleting previous one.
    • MC-227891 – Ender pearls despawn when a player logs out of a server.
    • MC-228219 – Thrown ender pearls disappear upon entering the exit end portal.
    • MC-228343 – java.lang.NullPointerException when random_selector default feature isn't found.
    • MC-228430 – Very long loading pause while booting the game ("Failed to add PDH Counter", caused by oshi).
    • MC-228599 – Attempting to walk through flowing water constantly switches the player from swimming into normal mode.
    • MC-228802 – Chunks not loading on a server / Cannot invoke cmq.a(int, int, int) because ☃ is null.
    • MC-228828 – Specifying the --server parameter when starting the game, causes the game to crash.
    • MC-228858 – Axolotls despawning though named and on leashes.
    • MC-229169 – Piglins can no longer hear players breaking protected blocks through walls.
    • MC-229191 – Diamond ore distribution changed between 1.16.5 and 1.17.
    • MC-229246 – Piglins and piglin brutes no longer call other piglins after attacking one of them behind walls.
    • MC-229299 – Blue axolotls can spawn naturally.
    • MC-229441 – You can steal the item a villager is holding for trade by killing it.
    • MC-229614 – Wandering Trader obtained tropical fish are only white kob.
    • MC-230716 – death.attack.dryout and death.attack.dryout.player display raw translation strings (are untranslated).


    • Duplication exploit with anvils.
    • Fixed crashes.
    • A private issue was fixed.
    • Fixed some critical issues.

    Previous release notes:

    1.17, the first release of Caves & Cliffs, is a major update to Java Edition announced at Minecraft Live 2020 and released on June 8, 2021.[1] This update adds amethyst geodes along with amethyst blocks and items, copper ore and its derived forms, deepslate and its variants, and the goat, glow squid and axolotl mobs.

    On April 14, 2021, Mojang Studios announced that the update would be split into two updates due to the amount and complexity of content, as well as team health.[3] Multiple features such as revamped mountain and cave generation, the lush caves and dripstone caves biomes, and increased world height were removed on 21w15a to be later released for 1.18. These features could be re-enabled with a preview data pack and subsequent snapshots updated this data pack with new experimental features.

    The Caves & Cliffs: Part II Preview data pack for 1.17 can be downloaded here.




    • The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").


    • Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks.
    • Blackstone, gilded blackstone, polished blackstone bricks, and cracked polished blackstone bricks and stair, slab and wall variants
    • Slightly changed the texture.

    Brewing Stand

    • Changed potion icon in the brewing stand GUI to reflect the new bottle texture in the Texture Update.[5]
    • Removed some stray pixels from the GUI texture.


    • Have a variation called "Candle Cake".
    • Can be created by using a candle on an uneaten cake.
    • The candle on the cake comes in 17 colors, depending on the color of the candle used to create it.
    • The candle pops off when any of the cake is eaten.


    • Can now be filled with lava and powder snow.
    • Lava-filled cauldrons can damage players and mobs inside of them, and give off a redstone comparator signal of strength 1.
    • Powder snow cauldrons are formed when cauldrons are under the sky during snowfall.
    • Can also be filled with powder snow by using a powder snow bucket on it.
    • Have been split into normal, water, lava, and powder snow cauldrons.


    • Some items are now compostable:
    • 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots.
    • 50% chance: flowering azalea leaves, glow lichen.
    • 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf.
    • 85% chance: flowering azalea.


    • Can now place powder snow using a powder snow bucket.
    • Also can remove it using a bucket.
    • Can be used to wax copper blocks with Honeycomb.

    Grass Block

    • Changed part of the dirt of the side texture of snowy grass to match regular grass.

    Grass Path

    • Renamed to "Dirt Path", as per Bedrock Edition.
    • The block ID has also been changed to dirt_path.
    • Can now be made with dirt, coarse dirt, mycelium, and podzol by using a shovel.

    Lapis lazuli block

    • Renamed to "Block of Lapis Lazuli".
    • Lectern
    • Slightly shrunk top part to prevent z-fighting with fire.


    • Texture changes (all overworld ores except diamond) had the shape of the "ore pattern" in the stone changed to make them visually distinct for colorblind players.


    • Particles now appear if a block is broken by a piston.
    • Sounds, however, do not play.[8]
    • Breaks Budding Amethyst if pushed/pulled with a piston/sticky piston.


    • Changed one pixel on the pumpkin's top texture to remove the possibility for a small swastika to be displayed.


    • Are now able to be waterlogged.
    • No longer break when contacted by water.


    • Changed the textures of acacia, birch, dark oak, jungle, oak, and spruce signs to reflect new textures in the Texture Update.
    • Can now be tinted with glow ink sacs to make the text glow.
    • Glowing signs do not affect the light level, but appear as if the text itself is illuminated.
    • A new lit block state had been added to indicate whether the sign text is lit up.
    • Regular ink sacs can be used to remove the glowing effect.
    • Now has sounds for being dyed.


    • Changed the top texture of the smoker to fix a stray pixel in the bottom left corner.


    • Can be used to craft the different copper block variants.
    • Structure block
    • Default mode of structure blocks is now "Load". "Data" is now hidden by default.
    • "Data" can be accessed by clicking the mode button while holding the Alt key.


    • Flowing water no longer breaks rails.


    Firework Rockets

    • Simple firework rockets with one gunpowder can now be crafted using the recipe book.

    Jungle Doors

    • Changed the texture of the jungle door item to reflect the block texture in the Texture Update.


    • The strength of the poison effect has been decreased from IV to II.

    Shulker boxes

    • They now drop their items when destroyed as entities.

    Spectral Arrows

    • Fired spectral arrows are now entirely golden to reflect the item texture in the Texture Update.

    Sugar Cane

    • Changed the texture of the sugar cane item to better reflect biome tinting added in 1.7.2.

    Suspicious Stew

    • Can now be eaten even if the player is at full hunger.



    • Changed the texture of the siamese cat type, mostly brightening it.


    • Now have a chance of dropping a copper ingot instead of a gold ingot.


    • Can now pick up rooted dirt, flowering azaleas and flowering azalea leaves.


    Guardian and Elder Guardian

    • Removed some stray pixels from the texture file.
    • Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source.

    Husk, zombie and zombie villager

    • Now drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.

    Polar bears

    • Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source.


    • If a shulker is hit by another shulker's projectile, it now has a chance of spawning a new shulker. Shulkers are more likely to spawn new shulkers when there are fewer shulkers nearby.


    • Begin the process of turning into strays when they are inside powder snow after 7 seconds (140 game ticks).


    • The maximum size that slimes can be summoned with is now 128.

    Villagers and Zombie Villagers

    • Moved the librarian top overlay texture to correct side of torso.[14]
    • Mason villagers can now sell 4 dripstone blocks for an emerald.
    • Can now accept a filled cauldron as a valid workstation.

    Wandering Traders

    • Added the following trades to the wandering trader:
    • Will sell 2 small dripleafs for an emerald.
    • Will sell 2 pointed dripstones for an emerald.
    • Will sell 2 rooted dirt for an emerald.
    • Will sell 2 moss blocks for an emerald.
    • Non-mob entities
    • Experience Orbs
    • Now sometimes merge when in large quantities, to improve performance.
    • Merging does not affect the amount of experience gathered from collecting the merged orbs.
    • No longer follow dead players.
    • Minecarts
    • Can now move in water, but move considerably slower than they do on land.
    • Paintings
    • Changed the back texture to reflect the texture of the planks in the Texture Update.
    • World generation
    • Biomes
    • Biome-specific sky colors now blend more smoothly.
    • A 1.17 Mineshaft with ceiling supports and oak log supports from the ground
    • A 1.17 Mineshaft
    • Mineshafts
    • Mineshaft pieces no longer generate if they were fully floating in the air.
    • Corridors now generate with wooden logs as pillars for support, or chains and oak fences as hanging support if needed.
    • Cobwebs no longer generate floating without an adjacent block.
    • Glow berries can be found in mineshaft chest minecarts.
    • Shipwrecks
    • Moss blocks can be found in chests.
    • Command format
    • /give
    • The give command can give only up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords)
    • /replaceitem
    • Removed /replaceitem command.
    • Replaced with /item replace.
    • /spawnpoint
    • Can no longer set a player's spawn point to areas that are out of the world.
    • Gameplay
    • Absorption effect
    • The yellow absorption hearts now stay yellow if the player has the Poison or Wither effects, instead of appearing empty.
    • Advancements
    • Glow berries are now required for "A Balanced Diet".
    • Goats and axolotls are now required for "Two by Two" and available for "The Parrots and the Bats".
    • The advancement for obtaining diamond armor is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".
    • Build limit
    • The message for letting the player know they are attempting to build beyond the build limit no longer says "blocks" at the end.
    • Glowing
    • Glowing is now based on the outline of all layers on an entity, not just the base layer.
    • Loot tables
    • Loot tables can now access scoreboard values by UUID.
    • Loot table values inside random number generators can now be nested.
    • Changed condition: score
    • entity parameter has now been replaced with target. It can either contain value from old entity field (like this) or be an score holder name in form {"name": "..."}.
    • Changed function: set_damage
    • This function now has add parameter. If true, change is relative to current damage. If false, damage is replaced with current value (default behavior)
    • Changed function: set_count
    • This function now has add parameter. If true, change is relative to current item count. If false, item count is replaced with current value (default behavior)
    • Changed function: copy_nbt
    • source parameter can now be set to {"storage":
    • NBT data
    • All projectile entity data now has a field called HasBeenShot.
    • If this field is false, during the next tick the projectile fires a projectile shot game event, causing any nearby sculk sensors to react.
    • Recipe Book
    • Some recipe-unlocking advancements had criteria names changed.
    • The chiseled nether bricks recipe is now unlocked by having a nether brick slab instead of a nether brick block.
    • The chiseled polished blackstone crafting recipe is now unlocked by having a polished blackstone slab, instead of polished blackstone.
    • Simple firework rockets with one gunpowder can now be crafted using the recipe book.
    • Snowfall
    • During snowfall, cauldrons under the sky now slowly fills with powder snow.
    • Spawning
    • Added a new mob cap category, underground water creature.
    • Used by axolotls and glow squids.
    • Have a cap of 5, are friendly, are not persistent and despawn at 128 blocks or more from the player.
    • Spectator mode
    • It is now possible to see while inside lava.
    • Subtitles
    • Changed Shulker bullet explodes to Shulker Bullet explodes.
    • Changed Shulker bullet breaks to Shulker Bullet breaks.
    • Changed the subtitles for stripping logs and wood from "Axe scrapes" to "Axe strips".
    • "Axe scrapes" is now used for copper blocks.
    • General
    • Block Models
    • Made the vine's block model much simpler.
    • Code
    • Unused parts of code (unused static fields and methods) are no longer removed.
    • Although this does not affect the game itself, it adds more information for modders.
    • Updated required Java version to Java 16[15]
    • Creative inventory
    • The Redstone Tab has been reordered to prioritize highly-used blocks.
    • Redstone items/blocks have been grouped and ordered in the following way (from top to bottom): Essentials, Unique activators, Miscellaneous, Common activators, and Openables.
    • The category for the recipe book advancements for these recipes has moved as well.
    • Custom dimensions
    • Added height and min_y variables to dimension types, allowing for the height limit to be increased in custom worlds settings.
    • Data and Resource Packs
    • Changed the pack_version number in pack.mcmeta from 6 to 7.
    • Changed the resource pack version number from 6 to 7, as the following have been changed:
    • Drowned texture mirroring has changed.[16]
    • Slots for the game mode selector are now 26 pixels instead of 25.
    • Data pack version is also changed to 7.
    • Dedicated servers
    • A dedicated server can enforce custom resource packs by setting require-resource-pack in When this option is used, players are prompted for a response and get disconnected if they decline the required pack.
    • Entity storage
    • Entities have been extracted from main (terrain) chunks and are now stored in separate entities directory (similar to POI storage). Those new files are still region files with NBT.
    • Game library updates
    • Rendering is now using OpenGL 3.2 core profile.
    • All fixed-function rendering has been replaced with shader-based rendering.
    • The game now uses javabridge 1.1.23 instead of 1.0.22.
    • Languages
    • Removed the Gothic, Kabyle, Maori, Mohawk, Nuk, Ojibwe, and Talossan languages as their translations were incomplete.
    • Materials
    • Removed the coral material.
    • Added the moss material.
    • Menu screen
    • Buttons tied to a set of values can now be scrolled through.
    • Clicking ⇧ Shift on a menu button changes it to the previous value.
    • The debug mode can now be accessed only by holding Alt instead of ⇧ Shift while clicking on the world type button.
    • Obfuscation map
    • Changed the license included in the obfuscation map.
    • Resource packs
    • Improved performance when using many overrides on an item model.
    • toasts.png GUI texture has a new icon for the bundle tutorial.
    • Servers
    • Removed the max-build-height server setting.
    • Changed the error message for failing to connect to the authentication servers. Now says they are "not reachable" instead of "down for maintenance".
    • Splashes
    • Changed the splash "OpenGL 2.1 (if supported)!" to "Now on OpenGL 3.2 core profile!"
    • Tags
    • Added azalea leaves and azalea leaves flowers to the leaves block and item tags.
    • Added flowering azalea leaves and flowering azaleas to the small_flowers block and item tags.
    • Added deepslate and tuff to the base_stone_overworld block tag and deepslate to the stone_crafting_materials, and stone_tool_materials item tags.
    • Added deepslate gold ore to the gold_ores block and item tags.
    • Added all copper slab and stair variants, as well as various deepslate variants to the slabs, stairs, and walls block and item tags.
    • Added cave vines and cave vines plant to the climbable block tag.
    • Added tinted glass to the impermeable block tag.
    • Added raw gold to the piglin_loved item tag.
    • Changed the bamboo_plantable_on, and enderman_holdable block tags to use the dirt block tag, removing other mentions of dirt blocks from the tags.
    • Translation strings
    • The "World Type" string no longer contains a colon (":"). The colon is still visible in-game, however.
    • Changed "Use VSync" to "VSync".
    • Removed the unused string for enabling VBOs, "Use VBOs".
    • Added strings, "Mode", "Type", "Triggering", and "Track output". These are read out by the narrator for buttons in the command block UI.
    • World Selection
    • Added unique warnings for downgrading a world.


    Amethyst Bud

    • Grows from budding amethyst, which is found in amethyst geodes.
    • Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
    • Unlike crops, each growth stage is a separate block instead of a block state.
    • Drops only when mined with a Silk Touch pickaxe.
    • There is a total of 3 variants (stages).

    Amethyst Cluster

    • The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
    • Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
    • Breaking by hand, piston, or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any pickaxe.
    • Emits a light level of 5.


    • Has variants with either no blossoms or pink blossoms.
    • Bush-like blocks that can be planted on dirt and grass blocks.
    • Both azaleas can grow from moss blocks when bone meal is used on them.
    • The variant with pink blossoms is seen as small flowers by the game (for example, bees can pollinate them).

    Azalea Leaves

    • Has variants with either no blossoms or pink blossoms.
    • Yield azalea and sticks on decay.
    • The variant with pink blossoms is seen as small flowers by the game (for example, bees can pollinate them).

    Block of Amethyst

    • A decorative block found in amethyst geodes.
    • Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
    • Can also be crafted with 4 amethyst shards.

    Block of Copper

    • Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
    • Oxidizes and changes texture to a turquoise-green over time.
    • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
    • Honeycomb can also be used, or applied with a dispenser to wax them.
    • Yellow particles are formed when waxing the block.
    • Axes can be used to scrape off wax and oxidation (one stage at a time).
    • White particles are formed when scraping off wax from the block.
    • Lightning may clean oxidation, reverting the oxidation process by one or several stages.
    • Chances of cleaning and number of reverted stages are higher the closer to the struck block.
    • Can be crafted into cut copper.
    • There are 7 variants in total.

    Block of Raw Metal

    • Raw copper, raw gold and raw iron can be crafted into the respective block of raw metal.

    Budding Amethyst

    • Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
    • Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
    • Breaks immediately if pushed by a piston or sticky piston.
    • Cannot be pulled by sticky pistons.
    • Generates in amethyst geodes.


    • An off-white stone that generates in geodes, between smooth basalt and amethyst.


    • Comes with 16 dyed types and a yellowish non-dyed type.
    • Can be lit by any item that produces fire.
    • Up to 4 can be placed in a single block, similar to sea pickles, for a maximum light level of 12.
    • Only candles of the same color can be placed on the same block.
    • Only one can be placed on an uneaten cake and lit.
    • If any of the cake is consumed, the candle pops off.
    • Can be placed underwater, but cannot be lit.

    Cave Vines

    • A natural light source, with a light level of 14.
    • Drop glow berries.
    • Growth can be sped up using bone meal.
    • Berries can be harvested by interacting with the vine.
    • Grow from glow berries when placed on the underside of a block.

    Cobbled Deepslate

    • Drops from deepslate when mined with a pickaxe without Silk Touch.
    • Can be used interchangeably with cobblestone and blackstone in crafting recipes of basic tools, furnaces and brewing stands.
    • Can be crafted into respective stairs, slabs and walls, Polished Deepslate, Chiseled Deepslate, Deepslate Bricks and Deepslate Tiles, which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
    • Deepslate Bricks and Deepslate Tiles can also be smelted into their cracked variants.
    • Can be smelted back into deepslate.

    Copper Ore

    • Generates randomly underground in small blobs.
    • Copper ore generates uniformly between levels 0 and 64.
    • Drops raw copper when mined.
    • Can be smelted into a copper ingot.

    Cut Copper

    • Can be made into stair and slab variants.
    • Oxidizes and changes texture over time.
    • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper.
    • There are 7 variants in total.

    Cut Copper Slab

    • Oxidizes and changes texture over time.
    • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
    • There are 7 variants in total.

    Cut Copper Stairs

    • Oxidizes and changes texture over time.
    • Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs.
    • There are 7 variants in total.


    • A dark-gray stone that generates in blobs between heights 0 and 16.
    • Has a hardness value greater than that of stone but can be mined with any pickaxe.
    • Drops cobbled deepslate when mined.
    • Can be obtained only with a Silk Touch pickaxe.
    • There are 19 variants in total, including
    • Cobbled Deepslate Slab
    • Cobbled Deepslate Stairs
    • Cobbled Deepslate Wall
    • Polished Deepslate
    • Polished Deepslate Slab
    • Polished Deepslate Stairs
    • Polished Deepslate Wall
    • Deepslate Bricks
    • Deepslate Brick Slab
    • Deepslate Brick Stairs
    • Deepslate Brick Wall
    • Deepslate Tiles
    • Deepslate Tile Slab
    • Deepslate Tile Stairs
    • Deepslate Tile Wall
    • Chiseled Deepslate

    Deepslate Ore

    • Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
    • Takes twice as long to mine as normal ores.
    • Has the texture of deepslate replacing the normal stone texture.
    • Takes place of ores that generate in deepslate.
    • Can be used in blasting and smelting recipes like normal ores.
    • These recipes can be unlocked in the recipe book with deepslate ores as well.


    • Allows an entity to stay on it for 1.5 seconds (30 ticks) before the entity falls through it.
    • The tilt happens in 3 stages: unstable, partial, and full. These can be seen in the F3 debug menu.
    • All the stages are solid except the full stage, which is when the player falls through.
    • When nobody is standing on it, it is set to none stage.
    • The tilt can also be triggered by hitting the plant with a projectile.
    • The tilt can be prevented by powering it with redstone, but hitting it with a projectile still causes it to tilt.
    • Comes in two sizes: small and big. Small can be applied bone meal to grow into big.
    • Small dripleaf can be obtained only with shears (otherwise breaks) and can be planted on clay or moss blocks, or underwater on clay and dirt blocks.
    • Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks.
    • Both sizes can be found inside lush caves, which can currently only be accessed through the single biome, caves, or floating islands world types.
    • It is available in survival through the wandering trader.

    Dripstone Block

    • A decoration block.
    • Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
    • Generates mainly in the dripstone caves biome, which is currently available only through single biome, caves, or floating islands world types.
    • Dripstone clusters can also be found rarely in regular caves.
    • Can be crafted from 4 pointed dripstone.

    Glow Item Frame

    • Placeable entities that appear to glow.
    • Do not affect the light level, but appear as if lit up themselves.
    • Items placed inside also glow.
    • Crafted using an item frame and a glow ink sac.
    • Includes application to maps.

    Glow Lichen

    • A naturally occurring light source found rarely in caves, growing on any face of a block.
    • Has a light level of 7.
    • Obtained with shears, otherwise breaks.
    • Does not spread naturally, although bone meal can be used to spread it horizontally (or vertically if on the side of a block).
    • It spreads to adjacent spaces, up to 4.
    • Can be waterlogged.
    • Unlike vines, it does not pop off when underwater, and is not climbable.
    • Up to 6 can be put on the same block space, merging into one block.

    Hanging Roots

    • Decorative blocks that can be placed only on the underside of a block.
    • Obtained with shears, otherwise breaks.
    • It can be obtained using a hoe on rooted dirt turning it into normal dirt.

    Infested Deepslate

    • An infested variant of deepslate.
    • Spawn a silverfish when mined.


    • A new waterloggable source of light, originally from Bedrock Edition.
    • Only available with commands such as /give.
    • Behaves like air and it is visible only when the item is held, similar to barriers.
    • Unlike barriers, light blocks can only be targeted when holding the item.
    • The light level it is emitting can be changed by interacting with it.

    Lightning Rod

    • Can be crafted with 3 copper ingots.
    • Lightning strikes within a 32-block radius get redirected to the lightning rod.
    • Turns completely white when struck by lightning.
    • Gives off a redstone signal with a strength of 15 if hit by lightning.
    • Can be activated directly by throwing a trident with Channeling at it during a thunderstorm, though this does not produce a redstone signal.

    Moss Block

    • An opaque block with a grass-like texture on all sides.
    • Can be fertilized with bone meal to grow grass, tall grass, moss carpets, and both types of azaleas on it and in its vicinity.
    • Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
    • Breaks when pushed by a piston or sticky piston.
    • Can be combined with cobblestone or stone bricks to make the mossy versions of those blocks.
    • Vines can still be used, in addition to moss blocks.
    • Both axes and hoes are an appropriate tool to collect it.[4]
    • It can be used to plant small dripleaf

    Moss Carpet

    • Same texture as the moss block, but one pixel thick.
    • Can be crafted with moss blocks, or be obtained by applying bone meal to them.

    Pointed Dripstone

    • Can be either placed on a ceiling to create a stalactite or on top of a block to create a stalagmite.
    • Can be combined to form longer stalactites and stalagmites.
    • Thrown tridents break pointed dripstone. They also break when pushed directly or with a block by a piston.
    • Stalagmites break if not attached to something below.
    • Stalagmites hurt entities that fall on top of them more than normal fall damage.
    • Damage is relative to height: For example, jumping on a stalagmite deals 2♥ of damage, and falling from 3 blocks deals 8♥♥♥♥ of damage.
    • Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on.
    • Damage is relative to height: For example, one falling from 2 blocks deals 2♥ of damage, and one falling from 3 blocks deal 4♥♥ of damage.
    • They drip water or lava into cauldrons if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (as does lava in the Nether) but this effect alone does not fill the cauldron.

    Powder Snow

    • A variant of snow, entities that walk over it sink into it.
    • Leather boots can be worn to prevent entities from sinking into powder snow blocks.
    • Players can still crouch to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or scaffolding. They also prevent fall damage when landing on powder snow.
    • Leather Horse Armor also protects horses from freeze damage.
    • When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of strays, polar bears, and snow golems) inside starts freezing and taking damage after a short time.
    • Wearing any piece of leather armor stops the freeze effect.
    • Can be collected and placed with a bucket.
    • Entities on fire melt powder snow when colliding.

    Rooted Dirt

    • A dirt-like decorative block with roots on its texture.
    • Similar to coarse dirt, neither mycelium nor grass spread to it.
    • Using bone meal on any side grows hanging roots underneath.

    Sculk Sensor

    • A redstone component that detects vibrations.
    • Currently, it does not generate naturally, available only from commands such as /give, but natural generation is planned for future versions.
    • Senses vibrations such as block placement, footsteps, and projectiles, and emits a redstone signal.
    • Vibration (texture) JE1 BE1.gif Emits particles when it senses a vibration nearby.
    • A comparator connected to it emits different signal strengths based on what caused the signal.
    • Does not detect ambient weather such as rain.
    • Wool blocks between the sensor and the cause of the sound prevent the sensor from detecting the sound.

    Smooth Basalt

    • A basalt variant that composes the outer layer of amethyst geodes.
    • Can be obtained by smelting basalt.

    Spore Blossom

    • Available only in creative or in buffet/custom worlds with the currently unused lush caves biome.
    • Can be placed only on the underside of a block.
    • Sends green particles downward when opened.
    • Particles appear in the air around the block.

    Tinted Glass

    • A black variant of glass that is transparent to players, but does not let light through.
    • Can be crafted with 4 amethyst shards and a glass block.
    • Stained glass cannot be used to craft tinted glass.
    • Drops itself if mined without Silk Touch or even by hand, unlike glass.
    • Tuff
    • A deep grayish stone that generates in blobs between levels 0 and 16.


    Amethyst Shard

    • Obtained from breaking amethyst clusters.
    • The amount dropped can be increased with the Fortune enchantment.
    • Can be used to craft tinted glass, blocks of amethyst, and spyglasses.

    Bucket of Axolotl

    • Obtained by using a water bucket on an axolotl, similar to fish.
    • Can be used to carry around and empty out axolotls, also similarly to fish.


    • Available only from commands such as /give,
    • Used to store other items (except shulker boxes) inside of it.
    • Can hold only one stack of items, but is able to hold different types of items inside of it.
    • Items with smaller stacks, such as ender pearls, take up more room in a bundle, and non-stackable items take up the whole bundle.
    • The bundle's contents can be opened by pressing use while holding it, throwing out its entire content into the world. When destroyed as an entity, it drops the items it currently has as well.
    • Right-clicking a bundle in the inventory empties one item from the bundle.
    • The player receives a tutorial when first having a bundle in the inventory.
    • Even though bundles are not stackable, bundles can be nested.
    • Can hold up to 16 bundles.
    • Only empty bundles can be placed in other bundles without using commands.
    • Has a GUI when hovering over it.
    • Shows contained items in its GUI's inventory slots when hovering over it, as well as fullness as a number.
    • Note: Bundles can hold any amount of any item if added using commands.

    Copper Ingot

    • Obtained by smelting raw copper or copper ore.
    • Used to craft copper blocks, lightning rods, and spyglasses.

    Glow Berries

    • Can be eaten, restoring 2 (🍗).
    • Grow on cave vines.
    • Once harvested the vines will lose their glow berry texture.

    Glow Ink Sac

    • Dropped by glow squids when killed.
    • Can be used to craft glow item frames.
    • Can be used to make text glow on signs.

    Powder Snow Bucket

    • Obtained by using a bucket on powder snow.
    • Can be used to place a powder snow block wherever it is used, or can be used to fill cauldrons with powder snow.

    Raw Copper

    • Drops from copper ore when mined with a stone pickaxe or higher without Silk Touch.
    • Can be smelted into copper ingots.

    Raw Gold

    • Drops from gold ore when mined with a iron pickaxe or higher without Silk Touch.
    • Can be smelted into gold ingots.
    • Piglins attempt to pick up raw gold.

    Raw Iron

    • Drops from iron ore when mined with a stone pickaxe or higher without Silk Touch.
    • Can be smelted into iron ingots.

    Spawn Eggs

    • Added Axolotl spawn egg.
    • Added Goat spawn egg.
    • Added Glow Squid spawn egg.


    • Crafted with 2 copper ingots and an amethyst shard.
    • When used, it zooms in on wherever the player is looking but limits their view to a square.
    • The scope texture is a glass square with a copper border.
    • The overlay that limits the view can be removed with a resource pack or by pressing F1.
    • There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.



    • Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space.
    • The first amphibian added to Minecraft.
    • Dry out and start taking damage after 5 minutes of being out of water.
    • Can be caught using a water bucket, like fish.
    • Can be bred using buckets of tropical fish.
    • Come in five different colors (leucistic, yellow, brown, white, and blue, with blue being the rarest).
    • Blue axolotls are very rare, with a 1⁄1200 chance of spawning.
    • Plays dead when damaged on water, receiving Regeneration I.
    • This regeneration ability is likely based on how real axolotls can regrow lost limbs.
    • Attacks drowned, guardians, elder guardians, squids, glow squids and fish, dealing 2♥ damage.
    • They have a two-minute cooldown after hunting non-hostile targets such as fish and squids.
    • They prioritise attacking hostile mobs over passive ones.
    • If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of Mining Fatigue, if they had it.


    • Spawns in mountain biomes.
    • Currently a place holder until the new mountains are added.
    • Can jump higher than other mobs to avoid obstacles, up to 10 blocks high.
    • Takes reduced fall damage.
    • Avoids powder snow by jumping over it.
    • Can be bred with wheat to produce a baby goat.
    • A bucket can be used on them to get milk.
    • Do not drop anything.
    • They have a 2% chance of spawning as a screaming goat, which are more hostile and make different noises.

    Glow Squid

    • Originates from the mob of the same name in Minecraft Earth.
    • Underwater mob that behaves like a regular squid.
    • Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space.
    • Is attacked by axolotls without provocation.
    • Drops glow ink sacs when killed.
    • Does not affect the light level, but appears as if lit up. Glows in the same way that magma cube cores, vexes, blazes and the eyes of spiders, drowned, and endermen do.
    • Stops glowing for a short time and swims away quickly after taking damage.

    World generation

    Amethyst Geodes

    • A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
    • Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt.
    • Also generates with a small air pocket nearby that may open into the geode.
    • Generates between Y=70 and y=0.
    • Overrides standard caves and ravines, but is overridden by abandoned mineshafts.
    • Currently has a high generation rate, presumably for testing purposes as with ruined portals in the 1.16 snapshots.

    Azalea Tree

    • Generate above lush caves, either on the surface or underground. Lush caves do not generate in normal worlds.
    • Consist of azalea leaves (both variants), oak logs and rooted dirt.
    • Biomes

    Dripstone Caves

    • Currently available only in buffet or custom worlds, as cave biomes were delayed to 1.18.
    • Contains pointed dripstone (both stalactites and stalagmites) and dripstone blocks.
    • Dripstone clusters are abundant here, often forming pillars.

    Lush Caves

    • Currently available only in buffet or custom worlds, as cave biomes were delayed to 1.18.
    • Contain moss, moss carpet, spore blossom, glow berry vines, big dripleaf and small dripleaf.
    • Moss covers the ceilings and floors.
    • Axolotls can spawn here.
    • Clay pools generate inside.


    Death messages

    • Added 6 new death messages:
    • "
    • "
    • "
    • "
    • "
    • "

    Loot tables

    • New condition: value_check
    • Checks range of value.
    • Parameters:
      • value – see "New value providers" section (currently combination of random generators and score)
      • range – min/max range
    • New functions:
      • set_enchantments
      • Modifies enchantments on item.
    • Parameters:
      • enchantments – map of enchantment id to level value (can be score or random number)
      • add – if true, change is relative to current level. If false, level is replaced with current value (default behavior)
      • set_banner_pattern
    • Sets tags needed for banner patterns. Parameters:
      • patterns - list of pattern objects:
      • pattern - name of pattern (square_bottom_left, bricks, etc.)
      • color - name of color (light_gray, etc.)
      • append - if true, new elements are appended to existing ones instead of replacing
    • New value providers: score
    • Returns scaled scoreboard value.
    • Parameters:
      • score – scoreboard name
      • target – same as target in score predicate
      • scale – scaling factor (float)


    302 issues fixed

    • MC-610 – Grass / Flowers / Snow are placed incorrectly in newly created chunks.
    • MC-1483 – Snow covered grass/podzol/mycelium block side texture does not match original block.
    • MC-2490 – TNT animation ends at 80 ticks, ignores fuse length changes.
    • MC-3366 – End portal appears transparent from below.
    • MC-3587 – Last use of an anvil causes player to drop their item.
    • MC-3615 – Lava and water are completely transparent at certain height levels.
    • MC-8017 – Arrows and tridents are not being slowed down by webs but eggs and snowballs are
    • MC-9591 – Players are able to create ghost lily pads.
    • MC-12363 – Lava / water / powder snow bucket desync when using it while rapidly turning.
    • MC-18880 – The Absorption effect has no texture for poison/wither hearts (appears empty instead).
    • MC-19690 – Reducing maxHealth / max_health can cause fake death.
    • MC-29318 – Client misses inventory updates while player is manipulating items - causes invisible items.
    • MC-29522 – stat.playOneMinute adds a value of 1 every tick.
    • MC-32452 – Fog generates only in the centre of the screen.
    • MC-46650 – When flying through blocks in spectator mode in F5, the camera zooms in and out a lot.
    • MC-53518 – Endermen don't attack endermites spawned using spawn eggs or /summon.
    • MC-55775 – Statistics screen sometimes doesn't show up to date information.
    • MC-66587 – Lag spike while loading player head textures/player skins.
    • MC-68129 – Smooth lighting doesn't work properly underwater.
    • MC-70738 – Killing guardian with lava does not give cooked fish.
    • MC-70850 – False negatives during occlusion culling.
    • MC-71530 – Spectators can't see through lava.
    • MC-73104 – Server address field editing bug.
    • MC-79888 – Beacon beam can be seen when you have blindness effect.
    • MC-80468 – Inconsistency between block names.
    • MC-84121 – Shape of glow effect is based on mob's base layer.
    • MC-85967 – Vines placed without a support block using /setblock cannot be interacted with.
    • MC-86645 – Scroll bar goes higher than chat overlay.
    • MC-87019 – Only visible slots are updated clientside when you are inside an inventory.
    • MC-89880 – Spawner with weight 0 crashes the game.
    • MC-91522 – Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart.
    • MC-92349 – Players cannot tempt animals with food while other players are closer to the animal.
    • MC-92867 – Setting JSON text value to null throws exceptions and crashes.
    • MC-93243 – Fog Rendering On AMD Graphics Cards & Integrated Graphics.
    • MC-96114 – Shulker can lift up mobs.
    • MC-96322 – Shulkers are unable to attack from boat.
    • MC-98219 – Experience orbs follow dead players.
    • MC-99098 – Shulker open and close hitbox is not updated, when they ride boat, minecart or mobs.
    • MC-99259 – The wither health bar doesn't go up during spawn.
    • MC-102220 – Barrier Blocks are not shown when "Show Invisible Blocks" is selected in Save Structure Blocks.
    • MC-102269 – Polar bears drop raw fish instead of cooked fish when killed with fire or lava.
    • MC-103430 – Vines breaking too slow (enchanted shears).
    • MC-104897 – End crystals placed on exit portals generated before 1.9 do not respawn the ender dragon.
    • MC-105035 – Floating mineshafts generating incorrectly in shade.
    • MC-105080 – Ender Dragon is respawned if all Exit End Portal blocks are removed / legacy scanning is done for worlds with new dragon fight.
    • MC-105344 – Shulkers in boats and minecarts do not sit up if previousely attached to blocks sideways.
    • MC-106417 – Shulkers can be pushed outside of the world border by a piston.
    • MC-106690 – Servers sends SPacketMaps packets even if the map data did not change.
    • MC-108469 – Chunk-wise entity lists often don't get updated correctly (entities disappear).
    • MC-108636 – There are a number of unused texture files.
    • MC-108717 – Shulkers cannot be pushed back.
    • MC-110903 – Cannot remove horse saddle using /replaceitem.
    • MC-111196 – Using a monster spawner to spawn shulkers spawns white shulkers.
    • MC-111534 – The firework rocket use statistic doesn't count rockets used for elytra boosting.
    • MC-112147 – Lava burning items or XP orbs sound muted when "Friendly Creatures" slider is turned off.
    • MC-113177 – Shulkers cannot be pushed inside non-solid blocks.
    • MC-114796 – Overworld nether portals outside of the world border (up to ~128m from the border) are considered valid.
    • MC-117653 – Recipes and advancements are not granted while most GUIs are open.
    • MC-118757 – Increasing Game State Rain Level values make the game increasingly laggier and distorts UI.
    • MC-119051 – Random transparent line in shulker box GUI texture.
    • MC-121897 – Gaps in an animation's used frames throws ArrayIndexOutOfBoundsException.
    • MC-123587 – Kicked from the game when reaching y levels over 30,000,000.
    • MC-124109 – Horses glitched with glowing effect.
    • MC-124667 – Air can be used in custom recipes, causing a crash.
    • MC-125858 – Grass / flowers / snow / trees are placed incorrectly in Superflat World.
    • MC-126997 – Undyed shulker box still uses cauldron's water when right clicking.
    • MC-127201 – /replaceitem makes quite an obnoxious sound, which is not heard by the person whose items are being replaced.
    • MC-127692 – Experience build up in furnace when using a hopper, which can cause severe lag.
    • MC-130098 – Debug world spawns player at y=2 instead at y=70 where all the blocks are.
    • MC-130449 – Cartographer villager freezes or crashes the game when unlocking explorer maps.
    • MC-130584 – When a structure loads, water sources in the structure spread into waterloggable blocks.
    • MC-131564 – Models that have locked uv in blockstates ignore texture rotation.
    • MC-133691 – Blocks cannot be placed normally on a full cauldron.
    • MC-135552 – Dead entities are saved to chunk.
    • MC-135561 – Failed to create OpenGL context on some Linux systems with Nvidia driver.
    • MC-136497 – XP orbs causing severe lag.
    • MC-136560 – minecraft.used:minecraft.elytra not functioning.
    • MC-136647 – Leads don't work with Squids.
    • MC-136681 – Debug Stick use statistic increases when not allowed to use it.
    • MC-136776 – Some NBT tags are not kept when fish or axolotl mobs are caught in water buckets.
    • MC-137452 – Bamboo grows in lots of inappropriate places in Bamboo Jungles.
    • MC-139265 – Shulkers do not teleport correctly when going through a portal.
    • MC-141034 – taiga_fisher_cottage_1 is filled with water.
    • MC-142711 – Baby turtles take damage when pushed against ceiling.
    • MC-143732 – Undead mobs that are halfway in sand blocks don't burn in daylight.
    • MC-143821 – Using empty map in Creative mode can create additional map with ID 0.
    • MC-145501 – Librarian and zombie librarian torso top texture is incorrect.
    • MC-147589 – Vines no longer randomly generate in jungles.
    • MC-147729 – Crafting via the recipe book can delete items if picking up items while crafting.
    • MC-148432 – Sound spam while in water and lava at the same time.
    • MC-148809 – Structure block data length limited to 12.
    • MC-149495 – Pufferfish triggers tripwire without colliding with it upon reloading the game.
    • MC-149777 – Crash when loading world: java.util.ConcurrentModificationException when using Java 11 or above.
    • MC-149799 – When a crossbow is loaded and in the offhand, you do not see it anymore if you carry an item in the main hand.
    • MC-150054 – Spectral arrow texture on item and entity aren't consistent.
    • MC-150784 – Brewing Stand bottle outline incorrect.
    • MC-151270 – Teleporting an entity from another dimension can cause UUID duplication in entity sections.
    • MC-152265 – Starting server outputs "unable to resolve BlockEntity for ItemStack" errors.
    • MC-153254 – Baby zombies/piglins take damage when pushed against ceiling by bubble columns.
    • MC-154006 – Overworld wood signs use the outdated wood texture on all sides.
    • MC-154094 – Lectern running /clear turns items into ghost items.
    • MC-156109 – Turtles do not follow players in Creative mode holding seagrass.
    • MC-157116 – Food that is plantable counts towards using when right clicked on the ground.
    • MC-158466 – Server Crash (Exception ticking world: ConcurrentModificationException).
    • MC-160195 – Jungle door inventory texture is outdated.
    • MC-160388 – Painting back texture has not been updated with the texture update.
    • MC-160994 – Blocks broken by pistons do not display breaking particles.
    • MC-161334 – Shulker boxes cannot be opened if next to a shulker mob.
    • MC-161592 – Entities lose their scores when switching dimensions
    • MC-162910 – Additional map is created when using an empty map in Creative in a newly created world.
    • MC-162953 – NativeImage bounds checks are incorrect.
    • MC-163673 – Baby husks, piglins, zombies, zombie villagers, and zombified piglins take damage when jumping into a space with a solid block above it.
    • MC-163945 – Intersecting structures can create corrupted block entities (spawner / chest).
    • MC-165208 – Text and other UI elements are completely black when being affected by night vision and the void/blindness simultaneously.
    • MC-165846 – Pufferfish can take suffocation damage when bloating.
    • MC-165924 – Snow particles render darker / almost transparent if the block light level is 7 or more.
    • MC-166187 – Some mobs still try to hit players in Peaceful.
    • MC-167853 – Observer doesn't detect when a grass block changes to dirt if a tree grows on top.
    • MC-167977 – Podzol generated from giant spruce trees is not snowy if it has snow above it.
    • MC-168398 – Guardian beam is darker.
    • MC-168900 – Shulkers teleport with original dimension coordinates after passing through portals.
    • MC-169717 – Blocks in recipe book groups are rendered in front of item tooltips.
    • MC-169900 – Incorrect jigsaw setting in snowy_small_house_8.
    • MC-169945 – Skeletons do not burn in minecarts while being exposed to daylight.
    • MC-170443 – Banner copying recipe ignores existence of other items in crafting grid.
    • MC-170653 – Fireworks fired from a dispenser get stuck in the air when removing the block they crashed into.
    • MC-170659 – Loss of precision in entity_scores conditions.
    • MC-171852 – Putting item in a spectator's hand plays sound "Gear equips" for other players.
    • MC-172304 – Piglins, piglin brutes, hoglins, zoglins and axolotls can attack their own teammates.
    • MC-172362 – Lava item burning sound does not play sometimes.
    • MC-172466 – Entities misaligning when growing up.
    • MC-173745 – Lower part of end gateway block beam renders incorrectly.
    • MC-173834 – Glowing damaged iron golem outline shows cracks.
    • MC-174685 – Drowned arm texture is reversed by the model.
    • MC-174701 – Leash knot sound effect plays when loading singleplayer world.
    • MC-174876 – Shulker spawn egg spawns shulker inside soul sand, snow layers, farmland, grass path and honey block.
    • MC-175959 – One door is open in taiga_shepherds_house_1.
    • MC-175964 – Setblock command run by book in lectern to clear inventory run in command block causes ghost items.
    • MC-176614 – Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions.
    • MC-176615 – It is possible to destroy netherite items with lava by putting them inside a container.
    • MC-177539 – When flattening a grass block into a path immediately after the grass block grows from dirt, the shovel sound doesn't play.
    • MC-177622 – One log in taiga_butcher_shop_1 seems to be misrotated - causing the side roof to look asymmetrical.
    • MC-177624 – Entrance in snowy_medium_house_2 is asymmetrical.
    • MC-177630 – Infested Stone blocks are mined instantly with silk touch.
    • MC-179116 – Burning item sound ignores lava hitbox level.
    • MC-180529 – TrueType fonts crash on Intel Graphics.
    • MC-181889 – Equipping sound plays when mobs picking up non-armor items.
    • MC-182455 – Entity shadow texture glitching with resource pack.
    • MC-182954 – "block.minecraft.banner.base.
    • MC-183067 – Shulkers can push marker armour stands.
    • MC-183540 – Ancient debris is not grouped together with other ores in the Creative inventory.
    • MC-183547 – Stone and polished blackstone buttons/pressure plates are located at opposite ends of the spectrum of buttons in the Creative inventory despite being identical in behaviour.
    • MC-183771 – Gamemode switcher icons in the F3+F4 menu are not centered.
    • MC-183884 – Shulkers are afraid of being next to another shulker.
    • MC-183917 – Min and max are both required in entity_scores condition.
    • MC-185357 – Removing a plant from a flower pot still plays generic armor equipping sound/shows Gear equips in subtitles.
    • MC-185359 – Using a bucket in Survival mode still plays generic armor equipping sound/shows Gear equips in subtitles.
    • MC-185360 – Milking a mooshroom for stew still plays armor equip sound/shows Gear equips subtitle.
    • MC-185605 – Kelp generates on top of magma blocks.
    • MC-186172 – Shulkers open into blocks when unable to teleport.
    • MC-186864 – Leather armour can appear white.
    • MC-186879 – Standing in fire and water spams the extinguish sound.
    • MC-187544 – 'Cover Me With Diamonds' advancement improperly capitalized.
    • MC-187664 – World border uses float to determine its size, making some border sizes inaccessible, and cannot be set to 30 million or beyond.
    • MC-188044 – Using a banner on a filled cauldron plays hand animation.
    • MC-188448 – Food pops off of campfire when extinguished.
    • MC-189336 – Shifting around servers in the server list crashes the game (ArrayIndexOutOfBoundsException)
    • MC-189482 – LAN World screen buttons are selected in the wrong order when using Tab ↹.
    • MC-189535 – Catching a fish in a bucket on creative mode doesn't give player new bucket.
    • MC-189565 – Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag.
    • MC-189885 – New byte previousGamemode is read incorrectly.
    • MC-190128 – Using a flint and steel to ingite TNT is not tracked by the in-game stats.
    • MC-190454 – Desync when a player rides a horse riding another mob, and that mob dies.
    • MC-190677 – Shulkers are not aligned to the grid for a split second after being spawned in.
    • MC-190774 – Stonecutter saw spins both ways simultaneously.
    • MC-190896 – Lag when opening a shipwreck chest containing buried treasure map.
    • MC-191338 – Name color for Minecart with Command Block is incorrect.
    • MC-191714 – Player is dismounted when standing on farmland while riding a horse/boat while the farmland turns to dirt, causing a desync.
    • MC-192591 – Name color for Structure Void is incorrect.
    • MC-192594 – plains_stable_1 misplaced blocks.
    • MC-192629 – plains_stable_2 misplaced blocks.
    • MC-192876 – Misplaced trapdoor on taiga_decoration_6.
    • MC-192879 – Wall incorrectly placed on certain taiga houses.
    • MC-192889 – When placing certain heads or putting them in entities' head slot the game stutters.
    • MC-192930 – Zombies picking up items play the gear equipping sound and subtitle.
    • MC-193071 – Eating food items that return empty containers still play gear equipping sound.
    • MC-193386 – Shulkers spawned attached to the groud attaches themselves to a wall after another shulker is spawned.
    • MC-194089 – Shulkers at some Y positions refuse to get a Peek value.
    • MC-194183 – Some experience points do not go towards Mending repair, even if the Mending gear is not fully repaired.
    • MC-194675 – While spectating a creeper, enderman, spider or cave spider, UI elements are rendered completely white.
    • MC-194685 – Collecting water from cauldrons with glass bottles in Creative mode is still inconsistent.
    • MC-194686 – Collecting water from cauldrons with buckets in Creative mode is still inconsistent.
    • MC-195125 – plains_animal_pen_1 misplaced block.
    • MC-195126 – plains_animal_pen_3 misplaced blocks.
    • MC-195351 – Comparator in compare mode can schedule unneeded tileticks.
    • MC-195461 – The upper part of potted cactus/bamboo texture is not visible if there is a half block above it.
    • MC-195640 – Suspicious stew inedible with full hunger.
    • MC-195806 – Smoker's top and bottom textures have inconsistently colored pixels.
    • MC-195827 – datapackFailure.title line in en_us.json file has double spaces between the translation string and the equivalent text.
    • MC-196298 – Arrows fired into the side of bamboo or pointed dripstone never despawn.
    • MC-196425 – "Off" is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders.
    • MC-196542 – Small cleanup for skylight propagation code.
    • MC-196638 – Placing an armor stand logs warning "Trying to add entity with duplicated UUID".
    • MC-197009 – Referencing empty item tag in recipe can crash client.
    • MC-197073 – Turtles laying eggs on red sand produce normal sand particles.
    • MC-197140 – Jack o'lantern does not come after carved pumpkin in Creative inventory.
    • MC-197179 – Baby piglins that pick up leather do not despawn, cluttering the Nether with unnecessary baby piglins.
    • MC-197276 – Pufferfish gives Poison IV instead of II.
    • MC-197524 – Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck.
    • MC-197561 – Carved pumpkins and jack o'lanterns create swastikas.
    • MC-197616 – Certain custom biome settings cause game to spam "Received invalid biome id: -1" in the console, causing major lag or freeze.
    • MC-197805 – Minecraft crashes every time I try to craft something (caused by BungeeCord or Paper).
    • MC-197883 – Jigsaw Structures causing DataFixer spam.
    • MC-197942 – Leaves change to stone near Lava Pool (Recurrence of MC-48340).
    • MC-197947 – Creative mode player constantly gets extinguished while standing in constant fire in rain, making constant sound.
    • MC-198129 – ReplaceBlobsFeature changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation.
    • MC-198200 – Crash when leaving out processors in a template pool: java.lang.IllegalArgumentException: bound must be positive.
    • MC-198414 – If the angle in /spawnpoint is set to ±infinity, and the player dies, it kicks the player, and upon rejoin crashes the game.
    • MC-198432 – Pufferfish phases through blocks after reloading world.
    • MC-198514 – Creating a Superflat world with nothing but air crashes the game.
    • MC-198535 – time_check predicate condition requires both min and max value.
    • MC-198725 – Crash when clicking "Presets" after setting the Superflat preset with a non-existent biome.
    • MC-198805 – Floating pixel in the tailfin of a guardian/elder guardian.
    • MC-198807 – Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game.
    • MC-198864 – World border does not render below y0 / above y255.
    • MC-198957 – End Portal Frames change to Stone near Lava Pool.
    • MC-199065 – Zombies that die while on fire do not drop baked potatoes.
    • MC-199237 – Back of ladder is incorrectly mirrored.
    • MC-199239 – Vines appear incorrectly mirrored when viewed from behind.
    • MC-199242 – Texture planes of crop models appear incorrectly mirrored from behind.
    • MC-199356 – chatDelay in options.txt has a space between the colon and the value.
    • MC-199543 – Parity issue: Vine sounds.
    • MC-199988 – When accessing a UI of a structure block from /setblock the texture changes from data to save.
    • MC-200009 – Crash when using a non-mushroom block in a huge mushroom feature's cap.
    • MC-200195 – Boats do not try dismounting the player on land.
    • MC-200696 – Clock's texture does not match the new gold color pallete.
    • MC-200906 – Pufferfish hitbox incorrect when reloading world.
    • MC-201269 – Constantly teleporting player to a phantom crashes the game/kicks the player.
    • MC-201316 – The /give command can create so many items that the game freezes.
    • MC-201748 – Chain model planes are incorrectly mirrored on the rear.
    • MC-201751 – Chain section on lanterns is incorrectly mirrored from behind.
    • MC-201753 – Sea pickle green top sections do not render correctly from behind.
    • MC-201840 – Optional function tags sometimes don't run even when the tag exists.
    • MC-202186 – Houses in Zombie Villages disappear when spawned using /locate.
    • MC-202202 – Servers are unable to prevent a player from dismounting a vehicle, causing a desync.
    • MC-202246 – Drowned navigation causes memory leak/performance degredation.
    • MC-202249 – Angering passive mobs in new nether chunks very far away from previously generated chunks, then entering a nether portal causes server to completely freeze.
    • MC-202543 – Ancient debris comes after netherite block in creative inventory.
    • MC-202760 – area_effect_cloud does not enforce a maximum radius.
    • MC-203131 – Setting the weight in Template Pool to high values will lag world and can cause out of memory error.
    • MC-203300 – Nether Gold Ore is not grouped with Nether Quartz Ore in creative inventory.
    • MC-203373 – Shulker bullet subtitles are not capitalized correctly.
    • MC-203374 – Falling blocks broken by shulkers have a strong directional bias.
    • MC-203397 – Ceiling vines rotate when other vines are placed in the same block space.
    • MC-205477 – Occasional desync when trying to enter/exit a boat while the server is lagging.
    • MC-205735 – Baby cows can suffocate on stairs.
    • MC-205797 – Zoglins attack Marker armor stands and Invisible armor stands
    • MC-206560 – Pufferfish react to Marker armor stands and Invisible armor stands.
    • MC-207125 – Loaded crossbow in offhand does not show breaking block hand animation.
    • MC-207173 – Entering only colons into multiplayer Direct Connection & pressing enter crashes the game.
    • MC-207405 – Nether stars can be blown up while being inside of a bundle/shulker box.
    • MC-208082 – Game stalls when any message is displayed in chat while playing with an expired session.
    • MC-208430 – Minecraft crashes when loading resource pack due to "tessellating block model".
    • MC-208639 – Chiseled Blackstone Recipe unlocks when you get polished blackstone, not polished blackstone slab.
    • MC-209361 – Game crashes upon instantly click-replacing the block underneath a bamboo sapling with another bamboo.
    • MC-209625 – Baby llamas suffocate when below a solid block while standing on top of a carpet.
    • MC-209819 – Server crash when pathfinding to player that is teleporting away.
    • MC-210408 – /spawnpoint allows players to set their spawnpoint to out-of-bounds coordinates, which crashes the game when trying to respawn.
    • MC-210791 – Dropping an item on a shulker launches the item off.
    • MC-211064 – Loading in a TrueTypeFont with an out-of-bounds size crashes the game.
    • MC-212123 – Player lighting is inconsistent in the inventory and appears darker on the front.
    • MC-212291 – Client can dismount vehicles independently from the server, causing a de-sync.
    • MC-213062 – A ruined portal generated in an end portal.
    • MC-214568 – Setting a lectern on fire causes z-fighting.
    • MC-214589 – End gateway exit portals can be set to high coordinates, kicking the player.
    • MC-214629 – FOV decreases when underwater regardless of FOV Effects accessibility setting.
    • MC-214693 – Tripwire texture is not mirrored correctly from behind.
    • MC-214694 – Tripwire which is part of a tripwire hook is not mirrored correctly from behind.
    • MC-214879 – Selecting nothing and pressing Ctrl + C clears clipboard.
    • MC-215534 – Spectating a mob with a shader whilst having a carved pumpkin equipped turns the screen completely white.
    • MC-216227 – Sugar cane item texture is no longer accurate from 13w36a forward.
    • MC-216510 – The world border red effect, affects the brightness of a mob's shader.
    • MC-218112 – SynchedEntityData is using locks incorrectly.
    • MC-218888 – ⇧ Shift Clicking items into inventory prevents the relevant advancement from triggering.
    • MC-218972 – The glowing effect outline omits parts of entities if the entity is invisible.
    • MC-220694 – Name color for knowledge book is incorrect.
    • MC-220698 – The ExplosionPower of ghast fireballs is uncapped, causing a freeze / crash.
    • MC-222189 – Piston lag escalates massively with the total tile entity count.
    • MC-223227 – Floating water caves in caves under the ocean.
    • MC-223322 – Chorus flowers can be broken with projectiles in spawn protection.
    • MC-223552 – Credits not alphabetically ordered.
    • MC-223558 – minecraft.used:minecraft.glass_bottle doesn't increase when taking water from a cauldron using a glass bottle.
    • MC-223563 – minecraft.used:minecraft.glass_bottle doesn't increase when collecting honey from a beehive or bee nest.
    • MC-223602 – Glowing translucent entities often don't merge their outlines with other glowing entities.
    • MC-223638 – minecraft.used:minecraft.shears doesn't increase when carving a pumpkin.
    • MC-223689 – minecraft.used:minecraft.shears doesn't increase when collecting honeycombs from a beehive or bee nest.
    • MC-224778 – Game crashes when there is a block with no facing block state in #wall_corals and a warm ocean tries to generate.
    • MC-225077 – Vines can spread upward to non-full blocks.

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    New Minecraft Update is a disaster.. - Minecraft Hardcore #19

    Minecraft 1.19: everything we know about the Wild Update

    Curious about the Minecraft 1.19 update? Mojang just recently announced the next major version update for Minecraft, and it’s full of even more new blocks, biomes, and mobs. This time around, Mojang is focused on two kinds of "wild": the great outdoors and also some extra scary adventures in the dark. The new swamp biome variant is bringing the towering, wild Mangrove trees while the still upcoming Deep Dark biome is going to be quite frightening.

    Although the Wild Update isn’t coming until next year, we already know some of the major new additions from what Mojang shared during Minecraft Live 2021 such as the new frog mob, the mangrove trees, and the Allay. Here’s everything we know so far about the Minecraft 1.19 Wild Update.

    When does Minecraft 1.19 launch?

    Minecraft 1.19 will launch in 2022, but Mojang hasn't given a specific date yet. With the second half of the Caves & Cliffs update launching at the end of 2021, it seems likely that the Wild Update won’t arrive until later in 2022. As usual, we’ll likely see early versions of the update in snapshot builds. 

    What’s new in 1.19?

    Here’s a quick look at what will be new in the Wild Update in 2022. We’re sure to find out more as the update approaches next year and Mojang begins releasing snapshots for the update. For now, here are the highlights: 

    • Frog mob
    • Tadpole mob
    • Warden mob
    • Mud block
    • Mud Brick block
    • Boats with chests
    • Mangrove trees
    • Mangrove Wood block
    • Mangrove wood decor variants
    • Mangrove Swamp biome
    • Skulk Sensor block
    • Skulk Catalyst

    Minecraft 1.19 Mangrove Swamp Biome

    One of Minecraft’s oldest biomes is finally getting a new variant. The new Mangrove Swamp biome will be full of towering mangrove trees, tons of mud blocks, and those new frog mobs too. 

    Mangrove Trees

    Minecraft is adding a big, super neat new tree type to the game: the mangrove. They’ll have vines that hang down from their leaves like swamp trees do currently, and will also grow large, arching roots that you can walk and swim beneath. What’s particularly cool about mangroves is that they can be planted on land or in water. When they grow, they’ll have a base of twisty root blocks beneath their main mangrove wood trunks. 

    Yup, that’s right, mangroves will also have their own wood type. Mojang says that when you cut them down and turn them into mangrove planks, you’ll be able to use them for creating mangrove wood colored decorations such as doors, fences, and other wood products just like other wood types.

    Mud Blocks 

    You’ll also notice that the ground in the mangrove swamp biome isn’t made up of dirt blocks. It’s actually covered in mud. You can create new Mud Blocks by dumping a water bottle on dirt. You can also put mud blocks on top of the new dripstone from the Dripstone Cave biome, which will dry out your mud block and turn it into clay. A renewable source of clay—neat! Now you’ll be able to farm your own instead of going diving in every single water source you stumble across. 

    Minecraft 1.19 new mobs

    We’ve learned about two fun new mobs coming to Minecraft in the Wild Update: One hails from those new mangrove swamps and the other was voted in by players. 

    Frogs and tadpoles 

    Don’t hop on out of the mangrove swamps just yet! You’ll want to stop and meet the new frog mobs first. Unlike other mobs which have babies that look like smaller adults, frogs will have actual tadpoles. Like axolotls, they can also be carried around in a bucket. That’ll be handy for transporting your budding little buddies to a new home.

    Frogs come in three different variants: swamp, snowy, and tropical. They’ll grow up into an adult frog based on the biome they’re in when they mature. 


    The Allay is a helpful little mob that was chosen by Minecraft players during this year’s Minecraft Live poll. It’s a very cute flying blue creature that loves collecting things. If you give it a particular item, it will grab similar ones nearby and bring them back to you. The Allay also loves music, so you can also use a Note Block to give it a different drop location for its items. 

    Minecraft 1.19 Deep Dark biome and Wardens

    After originally being planned for the 1.18 update, Minecraft’s dangerous Warden mob has been delayed to the Wild Update in 2022. The Deep Dark biome we’d seen previously has been expanded further also. Mojang did a serious dive into the Deep Dark biome this year and it’s looking much scarier than before.

    What makes the Deep Dark so much spookier now is the Skulk Shrieker blocks which will emit a screech when activated and put a darkness effect on the nearby area. You’ll need to get away from that Skulk Shrieker quickly and quietly because that loud noise will likely attract a Warden. 

    As we’d already seen, the Warden mobs are very, very dangerous and will hunt down players by sound. The Shrieker’s pulsing darkness effect makes the stomping of the giant Warden sound like something out of a horror game. In the new video of the Warden we actually see one tunnel out of the ground through some skulk blocks, which is extremely frightening.

    Also new in the Deep Dark are the big ancient city structures that you can find down in the dark. Mojang has hinted that there’s a structure at the center of every ancient city that may have its own secrets. You’ll also want to pay attention to the Skulk Catalysts. When an enemy dies near one, it will convert nearby blocks on the ground to Skulk Blocks, which you can mine to gather experience. 

    Lauren loves long books and even longer RPGs. She got a game design degree and then, stupidly, refused to leave the midwest. She plays indie games you haven't heard of and will never pass on a story about players breaking games or playing them wrong.


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    Explore infinite worlds and build everything from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off dangerous mobs. Create, explore and survive alone or with friends on mobile devices or Windows 10.

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    Minecraft Live 2021: A Look at The Wild Update
    minecraft-caves and cliffs.Mojang/Microsoft

    Hold onto your pickaxes Minecraft fans, because the Caves & Cliffs update has a release date!

    In an online post, Mojang, the studio who makes Minecraft, announced that the first part of the new update would be coming next week.

    "Grab your nearest calendar and start circling with a vengeance: Caves & Cliffs: Part I arrives June 8th on both Java and Bedrock!" they said.

    In April, the team made a special announcement to let fans know that the update would be arriving in two parts - the first part in the summer, and the second in the winter - because they wanted to make sure it was working properly, and was the best it could be.

    The first part of the Caves & Cliffs update will be all about new mobs, items and ore. Find out more below, and get a sneak peek at what's coming in the second update including new biomes and a scary new mob...

    What will the update be playable on?


    Mojang have said that: "The update will be available for Minecraft: Bedrock Edition on Xbox Series X, Xbox Series S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, iOS, Android, and Windows 10 - as well as Java Edition on Windows, macOS, and Linux."

    What new mobs are in the update?


    Axolotls, Glow Squids and Goats, OH MY!

    Part I of the Caves & Cliffs update is all about the mobs, and players will get to meet Goats, Axolotls and Glow Squids.

    First up is the Axolotl, a cute small amphibian which comes in five colours - four common ones: Pink (known as 'leucistic'), brown (referred to as 'wild') gold and cyan - and a rare one which is Blue.

    These little guys spawn in the Lush Caves biome and can be carried around in a bucket, like a salmon - now you might be thinking, hang on a minute, what's the Lush Cave biome? (more on that later!) - and how can mobs spawn somewhere that isn't in the game yet?

    Well, before the new biomes arrive in Part II, mobs - like the axolotl - will spawn in current world locations, like streams and caves.

    Watch out!

    If you're thinking of keeping an axolotl, they do not like to be out of the water for long, as they will dry up and begin to take damage.

    Next up is fan favourite the Glow Squid - which was voted fave by fans during the Minecraft Live event last year.

    The Glow Squid might look scary but is pretty chilled and won't attack you.

    They drop Glow Ink Sacs when defeated, which you can use to make some pretty cool items.


    Watch out for the screaming goat! A rare Goat spawn which will charge at you more often, and make some... unusual screaming noises!

    Finally it's time for the G.O.A.T - the Goat!

    Goats are pretty grumpy mobs who like to hang out in groups and spawn in the snowy mountainous regions.

    These fluffy guys can jump a whopping 10 blocks into the air in one leap, and can headbutt players if provoked - which could put you in a tricky situation if you are high up!

    New blocks, materials and items


    New blocks ahoy!

    Of course Minecraft wouldn't be Minecraft without Blocks, and the Part I update is bringing a host of new ones, as well as new craftable items.

    Blocks such as Copper, can be used to craft items like the lightning rod, and can be combined with beeswax to create a waxed copper block, that doesn't oxidise - pretty cool!

    The Powder Snow block isn't quite as it seems... When placed this block may look like solid ground, but actually characters can fall through it - excellent for setting traps for unsuspecting zombies!

    If you're a fan of sparkly things, then you might be interested in the new Amethyst crystal ore heading to the game.

    Amethyst crystals give off light, make a noise when you walk on them, and be used to craft new items like tinted glass and the spyglass...

    The Spyglass is a little telescope that can help players to zoom in, and see things that are further away, more closely.

    What can we expect in Part II? - New biomes, mobs and Archaeology?!


    The Lush Caves are like mini underground rainforests, with new plants like Azaleas and Spore blossoms

    If all that doesn't excite you, then there is still lots more to come in the second part of the Caves & Cliffs update this winter.

    Part II will be all about world generation - we're talking new biomes to explore and increased world heights.

    New biomes include the Lush caves, Dripstone caves, and the mysteriously named "Deep Dark" biome.

    Did you know?

    By the time part two launches, up to 91 new blocks will have been added to the game.

    The team at Mojang hinted that a new hostile mob called the Warden might spawn in the Deep Dark biome - and they don't sound too friendly...

    Wardens are completely blind, but they react to vibrations from footsteps and thrown objects, and can take a chunk off your health if you get too close to one.

    Players can use a new block type called the Skulk Sensor to help them to stay one step ahead of them.

    Finally, if you love digging up mysterious fossils, bones and objects, then look no further.

    Mojang have announced that a new Archaeology system is on it's way, allowing players to craft brushes to help them unearth secrets at new excavation sites.

    What do you think of the new update? Are you excited for it, or do you want more? Let us know in the comments below!


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    "Write to you about the attic and the rain?" She asked.

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