Java game development with libgdx

Java game development with libgdx DEFAULT
Java Game Development with LibGDX: From Beginner to Professional

Book description

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. 

Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn

  • Create 12 complete video game projects
  • Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers

Who This Book Is For

The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Product information

  • Title:Java Game Development with LibGDX: From Beginner to Professional
  • Author(s):Lee Stemkoski
  • Release date:January 2018
  • Publisher(s):Apress
  • ISBN:9781484233245
Sours: https://www.oreilly.com/library/view/java-game-development/9781484233245/

Java Game Development with LibGDX

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. 
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn

  • Create 12 complete video game projects
  • Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Who This Book Is For
The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Sours: https://www.apress.com/gp/book/9781484233238
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Review

“This second edition is a good introduction to game programming using LibGDX. … the book presents 12 video games for which source code can be downloaded from the publisher’s website. … this book is highly recommended for game developers who want to start using LibGDX in their projects.” (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)

From the Back Cover

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. 

Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn:
  • Create 12 complete video game projects
  • Advanced Java programming concepts, includ
ing data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
  • About the Author

    Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. from Dartmouth College in 2006.  He has been teaching at the college level since then, with an emphasis on Java programming, computer graphics, and video game development for the past eight years. He has refined the set of topics covered and the progression of material in this book based on years of experience helping students overcome their difficulties with these particular topics. He has authored another game development book, Game Development with Construct 2, in addition to many scholarly articles and game development tutorials.  

    Read more

    Sours: https://www.amazon.com/Java-Game-Development-LibGDX-Professional/dp/1484233239
    Java snake game (LibGDX)

    libGDX

    libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer.

    StarFork

    Head over to our showcase section to see some games!

    Show me more

    Cross Platform

    Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base.

    Open Source

    libGDX is licensed under Apache 2.0 and maintained by the community. Contribute today!

    Feature Packed

    libGDX comes with batteries included. Write 2D or 3D games and let libGDX worry about low-level details.

    Super Fast

    Heavy emphasis is put on avoiding garbage collection for ART/JavaScript by careful API design and the use of custom collections.

    Well Proven

    libGDX is a well proven and reliable framework with a sound base and documentation. Furthermore, there are plenty of games built on top of libGDX, many of which are open source.

    Active Community


    Latest version

    libGDX 1.10.0

    After over five years, we are proud to present a new major release of libGDX: version 1.10.0!

    See the full changelog

    Discord

    The libGDX Community

    libGDX has a very active community on various platforms, including Discord, Reddit and StackOverflow. If you are looking for a place to start, our Discord server is most definitely the right place.

    Find out more

    Game Jams

    Game Jams

    Our community regularly offers game jams for libGDX centered around different themes. These are ideal opportunities to get to know both libGDX and our community.

    Read More


    libGDX Jam September 2021

    With our 18th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage ca...

    libGDX Jam June 2021

    With our 17th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage ca...

    Sours: https://libgdx.com/

    Libgdx development with java game

    Java Game Development with LibGDX: From Beginner to Professional, Edition 2

    Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.

    This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.

    Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

    Highlights include:

    • New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more
    • Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization
    • How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language
    • Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io

    Simply put, Effective Java™, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

    Sours: https://play.google.com/
    Making My First Game - Java, LibGDX and Inkscape

    Up the trunk, down, head back and forth. There are hollows in the cheeks, the penis seems to be tightening inward with a vacuum cleaner. Builds eyes, blinks with a palisade of eyelashes.

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    At first not strongly, rather symbolically, and then stronger, even stronger, even stronger, and now with all his might. And more, and more, and more. And now Natasha, succumbing to my pressure, abruptly sits on my penis, to the full depth, combining this with a deep kiss, and I understand that. I can no longer endure a second - right now and I'll finish.

    For a moment I was scared - after all, the woman had not finished yet, and besides, its good to fuck hard and abruptly, but its better to finish softly, gently.



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