All machines horizon zero dawn

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Horizon Zero Dawn Machines Guide

The Stormbird is a highly mobile flying creature that can rain electric attacks down from above. While hovering in mid-air, the Stormbird can shoot a Shock Blast of condensed lightning. The machine is still deadly while perched on the ground. It can use its peak for a powerful Beak Smash and can leap at Aloy with its claws. It can also utilize it&#;s long tail in a sweeping Tail Lash attack while grounded.

Special Ability: Thunder Crash &#; While airborne, the Stormbird charges up electrical energy in a shield around its body. Once fully charged, the machine performs a dive bomb to the ground, releasing its charge and causing massive damage near it&#;s vicinity.

How To Take Down A Strombird: Using Tear Blast Arrows will remove some of its armor making it easier to target its Frost cannon on its chest.

It also has Two Weak Spot Canisters on each side of its neck you can target to deal large amounts of damage.

Shock Bombs can stun the Stormbird giving you destroy the Orange Canister on its wings to make sure it can fly back into the air.

Sours: https://rankedboost.com/horizon-zero-dawn/machines/

Horizon Zero Dawn guide: How to kill every machine

Table of contents


General advice

Each type of machine you encounter is different, with their own weak points, weaknesses and necessary tactics, but there are some general rules you can follow when fighting any machine.

  • Always start stealthily. When they see you, machines tend to either attack or turn their more heavily defended sides toward you. When they’re attacking, machines are moving fast and bounce around a lot, making it hard to land a strategic shot. When they turn toward you to defend themselves, their weakest points tend to be hard (or impossible) to get at. Sneaking up on machines means you take fewer shots and end fights faster.
  • Take out the guard dogs first. Herds of machines tend to be escorted and patrolled by either watchers or longlegs. Taking out the smaller enemies first lets you focus on their bigger, more valuable charges without worrying about the aggressive little protectors.
  • Shoot things that explode. Freeze or blaze canisters and power cells will explode when shot with the corresponding type of arrow (freeze, flame and shock, respectively). When the canister explodes, it will deal a large amount of damage to the machine as well as all those around it (including you). For example, a couple of well-placed flame arrows can take out an entire herd of grazers in a really, really satisfying explosion.
  • Shoot off parts and armor. High tear damage weapons — like the tearblast arrows and the tearblaster — will remove components and armor from the machines you’re fighting. Taking these pieces off — like the stormbird’s lightning gun or the behemoth’s force loaders — are sometimes required to best a machine because they disable the machine’s attacks. Beyond that, removing heavy weapons from ravagers or stormjaws lets you pick up those weapons and unleash a lot of firepower.
  • Listen. When a fight inevitably gets up close and personal, you’re not out of options. No machine that you face will attack you unannounced — they all make some sort of screech or mechanical powering-up sound before they charge or attack.
  • Get out of sight. When a fight with a machine drags out, tactics kind of go out the window, and you’ll find yourself in a dodging and swinging-filled war of attrition. Getting into tall grass probably isn’t going to hide you from any machine for very long. When this happens, use the terrain to your advantage. Look for rocks or hills to hide behind. Even trees can hide you briefly. Use your hidden time to regroup or to plan a new angle of attack.
  • Damage is damage. Below, we’re going to talk about the ideal way to defeat the machines — usually focusing on components and exploitable weaknesses. This is just the fastest and (arguably) easiest way to take them out. Any weapon will deal damage and, with enough time, destroy a machine. If you’re having trouble with machine or you get into trouble during a fight, there’s absolutely nothing wrong with switching to general damage weapon and just unloading everything you have. Also, bombs for your sling are expensive to make, but can finish off a tough fight definitively.
  • Modify your weapons. All of those extra perks you get with your modifications really pay off in machine fights. Modifications like extra elemental damage, adding tear damage to generic damage arrows or simply decreasing reload times with handling all become invaluable.
  • Use your ropecaster. With enough ropes, you can tie down just about any machine and give yourself either some breathing room or an opportunity for a critical hit.
  • Override machines. A great help in any fight, but especially one where you’re outnumbered, is to get at least one machine on your side. Hide, then use a lure call to get one to approach you.

Watcher

Watchers are the most common machine you’ll encounter in Horizon Zero Dawn, and you’ll find them everywhere. They are also the weakest enemy, but that doesn’t mean you should (or can) ignore them.

How to fight watchers

Shoot them in the eye.

That’s kind of it. Even with your earliest bow, you can usually knock out a watcher with one shot.

Strider

Striders are strange machines to fight. It’s surprisingly difficult to get the blaze canister on their back to explode and, when attacked, they have a tendency to become very aggressive and tenacious. They’ve got a wildly bucking kick attack that is not a lot of fun to receive, but they’re not very well armored, so you can usually drop them with regular arrows before the fight gets too personal.

How to fight striders

Try for the blaze canister on their back. If that doesn’t work, just shoot them.

Grazer

Grazers are a lot of fun to blow up. The problem is, if they see you or get spooked (say, when their neighbor explodes), they turn to face you. They’re not overly aggressive, but this positioning makes it basically impossible to hit the blaze canisters on their back.

How to fight grazers

Target the blaze canisters on their back with flame arrows. For added fun, hit multiple blaze canisters on multiple grazers for an impressive fireworks show. If there are any left standing after the explosions, target the tips of their antlers to deal a lot of damage.

Scrapper

Scrappers are small (for machines), cat-like scavengers — sometimes a pack of them will show up after a large fight and ruin your parts collecting. They are small, fast and have a really annoying laser cannon on their heads. They also have a radar dish that allows them to find you even when you think you’re out of sight — they can’t find you if you’re not moving, though.

How to fight scrappers

Target the radar — that thing sticking up off of their shoulders — and their power cell — that orange fanny pack — with high damage arrows.

Redeye Watcher

Redeye watchers are tougher versions of watchers. Don’t let their similarity to regular watchers fool you — these are much better armored and won’t drop as easily as their cousins.

How to fight redeye watchers

You fight redeye watchers the same way as watchers — shoot them in the eye — but you must be prepared to cut through some armor before you can get a clean shot.

Broadhead

Broadheads are one of the game’s three mountable machines, so you probably won’t find yourself fighting them very often. More likely, you’ll be looking to hack one for a ride or just ignoring them.

How to fight broadheads

The blaze canister on their butts is armored, so your best bet at dealing a lot of damage fast is to target their horns. You can finish them off with generic damage arrows after that.

Lancehorn

Lancehorns may seem like the antelope companions to the deer-like grazers, but they’re a bit more complicated than that. Where grazers will run away, lancehorns will rush straight at you and attack with their laserhorns.

How to fight lancehorns

Target the freeze canisters on their backs with freeze arrows to create a nice explosion that effects all of the machines around your target. Attack the horns of any left standing.

Longleg

Longlegs are likely the first machine you’ll encounter that have a wide array of attacks. Combine that with their aggressiveness and (for lack of a better word) curiosity (in that they’ll come find you if they even suspect that they know where you are), and they’re an imposing enemy even in the late stage of Horizon Zero Dawn.

How to fight longlegs

If you hit the power cell on their back with a shock arrow, you’ll cause an explosion that electrocutes the longleg and any neighbors it has. We didn’t have a lot of luck with this approach, though.

We had a lot more success targeting the concussion sac on their chests with high tear damage arrows. It’ll take a few hits, but you’ll see it start to vent and a couple more hits will make it to explode. (Try to get some distance between you when this happens because it’s a big explosion.) This explosion will knock down the longleg — and anything else in the vicinity. If you can get close enough, rush in for a critical hit. If it’s still standing after that, your best bet is to target the wings

Trampler

Tramplers are a lot like the other herd machines — striders, grazers, chargers, broadheads and lancehorns — but they’re a lot tougher and much more aggressive. They wander in herds and, when you upset them, those herds quickly become a swarm of freight trains. Getting close to a trampler for a critical hit is dangerous — they have a flame damage area attack that they’ll use when threatened.

How to fight tramplers

Tramplers have a bank of power cells on their backs that you can convince to explode with a shock arrow. While the trampler is electrocuted, hit the horns with high tear damage arrows to deal a lot of damage. You can finish it off with shots to its stomach processing unit.

Sawtooth

A sawtooth is the first very difficult machine you take down in Horizon Zero Dawn and, frankly, they don’t get a ton easier as you progress. They have no exposed weak points and become very aggressive very quickly. They’re fast, and they have a long leap. However, sawtooths (sawteeth?) patrol a set path that you can track with your focus to lay a trap or lay in wait for them.

Overriding sawtooths and letting them fight for you is usually a really good idea. All of the things that make them hard to kill make them great allies.

How to fight sawtooths

Start with traps and tripwires. You’re not going to kill it this way, and you’ll just make it angry. But — if you’re lucky — you’ll knock the armor off of its belly and expose the blaze canister inside. Just be careful when targeting the blaze canister because sawtooths have an annoying tendency to jump at you and stand right next to you while they explode.

Shell-walker

Shell-walkers are crab-like machines that guard supply crates on their backs. For some reason, they seem grumpy to us (this might just be because of how difficult they are early on). They’ve got a super annoying lightning gun and a shield that they’ll deploy, making it near-impossible for you to land an arrow.

How to fight shell-walkers

Your first goal when facing a shell-walker should be to get rid of that damn lightning gun. The best way to do this is to hit it with a tearblast arrow or two.

Your second goal — if you didn’t accidentally do it during step one — should be to get rid of the shield claw. If the opportunity presents itself, you should try to shoot off the crate holders to release the shell-walker’s cargo container. This isn’t required to defeat it, but it drops a little extra loot.

The final attack should be on that power generator underneath its body. It’ll cause a nice explosion if you hit it. If you can’t get a clean shot, aim for the eyes — you’ll do marginally more damage than with body shots.

Fire and freeze bellowbacks

Bellowbacks are admittedly difficult, but a lot more intimidating-looking than dangerous. Their ranged attacks are slow, giving you time to get away. Their other dangerous habit is to breathe flame or freeze in a ring around themselves when you get too close.

How to fight bellowbacks

Your first two targets — and really the only targets — are the giant cargo sac on its back and the gullet on its throat. When you take out the gullet, the machine loses its ranged attack and it causes an explosion. When you take out the cargo sac, it causes another huge explosion. The cargo sac is an easier (larger) target, but you can only hit it when the machine isn’t facing you, so keep your options open.

Charger

Chargers, like striders and broadheads, are mountable machines (after you override them, obviously). They’re not overly aggressive, nor are they difficult to take down — and those big antlers are an inviting target.

How to fight chargers

Chargers follow the formula of the other herd machines above. Shoot the tank, then shoot the horns.

Stalker

Stalkers have cloaking technology that hides them from sight and from your focus. Also they have a gun. Stalkers are all kinds of fun.

How to fight stalkers

The first step in a stalker fight is finding them. Once you’ve figured out where one is (usually after you’ve gotten shot), your next goal should be to just start knocking parts off.

Fights against stalkers tend to be more about survival than finesse. Equip a high tear damage arrow and unload. If it stays visible long enough, you can target specific components, but there’s no component that’s weak to any elemental damage — it’s just tear damage all the way down the list.

Glinthawk

Full disclosure: Our first draft of this section had a lot of swears in it. Glinthawks are airborne scavengers. They tend to show up in a flock at the worst possible time — usually after a rough fight when you’re already on the ropes. Their flapping and flitting around makes them hard to hit, they don’t have any real weakpoints to speak of and, in addition to all of that, they have a freeze damage area attack. We really, really hate glinthawks.

How to fight glint hawks

Your first (and really only) goal in fighting glinthawks should be to ground them. They’re weak to fire damage, so a couple shots from a flame arrow should do the trick. Your ropecaster will also work here. Once you get it on the ground, go in for the critical hit. If you can’t get close enough (or don’t want to), just try to keep it on fire for as long as you can.

The problem with glinthawks is that they come with friends. Focusing all your attention on one will give the rest time to ruin your day with their freeze damage area attacks. There’s no perfect solution to taking on multiple glinthawks — just try to light as many of them on fire as you can until you start to thin the herd, er, flock.

We cannot stress enough how much we hate glinthawks.

Corruptor

Corruptors are a bit different than (most of) the rest of the machines you’ll encounter — and this makes sense in terms of Horizon Zero Dawn’s overarching story. They’re not based on animals, but designed for a purpose. A [SPOILERS] purpose.

The first few corruptors you meet will feel like mini boss fights. The last dozen you meet will just be nuisances.

How to fight corruptors

Your first goal when up against a corruptor should be removing the spike and grenade launchers on either side of its head, er, body, er, cephalothorax. Once those are out of the way, setting a corruptor on fire will temporarily expose a heat core that you can destroy to deal a lot of damage. If it’s still standing after all of that, just throw whatever you have at it.

Ravager

Sours: https://www.polygon.com/horizon-zero-dawn-guide-walkthrough//3/1//machines-rockbreaker-behemoth-thunderjaw-stormbird-deathbringer-tallneck-corrupted-machines-cauldron
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Horizon Zero Dawn: 15 Most Difficult Machines To Beat, Ranked

Horizon Zero Dawn is a balm in today's gaming age of endless remakes, sequels, and shady business practices. It's original, it tells a unique story, and it offers some intriguing gameplay mechanics that other games don't offer. Also, you get to kill robot dinosaurs, and that's awesome.

Killing said dinosaurs can be pitifully easy or hair-pulling, depending on the specific enemy type. After all, it would get pretty tiring having to knock off a T-Rex every time you wanted to collect some flowers. Like all games, some enemies are far harder than others, so we'll look at a few of the different types of machines in Horizon Zero Dawn.

Related: 10 Horizon Zero Dawn Plot Holes That Were Never Explained

Updated on March 2, by Scoot Allan: Fans were definitely excited to hear the news that the highly-anticipated sequel to Horizon Zero Dawn called Horizon Forbidden West will release on the PS4 and PS5 in While Forbidden West promises to introduce a number of new deadly machines in the new post-apocalyptic environments, fans are still discussing some of the difficult machines already faced down in the original game. To help prepare for the new deadly machines set to face off with Aloy in the sequel, we're going to take a further look at a few more dangerous metal monsters that are the most difficult to beat before Forbidden West adds to the roster.

15 The Glinthawks Get Increasingly More Dangerous And Annoying

While it goes without saying that the enemy machines are more dangerous the higher the difficulty level, but in the case of the Glinthawks, they are surprisingly more difficult in Ultra Hard as the entire pack swoops down to attack frequently and annoyingly.

The robotic bird scavengers are thankfully very weak to fire and easily tied down by the ropecaster if needed. However, the glinthawks remain a deadly annoyance at all difficulty levels of the game as they are pretty much everywhere on the map.

14 Freeze And Fire Bellowbacks Have Range And Are Never Alone

The large, lumbering Bellowbacks that come in two dangerous variations of fire and freeze may be much easier to handle at Aloy's later levels, they can be incredibly difficult to take out early in the game without strong enough weaponry.

The transport machines are very rarely alone and are accompanied by a squad of Watchers and the opposite variation of Bellowback to increase the difficulty in taking out the dangerous machines. The Bellowback's are also capable of deadly ranged attacks that further increase their threat level.

13 Snapmaws Have Massive Range And Like To Work In Pairs

The alligator-like Snapmaws are as dangerous as their animal archetypes, though they have the added threat of a long-distance attack that can target you before you even know you've been spotted by a machine.

The frozen bursts from the Snapmaw's mouth aren't the only danger from the quick aquatic machines, as they frequently work in pairs to double on the danger. Snapmaw also seems to have a unique sense of nearby danger, as they often find a way to butt into other battles that don't concern them with powerful long-range lunges and tail strikes.

12 The Longleg Has A Powerful Sonic Scream And Jumping Attack

The Longleg is an aviation machine but it doesn't actually know how to fly, so it's relentlessly bullied by its aviation buddies who actually do know how to fly. It's primarily used for recon, but it also uses fire attacks, its beak and claws, and a sonic attack to disorient its enemies.

RELATED: 10 Action RPGs To Play If You Like Horizon Zero Dawn

But, like the Stalker, you can handle these pitiful attacks in your sleep. All you have to do is strike its concussion sac with a projectile arrow. Not only will this cause incredible damage, but it will take away the machine's sonic attack, rendering it pretty much useless. Easy peasy.

11 Stalkers Have Stealth Capabilities And Are Even More Dangerous In Packs

The Stalker is essentially the Horizon equivalent of a fly if you encounter them individually - you can kill them without a problem, or you can just swat them away like the pointless little things that they are. The Stalker primarily focuses on stealth, and it can ambush you should you find yourself acting carelessly.

It also has a dart gun, which can kill all unsuspecting humans in one shot. But you don't really have to worry about that. Simply equip a shock weapon and go to town on this little robot reptile, and it'll go down in just a few short seconds. They're nothing you can't handle, as long as they are alone.

10 The Shell-Walker Has Ranged Defense And Travels In Herds

The Shell-Walker is pretty unique in that it is strong against ranged attacks. That's because this machine employs a shield generator that surrounds the body and protects it from all ranged attacks, and it simply laughs at you while you waste away your arrows.

It's a very defensive creature, and as such, dealing with it can be a pain if you don't know exactly what you should be doing. Luckily, the creature itself is relatively weak, and all you need to do is destroy the shield generator with the Tearblaster or Blast Bombs. After that, you'll be the one that's laughing.

9 The Corruptor Can Influence Other Machines To Fight Its Battles

The Corruptor certainly puts up more of a fight than some other machines, but it's still on the lower end of the hard spectrum. The difficulty stems mostly from its ability to corrupt surrounding machines to fight alongside it, plunging you into a literal life or death fight as you slowly get swarmed by a wave of deadly machines.

So, maybe it's not the Corruptor itself that's tough, but it's stupid cheap ability. Maybe not cheap, but it can be very frustrating at times. However, attack with a good fire weapon and it should go down easy enough. Just do it before it gets its buddies involved.

8 The Giant Behemoths Pack A Devastating Anti-Gravity Punch

As the name suggests, the Behemoth is a behemoth. And as you'd expect with something called The Behemoth, these things are pretty darned tough. The primary purpose of a Behemoth is to collect and transport resources, so of course, it needs enough square footage to accommodate the extra load.

RELATED: Horizon Zero Dawn: 10 Confusing Things About The Story, Explained

It also uses its size to its advantage in fights, sending giant rocks hurling at your face with its anti-gravity mechanic and using its weight to generate damaging shockwaves. These things are like pound boxers - one punch is enough to send your head twisting like The Exorcist.

7 The Stormbird Is Powerful Death From Above

Stormbirds can be really annoying. They're pretty darn OP, as they are enormous, they have a really wide field of vision and can likely spot an ant in an anthill, and they have a bunch of very powerful attacks that can leave you crying in the corner as you cuddle your bow and arrow.

Oh, and they can also carpet bomb you from the air with their electric attacks, so really, you're never safe when it comes to Stormbirds. Luckily, it has a few weak spots, including the lightning gun and jet engines, and it's extremely susceptible to freeze damage, allowing you to get in a few good hits. A little tough, but you're tougher.

6 Thunderjaw Is A Robotic T-Rex You Don't Want To Mess With

Alright, now we're playing with the big boys. The Thunderjaw is without a doubt one of the hardest machines in the game to take down, thanks primarily to its massive size. Now just imagine how our ancestors felt trying to take down a T-Rex with wooden spears! That was a joke, please no comments.

Not only are they formidable, but they have a radar scanner, allowing them to ping you while you're hiding in the grass like a little baby. Luckily, ranged weapons can cause some severe damage if you manage to hit either its heart or data nexus, so just aim for those and pray to the machine God that you make it out alive.

5 The Deathbringer More Than Lives Up To Its Name

With a name like Deathbringer, you know you're not exactly in for a good time in the woods. Chances are, you're going to at least break a nail. The Deathbringer is very slow and lumbering, but it more than makes up for that flaw with its incredibly dangerous ranged attacks, many of which can swat you out of the air like a pitiful little fly.

Its armor plating prevents the use of the Ropecaster, and it gives the machine an enormous amount of resilience and damage absorption. Fighting this thing is like watching Rocky beat Apollo Creed. Yeah, he wins, but he can barely stand and his face is left a mangled disaster.

4 Scorchers Are One Of The Most Dangerous Machines

One of the first new machines encountered by Aloy in The Frozen Wilds DLC was the surprisingly dangerous Scorchers. The new machines were fire-based wolf-like machines that had a number of dangerous capabilities and crucial resistances that increased their difficulty.

RELATED: 15 Games Like Horizon Zero Dawn You Need To Play

Not only are Scorchers incredibly quick and powerful, but they can quickly close the distance with a jet-assisted boost. They are also resistant to fire and blast damage and are largely considered to be one of the most dangerous machines in the game when infected with the aggressive Daemonic virus, though they do come with a detachable mine launcher that can be very helpful.

3 The Frostclaw Is A Winterized Monster From The Frozen Wilds

While The Frozen Wilds Frostclaw is often considered a twin machine to the equally difficult Fireclaw (more on it soon), there are a few differences between the machines that make one more difficult than the other.

The Frostclaw's are actually a little smaller than the Fireclaw, though that doesn't account for much when facing off against more than one of the deadly machines. The bear-like machine is freeze-powered and quicker than its powerful frame suggests, making it one of the most dangerous machines in the Cut.

2 Fireclaws Are Incredibly Powerful And Next To Impossible To Beat

The Fireclaw was included in The Frozen Wilds, and it deserves a mention because it's next to impossible to defeat. Remember fighting Lawrence in Bloodborne? The Fireclaw is a lot like that. It's incredibly fast and agile, making combat hard enough, but it's also extremely resilient to most forms of damage, making this fight an exercise in tedium and frustration.

It also punches like a freight train, and just a few hits are enough to send you packing. Fighting a Fireclaw in Horizon Zero Dawn is what we imagine fighting a grizzly bear is like in real life if they were covered in fire and metal.

1 The Rockbreaker Attacks From Underground And Senses Your Vibrations

The main purpose of the Rockbreaker is underground mining, and just as that suggests, that means it can burrow underground. And that makes fighting this thing like fighting a tiger. You just don't do it. The Rockbreakers are sensitive to sound, they move like a snake through the ground, and they often employ a very frustrating "emerge, attack, bury" fighting style.

Not only that, they can hurl boulders at you with their mouths, and they're both insensitive to elemental damage and the Ropecaster. The best you can do is remove their digging arms and hope for the best. But you'll probably just die.

NEXT: Horizon Zero Dawn: 5 Fan Theories About The Game That Make No Sense (& 5 That Do)

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TOP 7 : The Strongest Machine in Horizon Zero Dawn (PC-HD)

Horizon: Zero Dawn Wiki Guide

This page contains information on how to hunt and kill the many machines in Horizon Zero Dawn.

There are 25 different species of Machines to be found around the world of Horizon. Some machines are plentiful, some are incredibly rare to find in the wild, and others will only be encountered during missions.

Watchers

Watchers are the sentinels of the Machine beastiary. Their primary function is to guard more timid machines against attack. Watchers patrol in groups of , both with machines and on their own.

Do your best to approach unseen, then use Hunter or Hardpoint arrows to down the Watcher

ATTACKS
Melee
The watcher launches itself at its target, delivering a powerful series of kicks as it moves through the air.
Disorientation
The watcher triggers a burst of light and sound that blinds and deafens anyone nearby.
VULNERABILITIES
Eye
The large eye in the center of the Watcher's "head" is it's most vulnerable point. A single Hunters Arrow shaft through the eye will disable standard Watchers, and two of them will defeat a Red Eye.
Override Codes
Watcher overrides unlocked after defeating the first Corruptor at the end of The Womb of the Mountain.

RedEye Watchers

There is a second, more powerful variation of the Watcher that Aloy will encounter as she progresses through the world. These Redeye Watchers boast armor plating on their head and chassis, and can fire dangerous energy bolts from their eye.

The eye is still their primary vulnerability, but the Redeye requires more damage to this weak point to completely disable the machine.

Strider

Striders are relatively docile machines that travel in small-midsize herds. They are easily startled, so approaching with stealth is advised.

Striders can be used as mounts.

ATTACKS
Melee
The Strider charges attackers to strike with it's armored head, and will also rear back to kick with it's powerful legs.
VULNERABILITIES
Blaze
Cannister


Weakness: Fire, Tear
The cansiter of fuel mounted on the Strider's back will ignite and cause a large explosion if struck with a fire arrow.
Override Codes
Strider overrides unlocked after defeating the first Corruptor at the end of The Womb of the Mountain. 

Grazer

Another herd animal, Grazers are often encounted in groups of While the pack may flee if attacked, individual Grazers will often become aggressive if they encounter interlopers in the wild.

ATTACKS
Melee
The Grazer launches itself at its target, inflicting damage with it's body or kicking with it's legs.
Rotor Blades
The spinning blades used to harvest material from the earth are redirected to damage attackers.
VULNERABILITIES
Blaze
Cannisters


Weakness: Fire, Tear
The fuel cannisters on the Grazer's back will cause an explosion if struck with fire arrows.
Rotor Blades
Disables Rotor attack and inflicts medium damage.
Override Codes
Cauldron SIGMA override codes.

Scrapper

These dangerous machines can be found scavenging the wilds for machine parts both on their own or in packs. In addition to being a formidable opponenet in direct combat, the Scrapper is equipped with a radar scanner that can detect hidden enemies from a distance.

Target the power cell near the Scrapper's rear to cause massive damage and stun nearby enemies, then use high-damage arrows or blasts to destroy the beast.

ATTACKS
Melee
Charge
Scrappers will engage in close-combat melees, using it's claws and buzzsaw-like mandibles.
EnergyCannon
The watcher triggers a burst of light and sound that blinds and deafens anyone nearby.
VULNERABILITIES
Radar
Destroying this device on the Scrapper's back will deal medium damage and disable it's scan function.
Power Cell
Weakness:Shock, Tear
This component, when hit with shock arrows, will overload and explode, causing shock damage to anything around it.
Override Codes
Can be overridden with codes from Cauldron SIGMA

Broadhead

These powerful machines are found throughout the world, and are capable of both swift flight and powerful attacks. We recommend that hunters approach unseen and either eliminate or override while in stealth.

Broadheads can be used as mounts.

ATTACKS
Melee
Broadheads will buck and kick, striking wildly at any opponents that it may encounter.
Charge
Attack

The Broadhead will charge towards an opponent, striking with it's horns to deal maximum damage.
VULNERABILITIES
Blaze
Canister


The fuel cannister mounted on it's back will ignite and trigger a large explosion when shot with a flaming arrow.
Horns
Destroying this component will disable the machine's charge attack and deal minor damage.
Override Codes
Strider overrides unlocked after defeating the first Corruptor at the end of The Womb of the Mountain.

Lancehorn

Timid when surprised but aggressive when directly provoked, the Lancehorn is a surprisingly capable opponent. It is recommended that hunters remove their head-mounted drill weapons before engaging in direct combat.

ATTACKS
Melee
Lancehorns can kick with both front and back legs.
Drill Horns
Charges with its head down, the pointed drill bits on the Lancehorn's head strike for massive damage.
VULNERABILITIES
Drill Horns
Weakness: Tear

Freeze
Cannister


Destroy these rear-mounted casks of Chilwater with a Freeze arrow to cause a massive blast of ice, freezing anything in the nearby area.
Override Codes
Override codes can be found in Cauldron SIGMA.

Longleg

This large avian-esque machine is far more deadly than it looks. They often appear as solitary hunters or traveling in small groups with other herd-like units such as Broadheads or Striders.

Hunters are recommended to first disable the antennae from a stealthy vantage point, then target the concussion sac to deal massive damage and simultaneously disable the wings when it explodes.

ATTACKS
Melee
Longlegs will use their powerful legs for kick attacks.
Sonic Blast
A deafening explosion of compressed air the deals moderate damage and disorients its targets.
Charge
Propelling itself into the air, the Longleg dashes forward and slams into its foes for extra damage.
Call
Backup

The large antennae on it's head can be used to recruit nearby machines to defend itself.
VULNERABILITIES
Concussion Sac
Sac of compressed air that causes a large explosion that damages anything nearby. Destroying this will usually also destroy a Longlegs wing motors.
Antennae
Weakness: Tear
Remove this component to disable the Longleg's ability to call for nearby reinforcements.
Wings
Destroying these small motors will eliminate the Longleg's ability to perform a Charge attack.
Override Codes
Override codes can be found in Cauldron RHO.

Trampler

These mid-size machines are usually found in packs and not to be engaged without a sizeable arsenal at ones disposal.

Hunters should first disable the large processing unit on their undersides to disable their AoE fire attacks, then either use TearBlast arrows to remove the large horns or tie the beast down with the Ropecaster to deal damage.

ATTACKS
Fire Blast
After charging its central processor, the Trampler discharges a massive blast of heat that burns anything within in the detonation radius.
Flaming Charge
Bowing it's head and igniting it's processor, the Trampler charges ahead and around its enemies, leaving a flaming trail in it's wake.
Rock Throw
Digging into the earth with it's horns, the Trampler launches super-heated chunks of earth and rock at it's opponents.
VULNERABILITIES
Excavation
Horns

Weakness: Tear
Removing these will disable to rock throw and lessen the damage of the Trampler's melee attacks.
Power Cell
Weakness: Shock, Tear
Shoot with Shock Arrows to trigger large explosion that electrifies anything nearby.
Processor Unit
Destroying this component will trigger an explosion, damaging anything nearby and disabling the Tramplers fire-based attacks.
Override Codes
Override codes can be found in Cauldron RHO.

Sawtooth

Large machines that deal massive amounts of damage in close-quarters. Hunters should attempt to lure them over a shock, blast or fire tripwire / trap to destroy the blaze cannister on the underside of their chassis.

ATTACKS
Melee
The sawtooth attacks with powerful lunges and swipes, predominantly from its head and forelegs.
VULNERABILITIES
Blaze Canister
Destroying the blaze canister on the underside of the Sawtooth will trigger a large explosion, causing damage and setting fire to anything nearby.
Override Codes
Override codes can be found in Cauldron SIGMA.

Shell-Walker

These large cargo-bots may appear docile, but are outfitted with a considerable array of offensive and defensive technology.

Hunters should target the Shell-Walker's rear power generator before engaging directly, then focus on destroying the shield claw before anything else.

ATTACKS
Lightning Shot
Launches shock charges that carpet an area in harmful electric current.
Claw Attack
Swipes and clasps with large claw appendage, deals signifigant damage.
Electric Blast
Walker will build up a powerful electric shock, discharged from the generator on it's belly.
Shield
Generates a large shield, protecting it against incoming projectile damage.
Slam
Walker leaps forwards towards a target, inflicting damage with its body and
VULNERABILITIES
Power Generator
Weakness:ShockExposed area on the underside of the main chassis. Hitting this area with a shock arrow will disable all electric abilities (Shield, Lightning Shot, Electric Blast) and shocks anything in a nearby radius.
Lightning Claw
Weakness: Tear
Removing this component disables ranged electronic attacks.
Shield Claw
Weakness: Tear
This component powers the shield, removing it disables this function.
Override Codes
Override codes are found within Cauldron RHO.

Bellowbacks

Bellowbacks are especially deadly when encountered in tandem with other machines who excel at melee combat.

Hunters are advised to attempt to tackle a Fire/Freeze bellowback alone, and focus on destroying the cargo sac / gullet to avoid taking elemental damage.

ATTACKS
Flamethrower
/ Cryo Spray

Sprays a wide arc of fire or chillwater ice across the area in front of it.
Fireball/
Ice Bomb
Lobs balls of fire or ice that blanket their landing spot in flames / frost and deal explosive damage on impact.
VULNERABILITIES
Body
The entire Fire Bellowback is vulnerable to Freeze Damage. Cryo Arrows andTripwireswork best.
The Freeze Bellowback is vulnerable to Fire.
Cargo Sac
Destroy this to cause a massive explosion and deal high damage to the Fire Bellowback. The Freeze Bellowback will explode and deal freeze damage. This will also disable the fireball / ice bomb attack.
Blaze / Freeze Canister
Weakness: Tear, Fire / 'Cryo'
These canisters on the underside of the main chassis will cause a large explosion and damage nearby units or enemies.
Gullet
Destroying this component will disable the Flamethrower / Cryo Spray attack.
Override Codes
Override codes can be found in Cauldron XI.

Freeze Bellowback

For all intents an purposes, this Bellowback variant can be engaged using the same tactics as its firey brethren - though Resist Freeze potions will come in handy here.

Charger

Chargers are smaller than Broadheads, but swifter and in many ways more dangerous. Hunters should approach quietly and destroy their horns and Blaze canisters before engaging.

Chargers can be ridden as mounts.

ATTACKS
Melee
The charger attacks with powerful lunges and will buck wildly to cause damage when attacked.
Charge
The machine rushes forward to do moderate damage with the large horns on its head.
VULNERABILITIES
Blaze Canister
Weakness: Fire
Destroying the blaze canister on the back of the Charger with a flaming arrow will trigger a large explosion, damaging anything nearby.
Horns
Weakness: Tear
Destroying or removing this component will disable the machine's charge attack.
Override Codes
Charger overrides unlocked after defeating the first Corruptor at the end of The Womb of the Mountain.

Stalker

Stalkers are some of the deadliest machines, especially when using their stealth abilities. That said, unless hunters are ambushed by one, these beasts aren't too difficult to take down.

Use TearBlast arrows to remove the Stealth Generator, preventing the beast from turning invisible. If you're lucky, this blast will also take out the dart gun on it's back. If not, focus on that with Hardpoint or Precision Arrows, which should stun it. Keep your distance until the creature is downed, then inflict as much damage as possible.

When engaging multiple Stalkers simultaneously, as will often be the case, be sure to focus your energies on eliminating the stealth components of all your opponents first. Corruption Arrows are also useful here, as Stalkers can do great damage to one another.

ATTACKS
Darts
The launcher mounted on it's back flings accurate, fast-moving projectiles that do medium damage.
Mines
Used to prevent prey from escaping, or when investigating an area,these explosive mines make evading the Stalkers even more treacherous.
Tail Whip
In addition to their standard melee attacks, Stalkers will perform an AoE spin with it's razor-sharp tail.
VULNERABILITIES
Body
Due to the intricate design and delicate material that makes up their optical camoflage, the Stalker's entire body is vulnerable to Shock damage.
Dart Gun
Removing this disables the Dart attack.
Mine Launcher
Removing this prevents a Stalker from placing mines around a hunting area.
Stealth Generator
Destroying this deals minor damage but disables the Stalker's ability to render itself invisible.
Override Codes
Override codes can be found in Cauldron XI.

Glinthawk

Glinthawks are some of the most dangerous (not to mention frustrating) enemies to encounter. They almost always travel in flocks of at least three or more machines, and are able to spot hunters hiding in tall grass when flying above them.

The most effective way to eliminate Glinthawks is to set them ablaze with fire arrows, then tether them to the ground and perform heavy melee attacks. Destroying their Freeze Sacs is also a helpful tactic, as it prevents them from covering the ground in dangerous patches of ice.

ATTACKS
Dive Attack
The Glinthawk bombs towards the ground, using its powerful beak and claws to attack its prey.
Ice Bomb
Hovering above the ground, the Glinthawk launches a series of ice pods that explode on impact, covering the ground in harmful patches of ice damage.
VULNERABILITIES
Body
Weakness: Fire
Due to their light construction,the Glinthawks body is incredibly vulnerable to fire damage.
Beak
Weakness: Tear

Freeze Sac
Destroying / removing this component will cause medium damage and prevent the use of the Glinthawk's freeze damage AoE attack.
Override Codes Override codes can be found in Cauldron XI.

Corruptor

These machines are incredibly deadly, and should only be engaged when absolutely necessary. Their melee attacks are just as dangerous as their long-range projectiles, and hunters must keep moving or tie them down with a Ropecaster to avoid taking too much damage.

The most effective strategy for eliminating a corruptor is to trigger a system overheat, usually be launching a continuous stream of Fire Arrows at it, then targeting the Heat Core with Precision Arrows when it becomes exposed during the overheat.

ATTACKS
Flechette Grenades
These incredibly dangerous explosives deal moderate-to-high damage upon detonation.
Spikes
In addition to the grenades, the Corruptor can also hurl large metal spikes at it's foes as well.
Pounce
The corruptor will rear up on it's four legs and leap at it's target, landing on them and following up with a spin attack for good measure.
VULNERABILITIES
Body
Weakness: Fire
The Corruptors major design flaw is a propensity to overheat. Exposure to fire will cause the Heat Core to emerge during the cooling process.

Heat Core
When the main systems overheat, this small processor emergest from the top of the Corruptor. It is incredibly sensitive and will cause massive harm if damaged or destroyed.
Mounted Launchers
Weakness: Tear
Both the Grenade Launcher and Spike Launcher can be removed or destroyed, disabling the Corruptors ranged attacks and causeing damage.

Override Codes
None. The Corruptor cannot be overridden.

Ravager

The Ravager may be one of the more imposing machines to encounter in the wild, but with the right equipment and strategy it can be easily overcome.

The easiest way to dispatch a Ravager is to use a TearBlast Arrow to remove the back-mounted Ravager Cannon, then pick that up and use it against to quickly finish off the beast. Ravagers are incredibly fast, however, so it's best to remove the cannon from an unseen vantage point, or use a Ropecaster to prevent the beast from reaching you while you collect the gun.

ATTACKS
Cannon Fire
A rapid-fire barrage from the Ravager Cannon that deals moderate damage. Can be avoided by dodge/rolling or sprinting out of the line of fire.
Pounce
The Ravager rears back on its hind legs, then launches forward for a devastating melee attack.
Claw
The beast will use its powerful forelegs to attack.
VULNERABILITIES
Body
Weakness: Fire

Freeze Canisters
Weakness: Freeze / Tear
Mounted on the base of the Ravager's chassis, these canisters can be removed or destroyed. Using a Freeze arrow on them will trigger an elemental explosion that will freeze anything nearby.
Power Cell
Weakness: Shock / Tear
Remove the armor housing then use shock arrows to trigger an elemental explosion that will electrify anything nearby or tear arrows to remove them.
Ravager Cannon
Weakness: Tear
This item can be destroyed or removed. Removing the cannon allows Aloy to use it herself.
Override Codes
Override codes can be found in Cauldron RHO. 

Snapmaw

The Snapmaw is, by itself, not an incredibly threatening machine. However, it is usually found in groups of two or three, as well as nearby other machines that will become incensed when they sense combat.

Luring a Snapmaw out of the water and using fire arrows against it's body and Blaze Canisters is the fastest way to drain it's health. Because it's movement is fairly slow, destroying the Freeze Sac beneath its head is also advised, since it can still be engaged from a distance after disabling its ranged attack.

ATTACKS
Ice Bomb
The Snapmaw launches this group of ranged projectiles that cover a small area in caustic ice.
Tail Whip
The Snapmaw will whip it's tail around and slam it into the ground to deal medium damage.
VULNERABILITIES
Body
Weakness: Fire
Out of water, the Snapmaw's chassis is easily damaged by heat. Fire arrows are advised on land.
Blaze Canister
Weakness: Fire / Tear

Freeze Sac
Destroy this component to cause an elemental explosion and disable it's ranged attack.
Override Codes
Override codes can be found in Cauldron RHO. 

Rockbreaker

A rare site to behold, the worm-like Rockbreaker may be the most dangerous machine in Horizon. They are not to be engaged without the very best of equipment.

Your first step to defeating the Rockbreaker is to use TearBlast Arrows to remove the four Digging Arms when the creature surfaces. Depending on your skill with a bow, you can usually destroy two at a time.

Once the Rockbreaker can no longer dive underground, it will begin focusing on quick melee charges - use a Ropecaster to hold it in place while you use Cryo Arrows or Freeze Bombs to further slow the beast, then target the Fuel Sacs and Exhaust Ports on either side of it to do maximum damage.

If a hunter encounters two Rockbreakers simultaneously, the best course of action is to remain hidden and use Corruption Arrows to pit the two leviathans against one another, then engage the weakened victor of the fight.

ATTACKS
Charge
The Rockbreaker hurls itself across the ground at its target, bowling over it and shredding it with its gnashing bladed mandibles.
Upwards Thrust
After diving underground, the Rockbreaker surfaces directly under its prey, catching it in its mouth. It will usually repeat this action three or four times.
Breach
The mechanical worm briefly launches itself up from underground to send the length of its body through the air and towards its target.
Rock Volley
Rearing up on it's hindquarters, the Rockbreaker launches a far-reaching arc of stone and debris that inflicts medium damage on whatever it hits.
Stone Shower
Bursting forth from the earth and holding itself upright, the worm flings a shower of rocks into the air around itself for an AoE attack.
VULNERABILITIES
Body
Weakness: Freeze

Digging Arms
Weakness: Tear
Removing or destroying these componenets with TearBlast Arrows will prevent the Rockbreaker from tunnelling around underground.
Exhaust Port
Targeting these openings on either side of the worm's back deals signifigant damage.
Fuel Sac
Destroying these disables the Rockbreaker's ranged elemental attacks, and also causes a large explosion that deals fire damage to anything nearby.
Override Codes
Override codes can be found in Cauldron ZETA.

Behemoth

These ponderous giants are far more intimidating than they are dangerous, but should not be treated carelessly.

If possible, Hunters should focus their TearBlast and Precision Arrows on the Force Loaders on either side of the Behemoth's head, potentially after using a Cryo Arrow on the Freeze Canisters located near the machine's hindquarters.

Quality marksmen will also want to aim for the power cell in between the Behemoth's shoulder blades with either a Shock or TearBlast arrow.

ATTACKS
Load Launcher
The Behemoth will fire chunks of earth and rock towards its target, dealing light to moderate damage.
Charge
The Behemoth lowers its massive head to use as a battering ram, dealing high damage on impact.
VULNERABILITIES
Crate Holders
These small clamps won't inflict much damage if removed, but it will loose the cargo container on the Behemoth's undercarriage, allowing it to be looted once the machine has been dispatched.
Freeze Canister
Weakness: Freeze / Tear

Force Loader
Weakness: Tear
Removing these parts reduces / eliminates the Behemoth's ability to perform lifting attacks. Destroying them also inflicts moderate damage.
Power Cell
Weakness: Shock / Tear
Targeting this small item with a Shock Arrow will deal medium-high damage and trigger a large elemental explosion that will damage nearby enemies.
Override Codes
Override codes can be found in Cauldron XI

Thunderjaw

The most infamous machine in the land, the Thunderjaw is one of the most deadly mechanical beasts known to man. Only well-equipped and highly trained hunters should attempt to engage this metal monstrosity.

The best method of taking down a Thunderjaw is to first use Tearblast Arrows to remove the Disc Launcher from its back. Then, using as many ropes as you can, lash the Thunderjaw to the ground, collect the disc launcher and unload on the creature.

This should eliminate roughly 2/3 of it's health bar - focus on aiming the disc launcher at the armor plating covering the Thunderjaw's heart, as well as it's head-mounted cannons and removable tail. Use Precision or Hardpoint Arrows to target its heart to finish it off.

ATTACKS
Cannon Fire
The twin plasma cannons on either side of the Thunderjaws head can deal massive damage to anyone who doesn't dodge out of their line of fire.
Laser Discs
The two Disc Launchers on its back fire several hovering drones that lock onto a target and deliver a devastating explosive blast after a moment or two.
Charge
The Thunderjaw rushes its prey, attempting to both tear it to shreads in its jaws and/or crush it beneath its massive frame.
Tail Whip
The giant beast slams its massive tail to the ground and lashes it against anything and everything it can.
VULNERABILITIES
Blaze Canister
Weakness: Fire / Tear
These canisters are well hidden on the Thunderjaw's back, but will deal moderate damage and and create a large elemental explosion if destroyed with fire.
Cannon
Destroying or removing these components will disable the ranged cannon attack.
Data Nexus
Weakness: All
This highly-sensitive processor is protected by thick armor over the creatures head, but once the armor is removed it will inflict massive damage if destroyed or tampered with.
Disc Launcher
Weakness: Tear
This heavy weapon can be removed and used once it has been detached from the Thunderjaw.
Freeze Canisters
Weakness: Freeze / Tear
Hidden on the underside of the machine, these can be removed for salvage or destroyed with Freeze Arrows to create a large freezing explosion.
Heart
Weakness: All
After removing the armor plate covering it, the heart is an incredibly vulnerable processing unit.
Power Cells
Weakness: Shock / Tear
Hidden beneath the base of the Thunderjaw's tail, these can be removed for salvage or destroyed with Shock Arrows to cause a large explosion that will electrify any nearby machines or people.
Radar
Weakness: Tear
Destroying this top-mounted component will prevent the machine from scanning for targets.
Tail
Weakness: Tear
Destroying / removing this piece will prevent the Thunderjaw from using its tail as a weapon in combat.
Override Codes
Override codes can be found in Cauldron ZETA. 

Stormbird

These giant winged machines are both incredibly powerful and very resilient.

When engaging a Stormbird, hunters will want to have a decent supply of Cryo Arrows, TearBlast Arrows and a good Ropecaster.

Use the TearBlast arrows to remove the lightning gun first, then the Ropecaster to tether the bird to the ground. Target the Engines on the wings to disable its powerful Dive attack, then focus on the Blaze and Freeze canisters to deal elemental damage and finish the beast off.

ATTACKS
Lightning Gun
Launches orbs of electricity that blanket the ground in pools of static, which deals shock damage.
Dive
Thrust-assisted melee attack that comes from directly above the target, dealing high damage.
Gust
The Stormbird gives a mighty flap of its massive wings, hitting targets with a concussive blast.
Talon Lunge
The beast jumps towards its prey, clawing after it with its giant razor-sharp talons
Peck
Slamming it's spiked beak into the ground repeatedly, the Stormbird advances on its prey.
VULNERABILITIES
Blaze Canister
Weakness: Fire / Tear
Mounted on the Stormbird's back beneath the wings, hitting this canister with a Fire Arrow will deal substantial damage and cause a large explosion.
Engines
Weakness: Tear
Removing all six of these components will disable the machines ability to perform the Dive attack.
Freeze Canister
Weakness: Freeze / Tear
Cryo Arrow will deal substantial freeze damage.
Lightning Gun
Weakness: Tear
Destroying/removing this component will not only disable the ranged lightning attacks, but also remove the Shock damage from the Dive attack and deal a decent amount of damage to the Stormbird.
Override Codes
Override codes can be found in Cauldron ZETA.

Deathbringer

These metal monstrosities were used in the days of the Old Ones, and have been resurrected to wreak havoc throughout the land. Thankfully, they are not found outside of story missions.

The best way to bring down one of these gargantuan murder-machines is to take advantage of the weak points on its legs and in it's cores.

Use Fire and Shock Arrows to cause the machine to overheat, then take aim at the Heat Vents, Cooling Rods and, most importantly, the Central Core. The machine will also expose stabilizer units from time to time on it's legs - destroy these to hinder it's mobility.

ATTACKS
Cannon Fire
Deathbringers boast several mounted cannons and heavy machine guns on their hulls. The deadliest of these is the centrally-mounted Repeater Cannon.
Flamethrower
These side-mounted napalm dispensers will roast anything or anyone that get too close for comfort.
Grenade Launcher
The Deathbringer's weapons system is equipped with a startlingly accurate grenade launcher.
Swarm Launcher
This top-mounted launcher fires volley after volley of multiple explosive rounds, destroying almost anything they come into contact with.
VULNERABILITIES
Body
Weakness: Fire / Shock
The great design flaw of the Deathbringer is that it's incredibly prone to overheating. Shock / Fire attacks increase the rate at which the machine overheats.
Cannons, Launchers & Gun Turrets
The various cannons and machine guns mounted on the exterior of the Deathbringer can be destroyed to inflict minor damage and disable those attacks.
Cooling Rods & Heat Vents
When the Deathbringer overheats, targeting these items will increase the speed at which an overheat occurs and exposes the machines central Core.
Stabilizers
When exposed, these components can be targeted to prevent the machine from achieveing full mobility.
Core
When the Deathbringer overheats, this small core is exposed near its top. Target it for massive damage.

Tallneck

Tallnecks are docile machines, perhaps due to the fact that their gargantuan size makes them impervious to attack from weaker machines or creatures.

These gentle giants can be climbed and overridden in order to piece together and reveal new parts of the world map.

Corrupted Machines

Corrupted machines are merely husks of their originally programmed selves, having been enslaved by a Corruptor. They cannot be overridden, but can still fall prey to their own unique vulnerabilities.

Sours: https://www.ign.com/wikis/horizon-zero-dawn/Machines

Dawn zero all horizon machines

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Horizon Zero Dawn - BEATING ALL DLC MACHINES! (Frozen Wilds Gameplay)

Yes .he loves everything neat and gentle. A few minutes pass another photo.

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The guy already knew that now there is more interesting than these stupid ones. He quietly got up from his couch and, barefoot, on tiptoe, walked to the door. An orgy unfolded in the kitchen.



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